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RSS Report Roman Coolus Helmets (view original)
Roman Coolus Helmets
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Harimau
Harimau

niiice.

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MrBlack103
MrBlack103

How on earth did you manage to incorporate unit variation, rank variation [i]and[/i] individual variation? The detail is superb!

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Mythos_Ruler Author
Mythos_Ruler

Each rank has its own actor. When an entity gets enough XP, it'll rank up by selecting the next actor up. In the actor you can specify textures, props, meshes, etc. You can also specify more than one of each, and then apply a ratio to them. So, let's say you choose to have 4 body texture variations. Well, you choose the 4 textures, then give each a ratio number that determines how likely that variation will show up in the game for that actor. :) Props are actors as well, so it is possible to have body texture variations as well as helmet variations because the helmet is an actor that has variations and ratio listed within. lol. Hopefull that makes sense.

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MrBlack103
MrBlack103

oops, no bbcodes, huh?

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RKotern
RKotern

VERY NICE!!

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Description

Roman Coolus Helmets for the Roman Marian Legionnaire.

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