Unigine™ is a multi-platform (Windows / Linux / Mac OS X / PlayStation 3 / Android / iOS) real-time 3D engine, which unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).

  • Photorealistic render that easily scales from mobile devices to high-end DirectX 11 solutions
  • All hottest visual effects delivered one step ahead
  • Robust framework highly optimized for multi-core systems
  • Full-fledged physics module with advanced features
  • Everything you need already out-of-the box: scripting system, pathfinding, GUI, sound, tools
  • Clean and modular codebase with timely updates

Unigine engine also powers a well-known Heaven DX11 Benchmark, which made a big name by showcasing the hottest DirectX 11 technologies with the breathtaking art content.

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About Sumoman with 3 comments by Tequilabyte on Oct 10th, 2014

Concept Art

The first of all I have made concept of main hero. We were thinking about dynamical weight of Sumoman. We found two ways for it – start game with a slim hero, and finish it as a real yokozuna. And second way is to link weight to sushi - eat more to became bigger. Jumping and running burn fat off. It seemed us too difficult, and we've decided to postpone this feature. But now I think, that we can try to make it. What do you think about it?

The second picture shows you some guys, who sleep like a dead. They can not wake up before Sumoman fight off Evil Mage. We are going add sleeping characters over the levels, that will be snoring like Homer Simpson. I think after Sumoman disenchant peoples of this island, this ninja will kill that poor guy, but it is the other story...

We are planing to link Sumoman's ability to rewind time to a magic mechanical watches which Evil Mage uses for keeping island in the sleep. To brake charmes Sumoman needs to enter this watches and break it. May be it is little stupid. We will think about it later.

And the last picture I have made for sumoman jast a som kind of training.

Stay tuned and support us on Greenlight!

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Post comment Comments  (10 - 20 of 20)
binstream Creator
binstream Jul 28 2011 says:

OK, it's time to update the page a little bit =)

BTW we have added Oil Rush (Unigine-powered naval strategy game) page as well: Indiedb.com

+2 votes   reply to comment
LizardGamer May 8 2011 says:

This is what more commercial engines should be like, OpenGL so it can also work on Linux and hopefully Mac

+1 vote     reply to comment
binstream Creator
binstream Jul 28 2011 replied:

It's already available on Mac: Unigine.com

+2 votes   reply to comment
LizardGamer Aug 27 2011 replied:

Well I know that now ever since it was released!

+2 votes     reply to comment
CyanDynamo Dec 2 2010 says:

I wish they actually used this page.

+5 votes     reply to comment
KUB3ISM_GAMEWORKS Mar 19 2010 says:

Looks Great, Sounds Great, and it works for linux.
Good job :)

+3 votes     reply to comment
Knut Mar 9 2010 says:

I hope a lot of dev teams to try this engine.
This could be the new star in nearly future

+2 votes     reply to comment
Oktyabr Feb 14 2010 says:

A new engine and toolset for us penguin huggers too! Mmmmm... toasty!

+3 votes     reply to comment
Cybio Feb 10 2010 says:

Primal Carnage looks fantastic!
Cant wait to see more mods / games that use this engine!

+4 votes     reply to comment
archkyrie Feb 10 2010 replied:


+2 votes     reply to comment
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