SIO2 Free Open Source 3D Game Engine uses all the most advanced technologies available on portable devices and have been modified and optimized to get the most out of the iPhone and iPod Touch. For more information please visit our technology page.

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About [ook] Once I Owned a Kestrel with 3 comments by teh1ghool on Feb 25th, 2010

Today I'd like to introduce everyone to this third OOK Gameplay Video. I have help off on posting until this video because I wanted to show off a bunch of features at once. The game's code is progressing pretty fast and I am sure I will have a playable demo in the next couple of weeks.

Quick overview of the features in the below video:
- Startup splash screen
- Main menu + working menu buttons
- Flying based on real forces and masses
- Spread/contract 2-finger zooming in and out
- Interactive HUD with iphone keyboard-like behavior
- Clickable Radar, Map, and Info buttons
- Interactive map + 2-finger dragging and one-finger system selection
- Automatically charging Shield/Armor/Battery/Capacitor bars

Under the hood - All loadable data will be contained within Property List files (including save games), which makes it super easy for me to add and import data with a custom function called 'Plist(char *name);'

What is to come?

By monday or tuesday I am hoping to have quite a few new features done. Right now I have support for spawn points, which are where AI, stations, etc will be located. I need to continue by making my AI objects and then have them spawn according to certain parameters that are given to each system. Once dynamic spawning is complete, I will build the radar. The radar will simply display x map units of ships condensed into approx. 150x150px onscreen. It should be relatively easy.

Stay tuned,

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