Posts | ||
---|---|---|
free engine? | Locked | |
Thread Options | 1 2 | |
Apr 16 2005 Anchor | ||
I don't really have any modding experince, except for the team I'm on currently, making weapon models and textures. I was wondering if there was a free engine, or something that I could just make a mod for, just for fun, and kind of get some coding experince in. |
||
|
Apr 16 2005 Anchor | |
People are working to make quake free, but now, im not so sure... |
||
Apr 16 2005 Anchor | ||
That would be good. |
||
|
Apr 16 2005 Anchor | |
Apr 16 2005 Anchor | ||
|
||
|
Apr 16 2005 Anchor | |
|
Apr 16 2005 Anchor | |
Not really, as it violates their EULA stating don't reproduce out of the demo. WHY ARE YOU ALL SO NUBS THINKING QUAKE'S THE ONLY FREE ENGINE IN THE WORLD, ffs there's Irrlicht and Crystal Space -- < insert subject games here >
|
||
Apr 17 2005 Anchor | ||
Hmm, there are a few... Realmforge - Realmforge.com Or try here: Members.tripod.com , or here: Genesis3d.com I don't know if they're all free, but they're pretty good engines. I wish you the best of luck. -- "He who fights with monsters might take care lest he thereby become a monster." |
||
|
Apr 17 2005 Anchor | |
ogre3d is good stuff, so is reality factory |
||
Apr 17 2005 Anchor | ||
It's best to just program your own engine. Use DirectX and MSVC++ is only $100 or so. Although, if you aren't experience perhaps you would be better off with those free FPS creator types of engines. |
||
|
Apr 17 2005 Anchor | |
I don't think a guy who has no coding experience is capable of programming an engine. |
||
|
Apr 17 2005 Anchor | |
...if you want your project to fail |
||
Apr 17 2005 Anchor | ||
Thanks for all the suggestions, I'll take a look at 'em. I'm looking at Irrlicht and Ogre 3D right now, which look pretty good. Though is there any recommended for my level of knowledge? Oh and I was also interested in Darkplaces since their is such a big Quake modding scene, but does it require Quake? Since I don't own Quake... well yeah. |
||
|
Apr 18 2005 Anchor | |
|
||
Apr 18 2005 Anchor | ||
I think I'll go with darkplaces. I've been trying to find some model and texture guides online, for like texture resolutions, poly counts etc.but have been having a hard time. |
||
|
Apr 18 2005 Anchor | |
for darkplaces, texture resolutions and poly limits are basically unlimited. You can go as high as you want, but don't expect it to be happy dealing with uber-high poly models :p If you need any info/advice go to #darkplaces on irc.anynet.org, where LordHavoc (the creator of DP) can usually be found. #qc on irc.gamesurge.com is a good place to come as well. The forums at www.inside3d.com and www.quakesrc.org are good place to visit for advice as well. Edited by: Mauvebib -- Defeat in Detail 2 - Standalone RTS Game |
||
Apr 18 2005 Anchor | ||
Awsome, thanks. |
||
Apr 20 2005 Anchor | ||
You did not clarify which part of my statement you addressed in the above quotation. I assume it was in regard to the "building your own engine" I had suggested. More to the point, I have been working with engines for a while now, perhaps you or a great majority do not have the skill to do so. However, there is no need to immediately discourage potential. The simple fact is, anything becomes impossible if no one tries. So please, give reasons and points of difficulty... and if you are only speaking out of hearsay, no statement is necessary. @a_llama: Exactly my point in suggesting one of those pre-programmed creators. Following a logical pattern, we can all agree that these "easy game editors" have some level of flexibility. Therefore, some manner of coding must be involved. Coding requires logic, reasoning and problem solving. Even if it isn't C++, the fundamental principles are generally the same. Languages and libraries can be learned in a matter of months, but the basics must be solid and understood. Edited by: GeneralTimothyC |
||
Apr 20 2005 Anchor | ||
if you don't know how to code an engine from scratch. don't suggest it.. you know the old saying. if someone told you to jump off a bridge, would you? in the end will be the same result in following your set course :/ |
||
|
Apr 21 2005 Anchor | |
i would definitly not head into programming a full fledged game engine off the bat if you have not done it before and you have not rather high programming skills. if you wanna make a simple engine this should work out but for something really usable and re-usable it takes a bit more. still if you are strong willed all can be learned. as a start something like CrystalSpace or alike would be an option as you get the most things there already pre-packed. game makers are also an easy way and is less tedious than CS and co. |
||
Apr 24 2005 Anchor | ||
I know how to build an engine from scratch... and I dont quite see the relevance of your analogy. Anyway, let's not hijack the thread. |
||
Apr 25 2005 Anchor | ||
Sounds like a challenge |
||
Apr 25 2005 Anchor | ||
I think he was refering to me not being able to code. |
||
May 30 2005 Anchor | ||
-- david hendry |
||
|
May 31 2005 Anchor | |
Yeh cube is pretty good. Even as a game. Though I dont know how easy to mod it is. -- Plastic Tactics - A Half Life 2 Modification Don't you hate when people don't finish thei-.... |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.