Developed by Blizzard following the sucessful WarCraft series, Starcraft is undoubtably one of the most innovative and popular RTS games to hit the market. Introducing for the first time three races all completly unique yet perfectly balanced, this made for some fantastic gameplay with zergling rushes, to siege tank massacres.

With starcraft having such a cult following there are bountiful mods available from simplistic character changes to new scenarios, and challenges to face. The fact that Starcraft has been game of the year sums up just how good this game is, so crank it up if you are not already playing it!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

cosmonarchy header

Welcome back, Cosmonarchs!

The Cosmonarch's Compass - May, Week 1


This week's developments have been legion, with movement on the vaunted iscript extender (a required step for adding the fourth race), the near-completion of the Zerg tutorial, the continuation of Acropolis #1's playoffs, myriad new audiovisual improvements (including a color preference system!), and a host of balance adjustments.

We could talk all day about any of those points individually, but let's try to sum things up in a nice and readable format! And remember to join us on Discord and pledge support on ko-fi if you're so inclined.

This week's installment was written to the tune of 行方不明 by Macroblank.



COMPETITIVE FOCUS: THRONEROOM, ROUND 3

ac1 throneroom


Saturday has come and gone, and with it, another round of Acropolis #1's playoffs! The penultimate phase of the Throneroom stage saw some blazingly-fast series, and despite the one-sided nature of them, some very interesting strategies were put to the test!

From the aggressive display of 🇺🇸The Shambler (Protoss) to the Lattice-fueled rampage of 🇺🇸Hupsaiya (Protoss), the matches were memorable, and have fueled much speculation as to who will make it to the Grand Final.

You can watch round 3's VOD here!

throneroom2

We're in for total Protoss death in the first two series of the final round!


As we narrow our player count down to the final four, we say goodbye to those eliminated in the lower bracaket: 🇺🇸Art_Of_Turtle (Zerg) and 🇺🇸Newt (Terran). We'll be seeing them in Acropolis #2's Battlements stage, should they choose to accept their invitations!

The final round of the Throneroom stage is:

  • Lower Final: Winner of previous vs 🇺🇸The Shambler (Protoss)
  • Elimination 3: 🇺🇸Hupsaiya (Protoss) vs 🇷🇺Hamster (Protoss)
  • Grand Final: Winner of previous vs 🇦🇺Neblime (Zerg)

Who will secure the lion's share of our meaty prize pool? You'll have to find out soon on Pr0nogo's youtube channel!


CONTENT FOCUS: ZERG TUTORIAL, AND MORE

zergtut1

Don't you wish you could die to a Zerg rush already?


Autophagy, the Zerg tutorial is... still not available. But it's so close! Updates and improvements to the AI's layout system, coded by project co-author Veeq7, are required for the Withered Organ's build order to be considered functional.

This work is continuing and will conclude in just a few days, so keep your eyes peeled for when the tutorial does drop! We think players will enjoy the novel take on everyone's favorite hivemind race. Spoilers: they don't collect essence.

zergtut2

In-editor view of a forthcoming Terran mission.


The content must flow, and with the third tutorial nearing completion, work has already begun to shift towards singleplayer campaigns. The first one or two releases will be on the shorter side - six or seven missions on average, where each mission is expected to average out at 40 minutes for first completion. This means something like a 4.5-hour running time to complete one such campaign, and the quality of that time should be astronomical compared to the competition.

As a general note regarding singleplayer affairs, we reject the notion of static enemies that begin scenarios with total map control, yet fail to use any of their tools to compete with players. Our tutorials have initialized both players on an even playing field using melee starting conditions, but even though some units and structures will be preplaced at map start during campaigns, the bulk of the enemy assets you are to encounter will be created and trained in real time, costing real resources. That alone will make Cosmonarchy's scenarios far more memorable than what has come before it.

We'll provide minor teasers for the singleplayer content that's in the pipeline, but if you want to see what's cooking in more depth, you can donate monthly via our ko-fi page to watch live developments!


AUDIOVISUALS:

audiovisuals1b

The revised Optecton towers over the battlefield.


As mentioned in the primer, this week's installment chronicles the deployment of many audiovisual updates - not the least of which is the massive size increase of the Optecton. This change brings with it many balance implications, like its ability to ignore the collision of small units -- but it's also epic despite its placeholder texture work.

The Hierophant is also pictured above, having received updates since its previous showcase - and it will eventually be joined by the revised Atreus, once project contributor Baelethal has enough time to work through the shape language updates it requires. Several Protoss structures also received visual updates to better fit their intended build space requirements, but you'll read about those in the balancing section!

audiovisuals2

It was often difficult to gauge the power level of Protoss forces due to an absence of reads.


A lot of attention was spent on updating the Protoss arsenal with a host of overlay effects to indicate buffs and debuffs that were not previously communicated. Vengeful Ascension, a two-part effect and cornerstone of the Protoss techtree, now has unique overlays for Avenged and Ascended units. The Herald and Patriarch now visibly debuff their targets, indicating which units to focus down in order to regain shields. The Magister weapon impact now uses a unique effect, which will improve at-a-glance readability of fights that involve them.

This pass at improving gameplay communication also extends to the Olympian and Magnetar, with their passive effects having a noticeable "proc" overlay for when the behaviors are having an impact on the battlefield. More audiovisuals are soon to come, so expect even better readability as May marches on!


BALANCE CONSIDERATIONS:

monument1

A number of Protoss structures have had their placement sizes adjusted.


At long last, the Monument of Sin has been enlarged! It's now at a size appropriate to its cost and significance - 6x5, from 2x3. Combined with the Lattice becoming 3x3, from 3x2, and last week's changes to the Grand Library and Ancestral Archives, and we are very close to the Protoss having size-appropriate structures at all locations. Thanks again to the developers of Five Nations for their blessing in using their assets as placeholders in our work!

This past week has also seen a number of small balance tweaks to early-game units and structures, including:

  • Legionnaire: Time cost now 17, from 16
  • Izirokor: Time cost now 20, from 25
  • Vornath Pond: Mineral and gas costs now 75/75, from 50/100

The goal of these changes is to nudge racial balances towards less unilateral choices, and mostly by improving existing options. The Legionnaire receives a minor time cost nerf, but it should still reign supreme as the speedy option due to its innate characteristics. The Izirokor will come out notably faster now, making them a better choice than the Zoryusthaleth for emergency hive defense. The Vornath Pond is less prohibitive on early gas, making it a tool that Zerg players can explore in the early-game.

As always, we will monitor the impact of these changes, and play towards the long arc of history rather than reacting sharply and without sufficient data. These changes shouldn't shake up the early-game too significantly, and instead look to help diversify compositions in certain matchups, including Protoss mirror.

balance2

The Hydralisk has dominated the decision tree of almost all Zerg players for the past few months.


There are some considerations to cover: namely, the Hydralisk. This all-rounder has been terrorizing most matchups, especially Protoss that open Gateway. A few potential changes are being considered (please note that only one of these would be executed upon initially):

  • Reduce HP by 5, or armor by 1, making them more reliant on a frontline
  • Reduce damage or attack speed by a slight amount, making them take longer to dish out their trademark DPS
  • Remove their armor penetration, making them less efficient vs enemy frontline

Of the listed options, #1 and #3 seem the most alluring, because they impact the unit's role contextually rather than totally. If your enemy never reaches the backline, it doesn't matter that the unit is squishier -- and if you have armor rend or good focus fire, it doesn't matter that the unit struggles with armor. #2 seems worse by this metric, as it makes the Hydralisk worse in all contexts, rather than allowing Zerg players to earn its current strength back with good positioning, targeting, or compositions.

There are always more things to consider, and always more data to mull over, so expect more exciting changes with even more exciting implications in next week's installment!


NEXT WEEK'S PREDICTIONS:

autophagy1

The Zerg tutorial will finally release this week -- for real, this time!


It goes without saying that Autophagy, the long-awaited Zerg tutorial and final educational mission for a good while, is slated for release this week. Join us for that -- it'll be great!

We will continue developments on more straight-laced singleplayer content, with some exciting developments already underway. As mentioned before, reading ahead of the class requires a subscription to our ko-fi page, but you can also head on over to our Discord server to talk about what's publicly announced!

nwp 2 1

Another in-editor shot of a forthcoming Terran mission.


More audiovisuals are also incoming, such as the continued usage of our nascent banter system that plays unit responses for all to hear when certain conditions are met. The Hierophant already benefits from this system when a unit is slain after suffering max stacks of its passive, but more will be implemented soon enough!

The iscript extender is up next, with technical efforts focused on incorporating project contributor X405's reverse-engineering efforts into Cosmonarchy's codebase. This will be a momentous occasion and monumental achievement, upon which the fourth race shall be built. Stay tuned!

And as always, join us on Pr0nogo's youtube channel for daily Cosmonarchy matches! Here are some of this week's highlights:

Until next time, Cosmonarchs!

closer 4

The Cosmonarch's Compass - April, Week 4

The Cosmonarch's Compass - April, Week 4

Cosmonarchy

Our competitive event continues in playoffs, the Zerg tutorial looms, and a menagerie of visual updates are here to be seen!

The Cosmonarch's Compass - April, Week 3

The Cosmonarch's Compass - April, Week 3

Cosmonarchy 2 comments

We've got more balance thoughts, more match recaps, and more Zerg tutorial progress to chronicle in this week's devlog!

The Cosmonarch's Compass - April, Week 2

The Cosmonarch's Compass - April, Week 2

Cosmonarchy

Cosmonarchy developments in the second week of April include the cloak visual overhaul, balance considerations, and Acropolis #1's Battlements stage!

The Cosmonarch's Compass - April, Week 1

The Cosmonarch's Compass - April, Week 1

Cosmonarchy

Read about Zerg tutorial progress, tournament qualifications, tileset updates, and more in this installment of The Cosmonarch's Compass!

Add file RSS Files
Restauración (Spanish version)

Restauración (Spanish version)

Full Version

The third campaign for the StarCraft Adventures series, Spanish language. There's an English version in a separate upload: Restoration.

Restoration

Restoration

Full Version

The third campaign for the StarCraft Adventures series. If you haven't played the other two, I recommend you to do so, as Restoration is a sequel to these...

Resolution Expander

Resolution Expander

Graphics Tool

This is a hack for Starcraft 1 that forces the game to run in widescreen. Also includes the v6 version.

SC:R Preorder skins restored

SC:R Preorder skins restored

Full Version 2 comments

This mod makes the SC:R preorder skins replace the default skins of the Hatchery, Command Center, Nexus, for both new and old graphics.

Enslavers and Ressurection IV 3 player coop

Enslavers and Ressurection IV 3 player coop

StarCraft Campaigns 3 player coop Full Version

Enslavers and Ressurection IV with 3 player coop support.

Precursor Campaign 3 player coop

Precursor Campaign 3 player coop

StarCraft Campaigns 3 player coop Full Version

The Precursor Campaign with 3 player coop support.

Post comment Comments  (0 - 10 of 134)
doitall
doitall - - 478 comments

I've been playing this on Android recently with ExaGear, IT'S AWESOME!! If you want to see this in action, as well as set it up on your own device, check out this video:

Youtube.com

Reply Good karma Bad karma+1 vote
foo_jam2002
foo_jam2002 - - 860 comments

If any of you were looking to relive or play for the first time Infoceptor's Warcraft III: Starcraft Total Conversion, check the mod page for the mod will come back after 2 decades of absence.

Reply Good karma Bad karma+3 votes
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments

Has anyone here experience lagging when playing this on Windows 10? This actually happens when you select a unit/building or during the victory/defeat interface where it displays the final score because of so many players. Is there a way to fix this?

Reply Good karma Bad karma+1 vote
CIS_Razorback
CIS_Razorback - - 319 comments

Please note that ALL StarCraft mods require version 1.16.1 or lower. Versions 1.18 and higher are NOT SUPPORTED for all StarCraft mods.

Reply Good karma Bad karma+2 votes
cryptex1915
cryptex1915 - - 14 comments

how to install ? I dont understand??

Reply Good karma Bad karma+1 vote
Immortal74ru
Immortal74ru - - 173 comments

Hello, I want to create my campaign and I have a question: How to make your character not changing old ones? For example I need a hero on Valkyrie...

Reply Good karma Bad karma+2 votes
CIS_Razorback
CIS_Razorback - - 319 comments

Guys! StarCraft Remastered will be out this summer.

Reply Good karma Bad karma+5 votes
george76
george76 - - 1,283 comments

i was wondering if anyone could help me fix this issue on empire wars 0.6

Moddb.com

more details in the pic description

any reply or pm would appreciated regarding this

Reply Good karma Bad karma+2 votes
KYSXD
KYSXD - - 460 comments

Maybe if you could share the original files (the source) or if you ask to the original developers.

Reply Good karma Bad karma+5 votes
nuketf
nuketf - - 387 comments

anyone alce see that there are 0 mods under the mod tab??

Reply Good karma Bad karma+4 votes
feillyne Staff
feillyne - - 5,816 comments

There are 163 SC mods in the database.

You probably clicked a wrong platform filter like PS3 or Web or something else - there are no SC mods for any of those platforms, so it says there are 0 mods - and you see nothing.

You have to click the "HOME" platform at almost the topmost part of the page: Media.moddb.com

Reply Good karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @starcraft

En Taro Adun Patch 5.0.11 has arrived, featuring a wide range of balance, quality of life changes and bug fixes, w… T.co

Jan 23 2023

Blizzard has collaborated with @CarbotAnimation and @Makeship! You can get your hands on the highly sought after Ze… T.co

Dec 16 2022

RT @Blizzard_Ent: Thank you to all our players and the @museumofplay for inducting @StarCraft into the Video Game Hall of Fame! T.co

May 6 2021

Don’t miss #BlizzConline Day 2! Watch here or head to BlizzCon.com to catch the rest of the show panels. T.co

Feb 20 2021

Join us for #BlizzConline, and discover the latest from Blizzard Entertainment. Watch here or head to… T.co

Feb 19 2021

It's about time. 9 days left until #BlizzConline and the schedule has been revealed! 🚀 Blizz.ly T.co

Feb 10 2021

RT @Blizzard_Ent: Many characters have spread their wings over the last 30 years. Who do you think is the most fly? #Blizz30 T.co

Feb 8 2021