[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!

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Report RSS Terrain with deffered rendered layers (view original)
Terrain with deffered rendered layers
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cW#Ravenblood

wow. Looking nice. No Shadows?

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[WuTz]! Creator
[WuTz]!

Nope, not yet. But they're coming soon.

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SairenSA
SairenSA

But voxels are a bit hardware intensive, isn't it?
Good looking!

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[WuTz]! Creator
[WuTz]!

This aren't voxels anymore. We described the process of converting Voxels to Polygons in our last news: Moddb.com
(Where you even made comments O.o)

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MartinBergerDX
MartinBergerDX

I like the rocks. I like the grass. I like the sky. I like even that orange glow. Very nice!

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Description

Here a small example of the advantages of voxel based terrain in combination with triplanar mapped textures and deferred rendered layers.