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Jok3r098
Jok3r098 - - 236 comments

does the engine optimise the vertex topology or are you stuck with millions of polys, because looking at this even a flat surface has tons of polygons which presumably would bump up rendering time/ slow down game performance

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[WuTz]! Author
[WuTz]! - - 103 comments

Yeah, you're right. It is on my todo, but well... ;)

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SairenSA
SairenSA - - 267 comments

Warcraft 3 used a crap load of poly's as well, but if it can be optimized, why not? :D

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Description

This is a Volume of one of the Thermite3d demos, imported into [w]tech.