Weather aspect of L.U.R.K.. Expounded upon in 1.1. System is overhauled yet again for the upcoming release.
L.U.R.K. wants to provide the most atmospheric experience from S.T.A.L.K.E.R., and one of the most important aspect in immersion and atmosphere is presentation, and we by no means plan to overlook such an aspect. Weather plays one of the largest roles in providing an aesthetic experience that will immerse the user into The Zone.
Immersion has always been an important aspect of S.T.A.L.K.E.R., if not the defining characteristic that separates it from any game in it's genre. That's why it was important to us to craft a convoluted, deep, unpredictable, realistic, and most of all, appealing weather system.
The first defining characteristic if L.U.R.K.'s weather is it's dynamic flow. We've kicked up the cycles from one static, repeating 24 hour cycle, to seven hand crafted 24 hour cycles, shifting between one another in real time.
Nights are more dark and foreboding then ever before. Cloudy nights obscure any source of natural light, and bathe the world in complete darkness. With only your flashlight and your PDA Map to guide you through the Zone's treacherous paths.