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Ocarina Of Time Remake (Forums : Ideas & Concepts : Ocarina Of Time Remake) Locked
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Jul 4 2014 Anchor

User Posted ImageHey guys, I'm introducing this project of mine to you guys in hope that some people would be interested in helping! At first, I was going to try to make it all myself, but I figured if I worked with other people, I'd have a better overall product. It's all going to be made in Unity.
GOALS/FEATURES: -Remake of OOT Hyrule in a fully 3D enviroment instead of some places being 3D rendered images.-Realistic Character models (like Twilight Princess but less dark)-New enemies and puzzles-Multiple Difficulties -Boss recolors ( stolen idea from the HD KH games c; )-Trophies-Remaster all of the audio tracks from the original game-New dungeons -New secret boss fights -Fallen hero alternate ending, and a secret ending :3nod-Tons of side quests -Cave of Ordeals -Dark Link battle
If production goes smoothly, we could even incorporate PvP, or even "Four Swords Mode" (4 player co-op)!Trust me when I say I'm not trying to butcher the game, I just want to bring it to our day and age without taking from the gameplay we all know and love!I'm going to handle the track remasters, but I need some help making textures and meshs for the models, and with some of the coding. Of course the final product is going to be free for everyone to download. Note that you'd be working with people from different forums!If you're interested, fill free to message me!Also if you have suggestions, fill free to add it to this thread.

ambershee
ambershee Nimbusfish Rawks
Jul 4 2014 Anchor

Nintendo will send you a nasty letter quicker than you can say 'Cease and Desist'.

ChrisBryant
ChrisBryant Level Designer Type Thing
Jul 4 2014 Anchor

Yeah, Nintendo isn't too keen on this kind of stuff.
So, what do you do beside "track remastering" exactly?

Jul 4 2014 Anchor

>Ocarina Of Time Remake
Copyrights. Idiot. Nintendo has an active business plan for OoT through 3DS and Wii store and any attempt to use their IP especially in the form of fan remake is going to burn. But you don't have to worry about that because...

>this project of mine
>I'm going to handle the track remasters
You're nothing but audio guy and this is no project. One doesn't simply make games. Especially epic 100 hour 3D ones and especially if one doesn't know first thing about game design.

>I need some help making textures and meshs for the models, and with some of the coding
Yes that's it, "some help". You need an army or professionals to make a game for you (not unlike Nintendo on the 90's) so you can slap your"remastered" ripped off music on it and call it yours.

Not gonna happen on so many levels. Do people even think before posting...

Jul 4 2014 Anchor

Yeah, sorry my first post wasn't really clear.
Let's just say I have a really dirty loophole around nintendo getting butthurt about their IP.
And you guys understand this isn't the first time someone has done this. Being that there's quite a few Nintendo game remakes [Super Mario 64 remake (Youtube.como), the Goldeneye 007 remake (https://www.youtube.com/watch?v=Gu1BpJLrpzQ) and the Metroid 2 remake (https://www.youtube.com/watch?v=fbsH5rGqL7o) to name a few] I think I'm willing to take that 'risk' involved :p
also I have 5 years C++ experience and 4 year blender experience yo, not to mention that I do make music of my own.
Some people out there are ready to start this :p I already have a few people on board. If this isn't a mutual interest to you guys, I completely understand. And I hope that if any builds are released, you guys will check it out!

Yeah, sorry my first post wasn't really clear.
Let's just say I have a really dirty loophole around nintendo getting butthurt about their IP.
And you guys understand this isn't the first time someone has done this. Being that there's quite a few Nintendo game remakes [Super Mario 64 remake (Youtube.como), the Goldeneye 007 remake (https://www.youtube.com/watch?v=Gu1BpJLrpzQ) and the Metroid 2 remake (https://www.youtube.com/watch?v=fbsH5rGqL7o) to name a few] I think I'm willing to take that 'risk' involved :p
also I have 5 years C++ experience and 4 year blender experience yo, not to mention that I do make music of my own.
Some people out there are ready to start this :p I already have a few people on board. If this isn't a mutual interest to you guys, I completely understand. And I hope that if any builds are released, you guys will check it out!

Jul 8 2014 Anchor

The thing about remakes is, if you do it poorly then the authors have no problem. Nobody is going to leave the authors games unbought because of poor and incomplete attempts to replicate them. It's just a naive display of fan appreciation.

But if you make a good quality remake of something that the author has an ACTIVE BUSINESS PLAN for there is a risk people don't want to pay for the official remakes the author has made. That's the point where commercial companies stop playing nice with you.

With remakes you can only do bad or get sued.

Remakes are pointless anyway. People can play good old OoT on N64 emulator or get 3DS and play a really awesome version of it. There's no use rebuilding the thing with ridiculous amount of manhours just because you can can't.

If you want to make a game, make an original one. Sure you can use OoT as a template and example and make an action adventure game with classical themes such as hero, good and evil, natural elements and corresponding dungeons, item unlock based abilities... And you can start trying to replicate areas like Kokiri Forest but chances are you aren't going to manage 1:1 copy and you don't have to. And perhaps you opt for slightly different gameplay choices and you need to make your tutorial play area different.


itsryanyo wrote: I have 5 years C++ experience and 4 year blender experience yo, not to mention that I do make music of my own.

That guarantees nothing about your ability to make games.

Even when you write "5 years C++" it doesn't yet mean a thing. If you worked that time with coding an accounting software the shading, vector, matrice, and timestep math over on game development will screw you over like you've never programmed before.

"4 year blender experience" ORLY? Does that mean something else than you installed 2.49 for fun in 2010 and haven't touched it since? Lets see something modeled by you. Let's see the animations.

I don't see you taking either of these 2 jobs in your post and I suspect there is a good reason.

"not to mention that I do make music of my own" Wow, NOT TO MENTION! That should help you so much when you're trying to tell your armature weights from your texture atlases and raytraces when you're putting together a 3D game. No, music is the only thing you can just slap on top of it with no experience and that is why you're interested in music job in the project.

If you have anything on your tab regarding your claimed experience you had best to start posting it if you want to convince anyone (worth taking) to join your projects.

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