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Experienced general artist looking to join team | Locked | |
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Jun 30 2011 Anchor | ||
You can see some of my work at: www . sheaspina . com - (sorry you'll have to type it in, apparently being a new member I'm not allowed to post links or urls :/) Several videos & my resume etc. are there also What I can do: What I'm looking for: I've spent many years dabbling away on my personal works (& more on professional), & have gotten to the point with it where I feel like I'm kind of just doing the same stuff again & again. I'm looking to join a team of artists on a project to get some specific focus/direction, & to have the opportunity to meet & share knowledge with other artists. On the technical end, I'd like to get some experience working more directly in a low poly / real time pipeline. I'm very comfortable with general modeling & uv/texturing, retopo'ing & baking maps etc. etc., but I'd like to be in a more purposeful/specific environment where I have clear budgets etc. to adhere to. Ideally, for the sake of learning the most current techniques I can, I would prefer to work on a project utilizing dx11 / tessellation etc., & other current techniques. Point being, if I'm going to donate my time, I'd like to get the most technical learning value out of it as possible. On the artistic end, Ideally I'm into scifi/horror &/or apocalyptic kind of stuff. I'm open to & capable of working on both character & enviro. & if possible would like a good dose of both organic+hard surface. Unless there's something astheticly unique about it that catches my fancy, I'm not really into the whole elves & dragons thing. Don't shy away if your project doesn't slide right in there, I'm just saying given the option that's the direction I lean in. Me professionally: Me personally: What I'd like to see in a team: What you can expect from me: I currently work freelance, so sometimes my availability might be severely limited for a few days, while most times I'm entirely available for weeks at a time. Atm business is slow, but you never know. I am also currently looking for a full time gig somewhere, so chances are when/if that happens I'll have to m.i.a. for a week or so to move. Feel free to pm/reply here/point to your thread/email me (info @ above url) ....etc. ...I'm easy. Thanks for your time, ;TLDR Edited by: sheaspina |
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Jul 1 2011 Anchor | |
Your 3d is pretty reasonable, as is your texturing - but I think I'd like to see some assets in a game environment before I'd consider taking someone such as yourself on for a project; there are a number of important differences between game assets and non-game assets that can cause them to render very differently from within an engine. Edit: Also, posting wireframes of game assets is always good for constructive criticism Edited by: ambershee |
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Jul 1 2011 Anchor | ||
Hey Shea I'm one of the project leaders from the open Outcast project and we are currently looking for new 3D artists! Your profile looks very promising and we would like to get in touch with you. Please send me a mail on madcybi@openoutcast.org if you are interested too If you are interested in some more information, just see on our homepage / blog HERE Thanks & hope to hear from you soon |
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Jul 1 2011 Anchor | ||
amershee: I hear what you're saying, part of why I want to do this tbh, as obviously most employers are going so say exactly that. Suppose I could do a quick retopo/bake of something if that helps here. I've got wires posted around some places (3dt/cgtalk) in wip forums, there should be a bit there in my blog as well. Until I can post links and what not here, if someone wants to see something specific just let me know & I'll put something together for you. madcybi: Thanks man, I'll have a look through o/ And again, thanks for you time guys, I know that's an earful....I appreciate it. |
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Jul 1 2011 Anchor | |
My recommendation would be to do a quick environment (modular assets!) in an existing game or engine. A playable level in a game is even better. If you're into characters, being able to rig them in a basic sense even if you can't animate them tends to be very useful, as it means you'll understand more about the concerns of the mesh for animation. |
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Jul 1 2011 Anchor | ||
Topology's not really an issue for me. That's not to say there aren't things for me to learn (there always is), but I'm not going to hand anyone triarmpits and spiral loops down your limbs either. In any event, so long as you haven't passed too far down the pipe already, it's easy enough to make any needed revisions on that stuff. My biggest issues w/ rigging has always been actually building the rig (not so much anymore w/ things like cat, it's far easier than it used to be), and skinning (painting weights) generally drives me mad. I can do it (and have), it's just not an area I'd consider myself to be remotely proffecient in. Anyway, wether it's a character or a level, part of my problem with doing personal work on my own, is that I tend to design & design & design. Anyone in relevant fields should know that can be a death adder (I've seen it numerous times in architecture), you have to know when to stop designing...& start getting the rest of the work done. If you wonder why 90% of my personal stuff isn't finished, that's why. I've thought about taking a set from a film or something and making that a mini-level/enviro. (some of the interior of the Event Horizon was one idea) to restrict myself from getting sucked into designing. But again, that's just another reason why I've decided joining a team would be a good thing for me to do right now...it fits very well several of the things I need to get done for myself, and I may as well help out some other folks with their project & make a friend or 2 in the process. In any event, I'll see about putting something together in an engine here in the next day or 2. |
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Jul 1 2011 Anchor | ||
Hey Shea, |
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Jul 1 2011 Anchor | ||
Hello Shea, I am from Las Cruces to I even went to NMSU and DABCC several years ago. I am the 3D art lead for Siege of Inaolia. It would be great to sit down and talk with you sometime. |
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Jul 1 2011 Anchor | |
Greetings Comrade, If you're interested the Dawn of Victory Team would love to have you. We're a Sci-Fi RTS currently in need of various spaceship and space station models between 2000-6000 polys. Website: Dawnofvictory.com |
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Jul 2 2011 Anchor | ||
Are you still available? -- A pancake walrus! |
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Jul 3 2011 Anchor | ||
Yep, I was planning on giving it a couple more days. |
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Jul 3 2011 Anchor | ||
Hey if your still avalible please see ---> Indiedb.com |
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Jul 3 2011 Anchor | ||
Sent you a PM. |
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Jul 6 2011 Anchor | ||
PM sent to you shea |
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Jul 7 2011 Anchor | ||
Well, I think I've prob. got a good interwebs home to hang out w/ for a while. Sincere thanks to everyone. Wether you heard from me or not, I did go through everything that was sent my way & have been pleasantly suprised, impressed, & humbled with alot of the work I've seen the past few days. So, In any event, just wanted to say, I really appreciate everyones time & enjoyed looking through your stuff. Thanks, |
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