Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java. It's aims are as follows:

* Provide a simple 2D API
* Make transition from Java2D to OpenGL easier
* Enable distribution via WebStart without the complexity
* Provide the tools required for most simple games out of the box
* Extensible framework for flexibility
* Mix and Match - you use what you want, nothing is enforced.
* Help with rendering, sound, input, collision and anything else we can think of.

Here are some things we're explicitly not doing and why:

* Abstracting the rendering method (i.e. Java2D or OpenGL). With the advent of LWJGL Applets, it's a waste of time and just makes things more complicated.
* Take over your development - where would the fun be if the library just forced you to do everything it's way?
* Fix everything - there will always be challenges in games development.
* Move to 3D eventually.

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Pedigree Particle Editor, supported by Slick Tiled Map Editor, supported by Slick Federation Territory, a game built with Slick
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Hello Community,

Saturday morning I have published my little game to Steam Greenlight and if you are interested in the title, you could vote on it here:

Joining Greenlight is followed by an update to the demo which can be found in the download section. One of the more noticeable things in the update are more background details, like spider webs, sculptures and so on. Like here:


Another thing I am proud of, is last week I have managed to finish all the items for the final release of Madness of Little Emma in december, so as promised in the trailer, there are over 150 items with cool effects to collect, there is lots of balancing left to do, but the items are there:)

Below you can see Heater in action, basically what it does, is it continuously hurts enemies around you.


There are lots of other cool items and only a few are plain stat sticks, my aim was to make most of the items have some kind of influence on the way you play the game, so for instance you can find an item which increases the damage you deal by quite a bit, but it limits you, so that you can only shoots in 4 cardinal directions.

Oh! And I have not posted about recently finished intro to Madness of Little Emma. The intro explains the starting point of the story. There are going to be 4 more endings-cinematics which will explain more details on the story. But they are yet to come!

Hope you guys like it, it was quite a bit of effort to organize all the people around it:)


Madness of Little Emma new gameplay trailer
The Madness Of Little Emma

Madness of Little Emma new gameplay trailer

2 months ago The Madness Of Little Emma 0 comments Report

I have published our brand new gameplay trailer together with updated demo version!

Demo version 1.01 released
The Madness Of Little Emma

Demo version 1.01 released

4 months ago The Madness Of Little Emma 0 comments Report

Version 1.01 contains major QoL improvements - completely changed bullet physics and jump physics. It also contains several minor tweaks in other areas...

Gameplay video
The Madness Of Little Emma

Gameplay video

5 months ago The Madness Of Little Emma 0 comments Report

A gameplay video of The Madness of Little Emma, a short elaborate on the madness system in the game and a short devlog

AuroraRL - English version is out now!

AuroraRL - English version is out now!

5 months ago AuroraRL 0 comments Report

AuroraRL now avalible in English! Check out our latest updated version of the game.

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Post comment Comments
Macey^-^ Oct 17 2013 says:

I loved this as a beginning library for developing in Java. It makes quick and simple development easy. And its built in compatibility with Tiled makes it so much easier to build that tiled map Platformer!

+1 vote     reply to comment
CostarGamerZ May 10 2012 says:

Hmmm looks interestring

+3 votes     reply to comment
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Released 2006
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