Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java. It's aims are as follows:

* Provide a simple 2D API
* Make transition from Java2D to OpenGL easier
* Enable distribution via WebStart without the complexity
* Provide the tools required for most simple games out of the box
* Extensible framework for flexibility
* Mix and Match - you use what you want, nothing is enforced.
* Help with rendering, sound, input, collision and anything else we can think of.

Here are some things we're explicitly not doing and why:

* Abstracting the rendering method (i.e. Java2D or OpenGL). With the advent of LWJGL Applets, it's a waste of time and just makes things more complicated.
* Take over your development - where would the fun be if the library just forced you to do everything it's way?
* Fix everything - there will always be challenges in games development.
* Move to 3D eventually.

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Pedigree Particle Editor, supported by Slick Tiled Map Editor, supported by Slick Federation Territory, a game built with Slick
Blog RSS Feed Report abuse Latest News: January Update Progress

About Fantasy Tales Online with 0 comments by FTOStaff on Jan 30th, 2015

Hey guys!

We have been working on finalizing all our images and details for weapons / armor and all of the items in the game. Throughout the month we re-developed our item hierarchy from scratch to allow us to have more robust item shops in towns. I wanted to show how we keep track of all the items on the back end :

We store all of our items in a CSV document, including values for damage, images and what categories they are a part of. This allows us to be able to modify everything and be able to see numerous items and their values (particularly helpful when balancing).

Then based off of the categories that we have set for each item, we can then browse in game. From this menu that we made we can then see very clearly items by material type, or certain types of weapons like Polearms, or Tridents. Up in the top right we are able to look at which enchantments work with which weapons.

After you kill an enemy it will roll to see if an item will drop and find something specific for your level. Then it will look at what Bonus modifiers are available. Now with all this complete we currently have 1000s of item possibilities.

The last thing I will leave you with is some great music that we have had made for us, and some of the GUI in action with the new items.

Thank you all for your support!

- Gabe, Ben, and Howard


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Post comment Comments
Macey^-^ Oct 17 2013, 3:38pm says:

I loved this as a beginning library for developing in Java. It makes quick and simple development easy. And its built in compatibility with Tiled makes it so much easier to build that tiled map Platformer!

+1 vote     reply to comment
CostarGamerZ May 10 2012, 11:47am says:

Hmmm looks interestring

+3 votes     reply to comment
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Released Nov 7, 2006
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