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blender help (Forums : 3D Modeling & Animating : blender help) Locked
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Apr 13 2009 Anchor

hey guys i am slowly getting the hang of blender and my model is finished(well as good as ill get it for my first one...) but now i need help coloring it. is there a paint button somewhere and can i make different parts of my gun different colors? thanks and heres the model so far.

User Posted Image

User Posted Image

Apr 13 2009 Anchor

there is. First you should convert any quad to triangles, then you need to unwrap the model, then you can paint it.

here's detailed info about it as it explains better then I can: Wiki.blender.org

Blender calls it "texture paint" while the manual calls it "vertex paint". Caused confusion on my part at first.

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Apr 13 2009 Anchor

ok thanx

Apr 13 2009 Anchor

ok i followed a tutorial to export my gun model as a mdl file playable in quake but it says i have no picture set as a texture. does this mean i need to use a texture and not just paint it?

ibz
ibz
Apr 13 2009 Anchor

Nice gun. Is that a Glock too? I still cant figure how to move two vertices at once. Someone suggested i press , but didn't specify when or where.

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Apr 13 2009 Anchor

Little clarification as some wrong stuff roams around here. Texture Paint and Vertex Paint are two different things. Using Texture Paint you paint directly on the texture image. This requires a correct unwrap otherwise it won't work. Vertex Paint on the other hand is entirely independent of textures and simply assigns each vertex in the mesh a color. This is primarily used as a control vehicle for Modifiers or Nodes. It's like giving a vertex a set of values ( 3 in fact as colors have 3 components and this times the number of layers you use ) which can be used by the Modifiers or Nodes to alter the output. For doing game models you hardly ever get across Vertex Paint as it is a tool used mostly for complex CG animations and rendering.

Apr 13 2009 Anchor

so what youre saying is that i need to do texture paint? and yes that is a glock :)

Apr 13 2009 Anchor

Dragonlord wrote: Little clarification as some wrong stuff roams around here. Texture Paint and Vertex Paint are two different things.


my bad. You're right. I looked in the manual quickly & texture & vertex paint have near same setup, there is no "texture paint" section in the manual (it's "painting the texture") & searching for "texture paint" doesn't help, so I assumed it was vertex paint I looked at before, it was just a name change between the version the manual had & the current.

I remember trying to look for the use of texture paint & it took me a while, that's why. :)

Wiki.blender.org

^^ texture paint how to.

--

Go play some Quake 2: q2server.fuzzylogicinc.com
It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

Apr 13 2009 Anchor

so if i texture paint then i should be able to save it as an mdl?

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Apr 13 2009 Anchor

Nope. A texture is an image, a mdl is a model. What you save along the model is the UV layout but not the colors.

Apr 14 2009 Anchor

so how do i get it able to be exported as an mdl?

Midnitte
Midnitte Visual Prophet
Apr 14 2009 Anchor

I'm sure something like a MDL exporter would help. :)

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Apr 14 2009 Anchor

well i followed a guide to get the export as mdl option available except when i click it, it says i didnt pick a picture as a texture.

-Kwah-
-Kwah- Ubuntu ftw.
Apr 20 2009 Anchor

You need to UV map the model over a texture. Simple as that.

There should be a Load Image button the the UV mapping window.

Kinda a necro.

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User Posted Image User Posted Image

Devoted to free.
Apr 20 2009 Anchor

ok thanks

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