0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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RSS feed Report content Graphics post-processing effects (view original)
Graphics post-processing effects
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Maybe the sky is a bit too blurred, but very nice effects indeed!

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Mythos_Ruler Author

We agree. It's just the 'Depth of Field' effect being used. You can see it in the "Post Effect" drop menu in the Atlas UI on the left.

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Hope that you guys don't go crazy and start overdoing these things.
Stay subtle, sometimes HDR&Co does more harm than good.

We're talking about an historic RTS game. Not a Michael Bay movie. :-)
I can almost see the Transformers in the horizon.

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feneur Creator

It's just an option, one more tool for map designers, if you don't like it you will be able to turn it off ;) Also, as Mythos_Ruler said above, this is just a WIP screenshot, so the effects will be tweaked a lot more before we're happy with them :)

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Mythos_Ruler Author

All of the effects will be customizable by the scenario designer.

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Some work by myconid, adding HDR, Bloom, Distance Fog, and other post-processing effects to the game. Here is an actual work in progress screenshot of the additions to our Atlas scenario editor, where the player can adjust these post-processing effects on a map-by-map basis, giving the designer unparalleled control over the environment of their custom scenario.

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