Current version:

1. What is XenoN Core?
Xenon Core is a complete engine for 2D and 3D games (for the moment focused on 2D), which contains six main modules:

  1. Photon:
    The module uses OpenGL library to rendering graphics, integrated with the physical module.
  2. Chaos:
    Module to simulate the physical world, based on a variety of substances and forces.
  3. Echo:
    Sound module that uses a free Audiere library to play nine popular audio formats. It supports standard and streaming playback.
  4. Ether:
    Network module that support sockets connections and having a ready functionality of HTTP protocol (other protocols in progress).
  5. Psyche:
    Artificial intelligence module based on Filtered Signal Neural Networks.
  6. TimeBridge:
    Virtual time control module, integrated with physics. Enables forward and backward simulations on the time axis. Still in progress.

2. Main features:

  • Fast and effective graphics rendering using OpenGL.
  • Playing music and sounds using Audiere library (supported formats: Uncompressed WAV, Uncompressed AIFF, Ogg Vorbis, FLAC, MP3, MOD, S3M, IT, XM).
  • Physics of points (at the “atomic” level) based on the substances and forces such as:
    • Covalence forces – keep substances at given distance.
    • Moving forces – moving substances in a given direction. These forces are global, or local authorities when we combine them with substances.
    • Global forces – forces that moves all substances with the same power.
    • Black holes – force to suction or spitting substances (like implosion and explosion). The combination of black holes will teleport substances.
    • Wave forces – wave that attract (implosion) or repulse (Explosion) substances.
  • Support for network connections through sockets TCP/UDP.
  • Scenes and actors manager.
  • 2D and 3D camera
  • Canvases (special texture capable of rapid editing on the GPU).
  • DNA Models (Advanced Neuro-Dynamics; models containing physical bodies and minds that control them).
  • Graphic Effects (GLSL and ARB assembler shaders).
  • File buffers and support for virtual file system.
  • Fonts support, generated using Bitmap Font Generator (AngelCode;
  • The fully programmable graphical user interface (GUI).
  • Windows, mouse and keyboard support.
  • Particle effects.
  • Access to resources of the program.
  • Network Sessions (client-server type connections).
  • Technique Effects (special effects shaders; based on Intuicio).
  • Alarms (functions performed after a certain period of time).
  • Application manager (fully automated support for all elements of the game quite strong to facilitate its handling.)
  • Drawing Shapes (circle, triangle, square).
  • Frame Animation in 2D mode.
  • Views (display part of large area maps).
  • Loading images: BMP, GIF, JPEG, PNG, TIFF, Exif, WMF, EMF.
  • Full transparent windows.

3. Download product XenoN Core

Image RSS Feed Screens
Depth Of Field effect Glass GUI elements Map Editor

Just small news: For those people who want to see working GPU particles system in alpha version:

1 000 000 particles in 30 FPS!

Tested on GeForce 9800 GT, need graphic card with GLSL/CG version >= 1.40
( Project sources included! )

Photon Module

Photon Module

6 years ago Feature 1 comment Report

Photon - Graphics (I generation ready). Uses OpenGL library; full support for drawing physics elements.

Chaos Module

Chaos Module

6 years ago Feature 0 comments Report

Chaos - Physics (I generation ready). Points and surface physics, skin and bone objects based on them.

XenoN Core is a 2D and 3D game engine, that uses 6 modules to create a game limited only by your imagination! Important: English documentation will be available after version
Add game Games
Alice on Schrooms!

Alice on Schrooms!

4 years ago TBD Arcade

Alice went into the forest to collect some mushrooms, to relax a little, but did not know that one or two mushrooms are not enough and must eat more and...

Post comment Comments
JanBartula Apr 22 2015 says:

i jak idą postępy z silnikiem?
Można coś zobaczyć, przetestować?

+1 vote     reply to comment
bioswat Jul 29 2010 says:

When it will be released and will it be for free?

+2 votes     reply to comment
bioswat Jul 29 2010 says:

Its brilliant but 1 stupid moment in trailer-
Why when you active power and you go to the trees the trees are flying away of you?XD

+1 vote     reply to comment
Justin123991 Jul 8 2010 says:

Did you release the game 2012?

+2 votes     reply to comment
Cityslick Jun 24 2010 says:

looking forward to english documentation. Like others have said. The AI could be better, but really like what i see so far. Tracking

+2 votes     reply to comment
PsichiX Creator
PsichiX Jun 24 2010 says:

New version published! (but documentation still in polish language, english version will be available in

+2 votes   reply to comment
PsichiX Creator
PsichiX Sep 4 2009 says:

After returning from vacation I went back to work and now I create effects for the engine. Soon I will release demo of environment system.

+2 votes   reply to comment
GhOsTGaMeR Jul 15 2009 says:

Oh , The video looks amazing ^^, Cool Graphics, Water Effects,
But the AI needs to get an upgrade ^^

Whats the music name? Is It From Matrix isnt it?
Whats version of opengl are u using?
This game requires too much hardware to run like in the video?

BTW:Ether - Network cotroler (in progress)
Controller ^^ lol

+2 votes     reply to comment
Kaliger Jul 10 2009 says:

interesting, where can i get some of this?

+2 votes     reply to comment
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Release Date
Released 2011
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