Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java. It's aims are as follows:
* Provide a simple 2D API
* Make transition from Java2D to OpenGL easier
* Enable distribution via WebStart without the complexity
* Provide the tools required for most simple games out of the box
* Extensible framework for flexibility
* Mix and Match - you use what you want, nothing is enforced.
* Help with rendering, sound, input, collision and anything else we can think of.
Here are some things we're explicitly not doing and why:
* Abstracting the rendering method (i.e. Java2D or OpenGL). With the advent of LWJGL Applets, it's a waste of time and just makes things more complicated.
* Take over your development - where would the fun be if the library just forced you to do everything it's way?
* Fix everything - there will always be challenges in games development.
* Move to 3D eventually.
Although I've been quiet here on IndieDb, I've worked pretty hard no adding more content and smoothing out edges in The Madness of Little Emma and finally I can say the game is pretty close to being actually finished.
The detailed patch notes are on our Steam page: Store.steampowered.com and here I would like to highlight the most important stuff that was added in that update. The update was mostly focused on polishing the game!
First thing that I tacked on last month was spikes and things which are standing on top of them. I have finally found time to make all the chests, pickups and living beings display properly on them, just like on the image above.
Another small, yet big, task was to add shadows below everything which should cast a shadow (so characters, items, bullets flying low, etc). It added quite a bit of immersion to the game and should have been added much earlier, but this is how life goes - it's my first finished game and I have not thought of such details previously..
In the update I have also worked on some things which were working previously, but were ugly. Good Luck Charm was one of those things - I think it definitely looks better now and is so much more satisfying to find and use. Check out those 'lasers' above.
Last, but not least major addition to the game are monster elites. This have finally made the late game more difficult and challenging - previously the difficulty was more or less downhill in last 2 levels of the game - not anymore! So the elites are normal monsters which have got random diablo-like buffs, for example exploding bullets (as above), stealing coins and bombs (above as well), bouncing bullets and much more. Those buff can also stack allowing some new unique situations in the game.
I have also updated Emma's promotional banner in the store and made an updated trailer:
Hope you gals and guys like the new stuff (there are some more fresh screenshots in the SCREENSHOTS section if you are interested). If you want to try out the game, check out the DOWNLOAD section on IndieDB and get Emma's newest demo!
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