0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS May 2008 Showcase: Unit Variations (view original)
May 2008 Showcase: Unit Variations
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
MrBlack103
MrBlack103

Again, amount of variation is amazing. Great job :D

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

An essential aspect to the creation of a realistic environment is variation. In 0 A.D., we will be making extended use of the alpha channel to determine randomized hair color, display of player color and even the color of various animals, including horses and dogs. All randomization is controlled by a powerful yet user-friendly application dubbed the 'Actor Editor'.

The Actor Editor is responsible for linking together each and every sword, shield, spear, helmet and head, allowing easy randomization of props to ensue. It will also improve the workflow of a 0 A.D. modder, avoiding toiling through lines of code by using our developmental tool.