Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java. It's aims are as follows:

* Provide a simple 2D API
* Make transition from Java2D to OpenGL easier
* Enable distribution via WebStart without the complexity
* Provide the tools required for most simple games out of the box
* Extensible framework for flexibility
* Mix and Match - you use what you want, nothing is enforced.
* Help with rendering, sound, input, collision and anything else we can think of.

Here are some things we're explicitly not doing and why:

* Abstracting the rendering method (i.e. Java2D or OpenGL). With the advent of LWJGL Applets, it's a waste of time and just makes things more complicated.
* Take over your development - where would the fun be if the library just forced you to do everything it's way?
* Fix everything - there will always be challenges in games development.
* Move to 3D eventually.

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Hello Community,

Emma has been Greenlit after barely 13 days on Greenlight and we are on our best way to release the game in december 2015!

In the last 2 months tons and tons of new stuff has been added to the game, starting with mini bosses which can be randomly encountered throughout the game, for instance The Beholders which can be found in the episode 2:


Another important addition was a complete rework of activated items, which now are activated by coins which Emma can collect in the depths, this is also strongly connected with the shops - last weeks I've added shops to Emma, so you can balance your run to some extent by buying damage herbs, health, items or other pickups:


Another thing which took me quite a bit of time to do, are light effects, they are really small, but I think they add a bit to the mood and atmosphere of the game, you can see an example in the above screenshots (them little lightbugs).

The game has some depth since I've added random secrets to it, now there is some wiggle-room on how to play the game 'well', since different players might use different strategies when it comes to detectint the secrets (since you there are some ways to detect them). When you learn of a secret, you can do the following and collect the precious loot:


I've wondered how to underline the state of really low sanity level and have come up with below effect:


There are also tons of other non-mentioned stuff developed recently (new boss, more mini-bosses, new rooms, lots and lots of testing and balance changes and more). Hope you guys and gals like how the game is shaping and if you do, expect the full release next month, also we will be making a new updated gameplay trailer this month, so stay tuned!:)

Win 1.03

The Madness Of Little Emma Win 1.03

Mac 1.03

Madness of Little Emma demo mac 1.03

Linux 1.03

The Madness Of Little Emma 1.03 linux

[Old] Dev game play video july 2015 - Indie DB

You can find Emma's demo in the download section however it is quite outdated and we will be making updated demo next month as well.



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Doko Roko is a roguelike-like, vertical-action, 2D platformer with occult-fantasy influences. The game is almost 66.6% on Kickstarter.<3

The Madness of Little Emma in Steam Greenlight!
The Madness Of Little Emma

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2 months ago The Madness Of Little Emma 0 comments

I have uploaded a fresh demo version and published The Madness of Little Emma to Steam Greenlight!

Madness of Little Emma new gameplay trailer
The Madness Of Little Emma

Madness of Little Emma new gameplay trailer

4 months ago The Madness Of Little Emma 0 comments

I have published our brand new gameplay trailer together with updated demo version!

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Post comment Comments
Macey^-^ Oct 17 2013 says:

I loved this as a beginning library for developing in Java. It makes quick and simple development easy. And its built in compatibility with Tiled makes it so much easier to build that tiled map Platformer!

+1 vote     reply to comment
CostarGamerZ May 10 2012 says:

Hmmm looks interestring

+3 votes     reply to comment
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