Layout of the weapon additions, replacements, reanimations, ballistics, and general aspects regarding combat balancing.
Posted by holdenmcclure on Jan 27th, 2010
One of our Goals is to have the most impressive array of weapons any game has seen to date.
Over 80 weapons (Not all Shown Here) compiled from the community. Many of which textured by our texture artist, Millenia. Plenty of high quality models to be found, and some of which of a lower quality soon to be replaced. We're constantly trying to improve our Arsenal.
Every weapon has been animated by KingFriday. Weapons are equipped via shoulder holster, have natural idle animations, no improper clipping, and smooth transitions and a strong feeling of inertia, along with a consistency and quality unlike any other animations before.
Having a myriad of weapons on your playground certainly isn't a bad thing. However the way in which they behave is key. Ballistics tout a key balance between realistic scaling, balanced placement and location, and rewarding and satisfying gunplay. Panzerdraco, our weapons expert, is configuring a weapon's base that will bring sanity to this mess of weapons.