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RAW Power Concept Art Competition (Forums : Contests : RAW Power Concept Art Competition) Locked
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stenchy
stenchy ModDB Executive Editor
May 22 2008, 3:35am Anchor

UPDATE: Winners are now announced.

So we've just launched a hot-new RAW POWER themed concept art competition sponsored by the good people at Dell.

Post your works in progress for the competition in here and feel free to comment/critique other entries. For more information about the contest, click here.

Edited by: INtense!

May 22 2008, 3:39am This post has been deleted.
INtense!
INtense! Change the game!
May 22 2008, 8:36am Anchor

Awesome - i'm looking forward to seeing what people can come up with, for this more "abstract" topic

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May 22 2008, 12:39pm Anchor

Well, my idea was to show something with great power, but not using it.

The robot-statue is for some reason which I have yet to make up, angry with the world, and some priest/elder/random guy begs him to not destroy his village.
Feedback is very much appreciated, if not neccesary! :)

Yes, those lil blobs will eventually become people. -_-

raxiv
raxiv This, is Fleet Command.
May 23 2008, 5:39am Anchor

It would a lot better, if You put some modern city in the background instead of the sky/small hills, it would bring more depth to the image. As an elder begging a robot to destroy his own village... it wouldn't make much sense wouldn't it. but it would if it would ask the statue to destroy the big city which threatens the village.

Setis
Setis Please Leave A Beep After The Message
May 23 2008, 5:51am Anchor

hate to be picky but ebonk said the priest begs the robot not to destroy the village. But I see your point with the city in the background, it definitely would create more depth than the hills + sky. But maybe it would work better if the city in the background was already laid to waste by the robot. Just throwing out some ideas :)

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raxiv
raxiv This, is Fleet Command.
May 23 2008, 7:20am Anchor
Setis wrote:hate to be picky but ebonk said the priest begs the robot not to destroy the village. But I see your point with the city in the background, it definitely would create more depth than the hills + sky. But maybe it would work better if the city in the background was already laid to waste by the robot. Just throwing out some ideas :)


Indeed, I've got to apologize since Setis is right, I've omitted *NOT* ;)

May 23 2008, 8:29am Anchor

Thanks guys, the idea of a city is pretty good, although I have to admit that I might not have enough skill to pull that off...:nervous:
 Still, I like the idea of it. Espescially a city laid to waste. I just started drawing whithout any story, but while doodling some more at school, I started to think about it. I made up why the robot was in such a particulary destructive mood, and I thought it would be nice to have him being the last artifact of a long lost, advanced civilization, having slept (partially) underground for ages after some cataclysmic event. He, upon waking up, would be extremely desorientated and start to blow things up, just to eliminate a possible threat. :devil: The ruins of a city would go perfectly whith that. Thanks! :)

I'll try to post the next update whith a city and a way more advanced-looking robot as soon as I can, but right now, I've got a hell of a lot important homework, which, I'm sorry to say, I'll have to do first. :cry:

Dezartfox
Dezartfox The One True Tim
May 23 2008, 8:59am Anchor

OOh I'll be entering this :D

May 23 2008, 3:33pm Anchor

Hello, im new here, I would like to enter this contest, i don`t speak english as very well....

I feel to post my WIP image...

It`s called Overseer.

Regards.

kinesis916
kinesis916 King Of My Bedroom
May 23 2008, 4:08pm Anchor
Elezzzark wrote:


Thats rather nice. I like the image of pyramids on tracks and rolling around. Can I just ask what the idea behind the image is?
Ekonk has quite a nice idea, and I was just wondering whether you had any ideas yourself. Just curious that is all.

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Portfolio
Give me a job, NOW! Please.
May 23 2008, 5:11pm Anchor
kinesis916 wrote:
Elezzzark wrote:


Thats rather nice. I like the image of pyramids on tracks and rolling around. Can I just ask what the idea behind the image is?
Ekonk has quite a nice idea, and I was just wondering whether you had any ideas yourself. Just curious that is all.



Oh, i didn`t give my idea for this drawing.
It`s about the conspiration, whenever it makes the end of the world. They never forgive the world, they destroy all cities in the world for no reason.  If im wrong about the idea...  Just tell me. Feedback it makes me attention.  Thanks.

Koroshiya_Ichi
Koroshiya_Ichi proextinction
May 23 2008, 5:32pm Anchor

ahh the eye of providence, not sure if speculation regarding freemasonry and whatnot would constitute a political context (ie against the rules) but the concept is cool :-D. To be honest though i think the angle is a little too conventional, you could probably get alot more drama from a different perspective. If you did a shot from infront of the pyramid as if its coming towards you, looking up to see the hellfire behind it and people/cities being crushed beneath its tracks could really emphasise the depth and scale. Just ideas.

Edited by: Koroshiya_Ichi

stenchy
stenchy ModDB Executive Editor
May 23 2008, 6:13pm Anchor
Koroshiya_Ichi wrote:ahh the eye of providence, not sure if speculation regarding freemasonry and whatnot would constitute a political context (ie against the rules) but the concept is cool :-D. To be honest though i think the angle is a little too conventional, you could probably get alot more drama from a different perspective. If you did a shot from in front of the pyramid as if its coming towards you, looking up to see the hellfire behind it and people/cities being crushed beneath its tracks could really emphasize the depth and scale. Just ideas.

You mean emphasize the RAW POWA! Sorry, I'm going to be saying that a lot during this competition.

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Setis
Setis Please Leave A Beep After The Message
May 23 2008, 6:20pm Anchor

I gotta say, I like both ekonk's and elezzzark's ideas. I think the eye of providence should be acceptable, as it isn't a direct political context. I mean, freemasonry has its roots way back in history as a secret sociey with backgrounds in social status of its members (which usually happened to be rather influential, not just economically but also politically). So in that regard I can see the political context, but I still thinks its pretty much border line :D

Now, to the idea: As Koro already said, a different angle might be exactly what it needs to lift it away from the competition. I think if it was a more unusual view onto the pyramids and their brute destructive force, it would turn more heads than compared to a standard approach. Also, I definitely like the scaling of the pyramids compared to the vehicles and houses. The only thing off is the actual road. I think if emphasis was put onto the sheer size of the pyramids in relation to the rest of the world, it would look bad ass :)

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raxiv
raxiv This, is Fleet Command.
May 23 2008, 6:22pm Anchor

The problem with the pyramids is... We've seen em on Stargate.. but hey, that's not a problem is it?

Noesis_Interactive
Noesis_Interactive Production Lead
May 23 2008, 7:11pm Anchor

The pyramid reminds me of the back of a U.S. one dollar bill, ha ha! You know, the one with the eyeball at the top that is captioned "The Great Seat". It's really similar to an idea I had, if you just substitute a huge Mech for the pyramid. I think it's a good idea and if you really want to express some "RAW POWA" you should use a low angle looking up at the pyramid instead of looking straight on or down at it. That's just classic composition theory. Look up at things and they are scary, intimidating, overwhelming, dangerous, etc. Look down at things and they are harmless, weak, small, lame etc. Good start though and it will be cool to see how you develop it.

May 23 2008, 9:05pm Anchor
Koroshiya_Ichi wrote:ahh the eye of providence, not sure if speculation regarding freemasonry and whatnot would constitute a political context (ie against the rules) but the concept is cool :-D. To be honest though i think the angle is a little too conventional, you could probably get alot more drama from a different perspective. If you did a shot from infront of the pyramid as if its coming towards you, looking up to see the hellfire behind it and people/cities being crushed beneath its tracks could really emphasise the depth and scale. Just ideas.


Thanks, in my opinion, freemasonry is not politic, is a fraternal organisation, i hope you don`t mind it. Im not expert concept artist. I would like to practice a lot for my experience, and thanks for the suggestion, pal.

Setis wrote:I gotta say, I like both ekonk's and elezzzark's ideas. I think the eye of providence should be acceptable, as it isn't a direct political context. I mean, freemasonry has its roots way back in history as a secret sociey with backgrounds in social status of its members (which usually happened to be rather influential, not just economically but also politically). So in that regard I can see the political context, but I still thinks its pretty much border line :D

Now, to the idea: As Koro already said, a different angle might be exactly what it needs to lift it away from the competition. I think if it was a more unusual view onto the pyramids and their brute destructive force, it would turn more heads than compared to a standard approach. Also, I definitely like the scaling of the pyramids compared to the vehicles and houses. The only thing off is the actual road. I think if emphasis was put onto the sheer size of the pyramids in relation to the rest of the world, it would look bad ass :)


Thanks, i just wanted it looks landscape view, i hope is not very political and i don`t believe it will happen, look im out of ammo to write some words, hehehe, you know my second language is not great, i understand your suggestion, i have to practice alot..... thanks for your opinion, buddy.

raxiv wrote:The problem with the pyramids is... We've seen em on Stargate.. but hey, that's not a problem is it?

Hello, im not really fan of Stargate, look it it`s a pyramid with tracks, i hope you don`t mind it. =).

Noesis_Interactive wrote:The pyramid reminds me of the back of a U.S. one dollar bill, ha ha! You know, the one with the eyeball at the top that is captioned "The Great Seat". It's really similar to an idea I had, if you just substitute a huge Mech for the pyramid. I think it's a good idea and if you really want to express some "RAW POWA" you should use a low angle looking up at the pyramid instead of looking straight on or down at it. That's just classic composition theory. Look up at things and they are scary, intimidating, overwhelming, dangerous, etc. Look down at things and they are harmless, weak, small, lame etc. Good start though and it will be cool to see how you develop it.

True, it`s called Illuminatti he he, it should be "The Great Seal", not Seat, it means a thing does to sit from a person, hmmm about a huge mech for the pyramid? what do you think? uh, im too lazy to draw mech, hehe, to be honest, i wouldn`t draw any mechs----So, it had been overdone.....
Thanks a lot for your opinion, pal.

There 2nd WIP, the suggestions or the opinions (i have tolerance for negative and offensive opinions) are welcome for freedom =)

I painted.... desertic color for background, i brushed some colors for skull and it`s smudged. Also for Rocks and Grass.... A smoke for hand.

I hope you like it
or hate it :P

Edited by: Elezzzark

Spector
Spector WWIII
May 23 2008, 10:31pm Anchor

My suggestion for your piece Elezzzark, is to fix the perspective on the row of buildings next to the Pyramid.

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May 23 2008, 10:45pm Anchor
Spector wrote:My suggestion for your piece Elezzzark, is to fix the perspective on the row of buildings next to the Pyramid.


I know.... Hmmm... can you look this street?

May 24 2008, 12:33pm Anchor

First of all: Hello every one, and thanks to ModDB and Dell for this great competition.

 Ok, now I'd like to explain the concept behind my concept art. This is game concept art so I thought up the game that it would be based on. It's a kind of planetary sumo wrestling. Two teams start with a planet each and three kinds of ships: Movers (ships that move the planets), Shakers (ships that try and take out the other team's ships) and Brakers (ships that try and brake up the other teams planet). So now we have a bunch of space ships flying around thowing planets at eachother and the team with the biggest piece left wins. What more power could you want? Well, there's a super nova, but that's the bonus round. So here's my VERY rough first draft. This is mostly to get the framing and possioning of the planets and some of the ships (final with likely have more). I wanted it to have a very cinecatic feeling to it, so I'm using a very wide aspect. I wanted you to FEEL the gravity of two planets ready to rip eachother to pieces. So here you go.

May 24 2008, 2:04pm Anchor

Bird_of_Prey:  Your idea seems enough good, don`t forget about the background. Good Luck.


3rd WIP =)

Everything is possible to fix from your future suggestions. =) Thanks.

zenarion
zenarion Non-Player Character
May 24 2008, 5:06pm Anchor

I thought i'd give this a chance. Haven't drawn anything serious for a looong while, so here we go, sketches:
User Posted Image User Posted Image

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May 24 2008, 6:16pm Anchor
zenarion wrote:I thought i'd give this a chance. Haven't drawn anything serious for a looong while, so here we go, sketches:
User Posted Image User Posted Image


I think i like the left.

May 24 2008, 6:20pm Anchor

Yes, the left one is awesome! Srry for the lack of update, as I said before: school work be rapin me! Noes! :(

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