The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
A map compiling manager bringing a breeze to mappers.
Map levels for Valve Source games can
easily be compiled from within Hammer which is good for small maps with fast
For longer compile times though and for very large maps
that take a lot of memory (especially on computers without a lot of memory)
compiles are best done in "batch mode" without Hammer loaded.
This tool is a front end for doing map
compiles without Hammer, about as simple and efficient as it can be.
This tool is fully
functional for all EP1 and Orangebox Source games and Custom Mods based on the
EP1 and OrangeBox engines.
There is a very simple tutorial for VBCT HERE.
VBCT does "Virtual Batch Compiles",
that is it doesn't really create a batch file and let it run but rather
launches and manages each task individually and captures all the output from
it so errors can be detected and log files saved and parsed.
VBCT requires that that Steam and the
Source SDK be installed (and run) and that the game you want to compile for has been installed
and run at least once.
This tool works under Windows XP, WinXP
64, Server 2003, Vista and Vista 64 Operating Systems.