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Star Wars: BattleCry | Locked | |
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Oct 16 2012 Anchor | |
WE WILL GET THE ADMINS TO CLOSE DOWN THIS THREAD AS WE WILL HAVE A NEW METHOD OF PEOPLE CONTACTING US AND NO LONGER WANT TO MAINTAIN OUR MANY THREADS. TO APPLY, PLEASE EMAIL THIS ADDRESS: star-wars-battlecry@googlegroups.com PLEASE STATE YOUR SKILLS, EXPERIENCE AND LINK ANY PAST WORK. THANKS! Official Moddb page: Moddb.com --- As some of you may already know, our Star Wars: BattleCry game is doing extremely well and even made it to rank 1: Despite this, we still need more:
WE CURRENTLY HAVE ENOUGH 3D MODELLERS AND MUSICIANS. WE WILL LET YOU KNOW IF AND WHEN WE NEED MORE! Requirements: Coders: C++ and/or Lua. Exception if for example they have used C# a lot with Unity or used UnrealScript a lot). Animators: Animating humanoids, mostly. Software: Max or Maya (for exporting)) Modellers: High/low poly modelling/sculpting, baking maps, UVing. Software: Max / Maya / Blender for exporting, package of choice for creating. 2D (HUD/menu building): Knowledge of Action Script 2 and Flash (would be good to know some Lua/C++, too). 2D other: Photoshop/Gimp. Mappers: Used Sandbox editor before (or at least something similar, like the UDK editor). May the force be with you... :-) Edited by: rocknroll237 |
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Oct 16 2012 Anchor | ||
I usually love all things star wars and its a smart move on your part to call it a 'mod' as I've heard that Lucas-arts is particularly ferocious about their IPs and a 'game' would have most likely been shut down but I see what you're doing here I wish you the best of luck and you'd better not disappoint! Edited by: Helmlock |
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Oct 16 2012 Anchor | ||
This post is better written than your first, it has all the information needed, only thing missing is some media and more detail on the positions, but overall its a better post, so i wish you luck finding who you need. |
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Oct 17 2012 Anchor | |
Thanks, TKAzA, I've added some more detail to the positions. |
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Oct 20 2012 Anchor | ||
Hey, I'd like to apply for texture/3D artist and possibly programmer. I've got some years of 'hobby-experience' with 3D art (mostly characters). I can get you some pictures later if you want. |
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Oct 20 2012 Anchor | |
Awesome. Send me some pictures of your work. |
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Oct 20 2012 Anchor | |
..I got chills looking at this. I am tracking and really hope you succeed. This looks like assets from the leaked Free Radical Battlefront 3 game. |
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Oct 21 2012 Anchor | ||
Sent you some pictures. I can't really send you pictures of code I produced so only character models. |
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Oct 21 2012 Anchor | |
I don't care if you're a mod! Take my money! *throws wallet at the screen* Honestly though, I'm really excited and hoping you guys persevere throughout the long haul! |
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Oct 21 2012 Anchor | |
Thanks for the kind words Arcones and Reqieumthefallen. Anyone else interested in joining? |
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Oct 26 2012 Anchor | ||
I guess i'll go ahead and join you people in doing your project. I can do some 3d modeling and do programming in c++ (which I think Cryengine uses). |
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Oct 26 2012 Anchor | |
We need a weapons specialist, so you are very welcome in our mod. Your models are nice. :-) I'm sure you already know, but the level of detail needs to be stepped up a bit for this game. |
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Oct 27 2012 Anchor | ||
I would like to join as a texture artist to get my skills up! I can unwrap and model also. |
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Oct 27 2012 Anchor | |
Awesome! I've been looking for a texture editor! |
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Oct 28 2012 Anchor | ||
Here are a few samlples of my work. Not sure if you guys are still looking for more 3D artists. I'm currently in the process of acquiring a degree in game design and would like to have something to practice the things I am learning on. Been a longtime SW fan and it would be cool to help out where I can. I231.photobucket.com |
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Oct 28 2012 Anchor | |
Dude with skills like that I don't think I can refuse you, but atm I think I' going to have to stop accepting 3D modellers as we've got plenty already. I'll talk to the others about you, but from what I've seen I can almost guarantee you'll be in! |
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Oct 28 2012 Anchor | ||
I can understand that. I saw quite a few people saying they wanted to help with 3D modeling but figured I'd at least put my name out there. Most of those models were from a year or so ago and I know you liked those but here's one of my more recent models for a more accurate representation of my current abilities. |
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Oct 28 2012 Anchor | |
Awesome! |
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Oct 28 2012 Anchor | |
As long as you can keep them coordinated, I imagine you could have a large number of them. Considering you're pretty much remaking Battlefront 3 from the ground up... I'd say the more the better. |
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Oct 29 2012 Anchor | ||
Should the need arise go ahead and shoot me a message. Whether or not I do get in I wish you guys the best. There's a lot of talent in the team and I'll be tracking it for sure. |
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Oct 29 2012 Anchor | |
Atombomb, you're in the team mate! I will invite you to the team and the CryDev team. Please make an account over at CryDev.net and PM me. This is my profile: Crydev.net I will become friends with you and add you to the team. I've invited you on Moddb btw. |
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Oct 29 2012 Anchor | ||
I would love to join, but i think i would not be experienced enough i guess, but it would be an amazing experience and a great way to learn CryEngine3. I am one of Ande's friends, i use softimage XSI too but i could learn 3ds max and Zbrush, i am owner of SWBF CUSTOM (which became the home of The411Remnant group too), i can do 3d models, textures would love to learn environment creation in cryengine (i want to became environment artist), i have xfire and steam: lephenix51, and here are my old models: S1043.photobucket.com |
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Oct 29 2012 Anchor | |
A couple of your pistols are very nice. Especially this one: We currently have a weapons modeller and you could help him out... I'll talk to some other members about what you can do. |
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Oct 29 2012 Anchor | ||
Thanks you, i would love to help with props, vehicles environments and weapons. I just started blocking out a gonkd/power droid model: S1043.photobucket.com Oops, working link: I1043.photobucket.com |
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Oct 29 2012 Anchor | |
Cool, if you could make that a high poly model, that would be great. |
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