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Plasma pistol | Locked | |
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Feb 25 2004 Anchor | |
Just finished a new Plasma pistol The final poly is 667 Perfect for Q3 or something similar. -- ShadowLore profile: Moddb.com |
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Feb 25 2004 Anchor | |
Niiiiiiice... looks like it has a collapsible handle... |
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Feb 25 2004 Anchor | |
Hehe thx. I didn't really mean it to be collapsible, but it does kinda look like that. -- ShadowLore profile: Moddb.com |
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Feb 25 2004 Anchor | ||
it really nice but i think you used too many polys,....i don't see many curves so i can't se how you could have used so many polys,....could you show some other angles or a wireframe?..... |
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Feb 25 2004 Anchor | |
Bully! WHat's it for? And what's the poly count? |
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Feb 25 2004 Anchor | |
read the post wilhelm nice model dude - Edited By cHIs-wK On Thu 26th, Feb 2004 @ 2:59:22am -- Nothing. |
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Feb 25 2004 Anchor | ||
Get rid of one poly, and your little devil/demon guy can have a gun custom made for him... But seriously, nice job. I dunno why, but for some reason that bulky look really fits the gun well. -- "I'm the Robenator. Could some one make me a mod that is single player. I want it to be about a CIA agent name James Ryan. His mission to take down a terrorest leader bend on taking over the world. You use everything from silenced weapons to Mini-Guns. If you want to make this mod for me plz tell me.." To the slow ones, this isn't my idea, it's quoted from here. Current project: |
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Feb 25 2004 Anchor | |
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Feb 25 2004 Anchor | ||
you gonna texture it? |
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Feb 25 2004 Anchor | |
I don't know. I think I might unwrap it tommorow. But I really suck at photoshop, so don't know if I'll be able to do anything texture wise, well anything other then a blob -- ShadowLore profile: Moddb.com |
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Feb 26 2004 Anchor | |
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Feb 26 2004 Anchor | |
Looks very nice! I think it looks more like a small rifle than a pistol... some pistol/rifle hybrid. I'm going to make a plasma pistol someday too... |
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Feb 26 2004 Anchor | |
nah its a pistol... good one at that... I think its perfect for the amount of polys.. GL texturing it -- uwu
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Feb 26 2004 Anchor | |
What you talking about, it's awesome for the polys! |
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Feb 26 2004 Anchor | |
looks noce dude well done and keep it up -- _______________ |
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Feb 26 2004 Anchor | |
Yeah, it's really well done for that amount of polygons. |
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Feb 26 2004 Anchor | |
Thx alot guys. I'm gonna try and make a set of guns to go with it The only problem with the amount of polys is that Blender use's quads and Milkshape use's tris. So when imported to MS the poly raises to about 1100 -- ShadowLore profile: Moddb.com |
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Feb 26 2004 Anchor | |
actually it keeps the same... -- _______________ |
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Feb 26 2004 Anchor | |
really good job! -- look at me, i have no signature! |
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Feb 26 2004 Anchor | |
It's quite a good model, but the barrel might want a little smoothing |
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Feb 26 2004 Anchor | |
It's currently being exported to q3 The skin is still in the works. But it is playable as it is right now. -- ShadowLore profile: Moddb.com |
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Feb 26 2004 Anchor | |
That sounds a bit more resonable, i thought it was a bit detailed for a 667 polied weapon |
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Feb 26 2004 Anchor | |
Hehehe chUmbaLum really ought to add quad support As well as most game engines. -- ShadowLore profile: Moddb.com |
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Feb 26 2004 Anchor | |
Milkshape is made for games, so quad support would be pointless unless all games changed to quads (They shouldn't, tris are better ) |
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Feb 26 2004 Anchor | |
LoL yea but it would be nice if games and ms could do both tris and quads. -- ShadowLore profile: Moddb.com |
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