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Starcraft II mod seeking concept artists. | Locked | |
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Sep 26 2009 Anchor | ||
I, Delta1Games2005 (a.k.a Falchion), am posting this recruiting thread in regard of looking to expand our crew and add more concept artists. Although the referred game, Starcraft II wasn't released yet, we've begun work on it earlier in order to get some head start in which to work in-game upon release. The referred project, named Duality, is an attempt to release an entirely new universe inside a mod, since we lack the appropriate game engine for it. As it's a new universe, that means a shitload of work, even for one concept artist, which is why we're recruiting more. The artists we're looking for should have at least some decent photoshop skills. Here's a WIP sample of our work, called WIP because we have yet to refine the model into a final version: People willing to make contact please PM and I will open contact. PM's must contain: manual update Edited by: Delta1Games2005 |
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Oct 2 2009 Anchor | ||
Well, gotta say it's some sort of weird... I mean, Starcraft II wasn't even released and you preparing a mod now? |
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Oct 2 2009 Anchor | |
It's not weird at all my friend! A lot of mods start out this way while awaiting their engine! WarmGun is to name just one! They started with concept art and static mesh development etc. many months before UT3 was released! As the guy said... They are getting a head start! And there's absolutely nothing wrong with that what-so-ever! |
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Oct 2 2009 Anchor | ||
So, basically, I've done a good thing of sorts? |
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Oct 2 2009 Anchor | |
Oct 11 2009 Anchor | ||
Yes, indeed it is! |
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Oct 14 2009 Anchor | ||
concept artist here. im and illustrator and iv got photoshop skills. i dont hve much of an online resume but S565.photobucket.com nd downesey.devianart.com could give you a feel for me.however my style can and does shift deending on what im working on. considering starcraft, i do speciaise inaliens/monsters and can adopt vehicles too |
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Oct 15 2009 Anchor | |
Until you realise that none of your assets can be imported into the game for whatever reason, and you've wasted several months. |
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Oct 27 2009 Anchor | ||
Lady, please don't ruin optimism. Starcraft II wasn't launched yet, so there's hope. |
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Oct 27 2009 Anchor | |
as long as you have base models there should be a way of converting them to some kind of format that can get ingame. good luck, and keep going. --
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Nov 2 2009 Anchor | ||
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Nov 2 2009 Anchor | |
If not from the outset, then probably not long after launch. You'd need mod support very early on to be able to monetize on a system like what the article is talking about. |
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Nov 2 2009 Anchor | ||
True, but who knows? Starcraft lasted for ten years despite the release of Warcraft III and it's Worlds. How long may Starcraft II last? model updated |
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