0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Roman Coolus Helmets
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Harimau Jul 20 2008, 9:43am says:


+2 votes     reply to comment
MrBlack103 Jul 22 2008, 3:25am says:

How on earth did you manage to incorporate unit variation, rank variation [i]and[/i] individual variation? The detail is superb!

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Mythos_Ruler Author
Mythos_Ruler Jul 29 2008, 4:48pm replied:

Each rank has its own actor. When an entity gets enough XP, it'll rank up by selecting the next actor up. In the actor you can specify textures, props, meshes, etc. You can also specify more than one of each, and then apply a ratio to them. So, let's say you choose to have 4 body texture variations. Well, you choose the 4 textures, then give each a ratio number that determines how likely that variation will show up in the game for that actor. :) Props are actors as well, so it is possible to have body texture variations as well as helmet variations because the helmet is an actor that has variations and ratio listed within. lol. Hopefull that makes sense.

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MrBlack103 Jul 23 2008, 2:10am says:

oops, no bbcodes, huh?

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RKotern Jan 6 2009, 1:01pm says:


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Roman Coolus Helmets for the Roman Marian Legionnaire.

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Jul 19th, 2008
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