0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Media RSS Feed Report media Depth of Field (DOF) filter (view original)
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hellodean
hellodean Oct 19 2012, 6:29am says:

when you click view original its like i could almost touch it.
cool stuff
would be great if you had a full city version if you plan to do another one

+7 votes     reply to comment
hellodean
hellodean Oct 19 2012, 6:43am says:

perhaps i could suggest one of these,

Media.moddb.com
Media.moddb.com
Media.moddb.com
Media.moddb.com

+2 votes     reply to comment
StrykerCraft
StrykerCraft Oct 19 2012, 7:48am replied:

The first one looks good...the troops add to the scenery rather than stand out from it, giving a very nice ambiance, but I imagine it would be kind of hard to find the units then...

+1 vote     reply to comment
AdiJager
AdiJager Oct 19 2012, 7:20am says:

impressive

+4 votes     reply to comment
StrykerCraft
StrykerCraft Oct 19 2012, 7:46am says:

That looks amazing...but it doesn't seem to be working on the units.

+2 votes     reply to comment
Mythos_Ruler Author
Mythos_Ruler Oct 19 2012, 12:58pm replied:

Because they are in the middle of the screen, which is in focus. :)

+1 vote   reply to comment
StrykerCraft
StrykerCraft Oct 20 2012, 3:24am replied:

They really stand out, though...even compared to the building right next to them. Is the focus on a certain portion of the screen or the units and buildings?

+1 vote     reply to comment
AirborneSn1p3r
AirborneSn1p3r Oct 19 2012, 12:42pm says:

looking great, the light filters are amazing

+3 votes     reply to comment
Hatak95
Hatak95 Oct 19 2012, 1:59pm says:

(goes to pick up toy soldier, hand hits screen) "NOOOOO!"

+1 vote     reply to comment
Catic
Catic Oct 19 2012, 3:28pm says:

Looks cool. It kind of makes the world look like it's a miniature though.

+1 vote     reply to comment
feneur Creator
feneur Oct 20 2012, 5:37am replied:

That's the idea behind a filter like this :) (In other words, it's not something for general gameplay, but rather a special effect for special situations :) )

+3 votes   reply to comment
Valerian
Valerian Oct 23 2012, 1:34pm says:

Hate to say this but, will there be any cool moves that Unit will execute durring battles? like in Rome total war. Some animation big units big guys throw there enemy and tackles and such..

+1 vote     reply to comment
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Description

A new real-time post-processing filter. Created by Martins Upitis (not a team member, but he made the filter available under a license that allows us to use it), integrated to 0 A.D. by Zaggy1024, and all made possible thanks to work by myconid. Note that this has in no way been Photoshopped. It is a screen capture taken directly from our 'Atlas' world editor.

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Promotional
Date
Oct 19th, 2012
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1713×947
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