Current version: 1.0.0.0

1. What is XenoN Core?
Xenon Core is a complete engine for 2D and 3D games (for the moment focused on 2D), which contains six main modules:

  1. Photon:
    The module uses OpenGL library to rendering graphics, integrated with the physical module.
  2. Chaos:
    Module to simulate the physical world, based on a variety of substances and forces.
  3. Echo:
    Sound module that uses a free Audiere library to play nine popular audio formats. It supports standard and streaming playback.
  4. Ether:
    Network module that support sockets connections and having a ready functionality of HTTP protocol (other protocols in progress).
  5. Psyche:
    Artificial intelligence module based on Filtered Signal Neural Networks.
  6. TimeBridge:
    Virtual time control module, integrated with physics. Enables forward and backward simulations on the time axis. Still in progress.

2. Main features:

  • Fast and effective graphics rendering using OpenGL.
  • Playing music and sounds using Audiere library (supported formats: Uncompressed WAV, Uncompressed AIFF, Ogg Vorbis, FLAC, MP3, MOD, S3M, IT, XM).
  • Physics of points (at the “atomic” level) based on the substances and forces such as:
    • Covalence forces – keep substances at given distance.
    • Moving forces – moving substances in a given direction. These forces are global, or local authorities when we combine them with substances.
    • Global forces – forces that moves all substances with the same power.
    • Black holes – force to suction or spitting substances (like implosion and explosion). The combination of black holes will teleport substances.
    • Wave forces – wave that attract (implosion) or repulse (Explosion) substances.
  • Support for network connections through sockets TCP/UDP.
  • Scenes and actors manager.
  • 2D and 3D camera
  • Canvases (special texture capable of rapid editing on the GPU).
  • DNA Models (Advanced Neuro-Dynamics; models containing physical bodies and minds that control them).
  • Graphic Effects (GLSL and ARB assembler shaders).
  • File buffers and support for virtual file system.
  • Fonts support, generated using Bitmap Font Generator (AngelCode; Angelcode.com).
  • The fully programmable graphical user interface (GUI).
  • Windows, mouse and keyboard support.
  • Particle effects.
  • Access to resources of the program.
  • Network Sessions (client-server type connections).
  • Technique Effects (special effects shaders; based on Intuicio).
  • Alarms (functions performed after a certain period of time).
  • Application manager (fully automated support for all elements of the game quite strong to facilitate its handling.)
  • Drawing Shapes (circle, triangle, square).
  • Frame Animation in 2D mode.
  • Views (display part of large area maps).
  • Loading images: BMP, GIF, JPEG, PNG, TIFF, Exif, WMF, EMF.
  • Full transparent windows.

3. Download product XenoN Core
Xenon.psichix.com

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Blog RSS Feed Report abuse Latest News: Something more about gameplay

About Glorious: Companions with 0 comments by ANtY93 on Dec 2nd, 2010

Let’s start from genre of this game; MMOTBS is a shortcut of Massive Multiplayer Online Turn Based Strategy. It is hard to give any example of similar title, because it is in fact quite original project. I can only say that we had taken inspiration from production like Battle for Wesnoth (some time ago our game used to have name of Battle for Temeria) or Heroes of Might and Magic 3 and 5.

The game is set in fantasy world of Navarot, which is stricken by never ending war between 5 sides of conflict, which players can control. Those include: Empire, Elves, Dwarves, Horde and Hellbounds. You can read more about them on our forums (the link is at bottom of the article). Each fraction distinguishes itself with different battle style and attributes from others and also in each heroes have different class to select and mages have various domains of magic. For example imperial sorcerers have offensive spells from domain of fire, whilst elven druids uses magic of nature to teleport units from tree to tree on map and support other troops. Orcs have high strength but they are weakly armored, dwarves are good armored but slow and expensive. And list goes on…

Art #1

Battle itself is running in “bird’s eye view” / “top-down view”. Players alternately play their turns, starting from positioning their troops on opposite sides of battleground. Each player in his turn can move his soldiers, attack with them, cover under trees or shoot enemy, the only limit is so called Action Points, which each unit have limited amount, that are recovering every new turn (so that elf can do more actions than slow dwarf).

Game ends depending on settings – either after determined amount of turns or when someone’s army is slaughtered. To maximum the balance of game host choose limit of points, which is shown on servers list when player is joining to his server. In lobby each player picks units from his own list, of course while taking into account that he cannot pass that certain battle points limit. To make the process faster, you can save and load in future lists of army with just one click.
After winning a game player gains gold, experience for his units, experience for hero and “Fame Points”. Gold can be exchanged in shop to purchase new units or equipment for our hero. After gaining determined amount of experience, unit raises a level which raises their stats. Players ranking depend on Fame Points – which can be gotten by winning and lost by losing or leaving an already ongoing game.

Each fraction has 5-6 types of units. For example Empire has: Peasant, Recruit, Soldier, Knight and Sorcerer. Most units have at least two different sets of equipment (Peasant can choose between pitchfork and sling, recruit has both short sword with shield as well as bow with dagger) which differ with price.

Player on registration chooses his fraction, creates a hero and gets starting set of units from that fraction which will suffice for smaller battles. Later he must recruit new units on his own. Interesting game can be searched from servers list that other players are creating. You can also view detailed statistics of your opponent like times played, percent of winning, most faced fraction or favorite unit, etc.

Official game forum: Pigames.pl

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Alice on Schrooms!

Alice on Schrooms! Alice on Schrooms! Indie

Updated 3 years ago TBD Single Player Arcade

Alice went into the forest to collect some mushrooms, to relax a little, but did not know that one or two mushrooms are not enough and must eat more and...

Post comment Comments
bioswat
bioswat Jul 29 2010, 1:10pm says:

When it will be released and will it be for free?

+2 votes     reply to comment
bioswat
bioswat Jul 29 2010, 1:08pm says:

Its brilliant but 1 stupid moment in trailer-
Why when you active power and you go to the trees the trees are flying away of you?XD

+1 vote     reply to comment
Justin123991
Justin123991 Jul 8 2010, 4:16pm says:

Did you release the game 2012?

+2 votes     reply to comment
Cityslick
Cityslick Jun 24 2010, 4:47pm says:

looking forward to english documentation. Like others have said. The AI could be better, but really like what i see so far. Tracking

+2 votes     reply to comment
PsichiX
PsichiX Jun 24 2010, 5:20am says:

New version published! (but documentation still in polish language, english version will be available in 1.0.0.0)

+2 votes     reply to comment
PsichiX
PsichiX Sep 4 2009, 4:00am says:

After returning from vacation I went back to work and now I create effects for the engine. Soon I will release demo of environment system.

+2 votes     reply to comment
GhOsTGaMeR
GhOsTGaMeR Jul 15 2009, 4:38pm says:

Oh , The video looks amazing ^^, Cool Graphics, Water Effects,
But the AI needs to get an upgrade ^^

Whats the music name? Is It From Matrix isnt it?
Whats version of opengl are u using?
This game requires too much hardware to run like in the video?

BTW:Ether - Network cotroler (in progress)
Controller ^^ lol

+2 votes     reply to comment
Kaliger
Kaliger Jul 10 2009, 5:08pm says:

interesting, where can i get some of this?

+2 votes     reply to comment
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Platform
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Xenon.psichix.com
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Release Date
Released Jan 22, 2011
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