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I'm new at 3D modeling what do you thing of this. (Forums : 3D Modeling & Animating : I'm new at 3D modeling what do you thing of this.) Locked
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Jul 9 2013, 6:47pm Anchor

Well I'm new to 3D modeling. I just started today and I was wondering how good this gun was the I made in an 30 minutes to an hour in Google Sketchup. I hope you can offer some tips and give some constructive criticism. Please rate it on a 1 through 10 scale, 1 being the worst 10 being the best.


Thanks!

Edited by: Slash003

Jul 9 2013, 7:36pm Anchor

Without a wireframe render or a look at what you're using for reference, I'm afraid it's going to be a little difficult for people give you advice. But let me give it a shot anyway.

The grip, trigger, and trigger guard are all too blocky. It looks like you're trying to model a Glock, or Glock-like pistol. Take at look at this image:

En.wikipedia.org

Notice how rounded everything is. In particular, look at the grip, trigger, and guard. See how they're all contoured to fit the human hand? Try adding those curves to your model.

For an hour's work on your first day, it's not all that bad, but I suggest switching to a program like Blender before you get set into Sketchup. Blender's also free and it's as good as a program like 3DS Max in a lot of ways. It's also a LOT better for this kind of modeling.

And if you want to see an example of a wireframe render go to the link below and look at the bottom of picture:

Media.indiedb.com

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Jul 9 2013, 8:03pm Anchor


Well here is more views of it if you want a better look and yes I guess I was trying to make it off a Glock. I was mainly using memory except for the sights and part of the barrel. I will post new pics when I finish remodeling.

Jul 9 2013, 8:43pm Anchor

It's no use asking for advice if you aren't even going to acknowledge it. Did you see anything in my post after the mention of Glocks?

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Cryrid
Cryrid 3D Artist
Jul 9 2013, 8:52pm Anchor

Quote:I was mainly using memory

Tip #1: When reference images exist, use them.

Jul 9 2013, 8:57pm Anchor

It's a pretty decent effort in Sketchup for your first model, but it's still on the wrong track if you want to develop proper 3d assets.

Like Terran said, download Blender and practice in that. You'll be able to generate much better models as it's specifically designed for that and has better options for smoothing out your models and having more advanced and alternative geometries. Sketchup is very basic and not usually used to develop game assets.

Sketchup model wise, I'd rate in a 2/3. Usable asset wise and game quality wise, I'd rate it a 1.

Jul 9 2013, 9:07pm Anchor


I did as many additions I could without screwing it up. What do you think now?

TerranAmbassador wrote:It's no use asking for advice if you aren't even going to acknowledge it. Did you see anything in my post after the mention of Glocks?

There I used your advice to fix the hand grip. The trigger didn't do well and neither did the trigger guard so I had to revert them back to the block shape. I will now try the blender program.

David_Sola
David_Sola 3D environment / hardsurface artist
Jul 10 2013, 4:50am Anchor

I would suggest to learn 3d studio max or maya for game asset creation.But you can also find free softs like blender etc.

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3D_JUNKIE
3D_JUNKIE Environment / Prop Artist
Jul 26 2013, 3:10am Anchor

I have to agree with David. Since you are new I would look into a professional modeling program. You can get a free copy of Maya or Max from Autodesk's website. I would suggest Maya, it is more user friendly in my opinion. After you download that, go to digital tutors.com and watch the free beginners guide to maya. Then I would start with small things. And as for your gun, everything is to sharp and blocky. The bevel tool is your friend. I will say this though, it is much better than what I did for my first project without any training. Keep your head up and start plugging away my friend.

Edited by: 3D_JUNKIE

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Jul 30 2013, 6:09am Anchor

You might be impressed with what you did and how little time it took but 3D Warehouse is full of Glocks and you should maybe take a look at them to see where the par is set. Like for example Sketchup.google.com

For improvement, use reference photos / CAD drawings backdrops. If you do sometimes have to make something "by memory" you need to spend enough time on it to make it look real enough. If you are interested in modeling for games you need to learn proper 3D software that is better compatible with game asset workflows. 3DS max, maya, blender... Nobody uses Sketchup because of the n-gons and math curves which the export turns into absolute polygon chaos that is 100% unwrappable & unusable in further development. It can be good for sketching but the actual game models are then remodeled from scratch possibly using the .skp as reference.

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