0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Media RSS Feed Report media Graphics post-processing effects (view original)
Graphics post-processing effects
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Evulant
Evulant Oct 1 2012, 11:23am says:

Maybe the sky is a bit too blurred, but very nice effects indeed!

+3 votes     reply to comment
Mythos_Ruler Author
Mythos_Ruler Oct 1 2012, 2:10pm replied:

We agree. It's just the 'Depth of Field' effect being used. You can see it in the "Post Effect" drop menu in the Atlas UI on the left.

+3 votes   reply to comment
Swyter
Swyter Oct 1 2012, 3:23pm says:

Hope that you guys don't go crazy and start overdoing these things.
Stay subtle, sometimes HDR&Co does more harm than good.

We're talking about an historic RTS game. Not a Michael Bay movie. :-)
I can almost see the Transformers in the horizon.

+2 votes     reply to comment
feneur Creator
feneur Oct 1 2012, 3:56pm replied:

It's just an option, one more tool for map designers, if you don't like it you will be able to turn it off ;) Also, as Mythos_Ruler said above, this is just a WIP screenshot, so the effects will be tweaked a lot more before we're happy with them :)

+3 votes   reply to comment
Mythos_Ruler Author
Mythos_Ruler Oct 2 2012, 1:06pm replied:

All of the effects will be customizable by the scenario designer.

+1 vote   reply to comment
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Description

Some work by myconid, adding HDR, Bloom, Distance Fog, and other post-processing effects to the game. Here is an actual work in progress screenshot of the additions to our Atlas scenario editor, where the player can adjust these post-processing effects on a map-by-map basis, giving the designer unparalleled control over the environment of their custom scenario.

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Promotional
Date
Oct 1st, 2012
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1920×1080
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