The Retox engine is a state-of-the-art proprietary engine capable of running in a browser. The Retox engine is built by Reto-Moto and currently used to create Heroes & Generals.

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A little bit about rubble
Heroes & Generals

A little bit about rubble

Sep 14, 2012 Heroes & Generals 2 comments

Yes, it is about rubble this time! Since rubble of buildings is missing in-game I have got the task to create some nice rubble. It is still in progress...

The Longest War: War 64 (Dietl)
Heroes & Generals

The Longest War: War 64 (Dietl)

Sep 13, 2012 Heroes & Generals 2 comments

Community member Dondergod is guest blogging about one of his most memorable wars and fellow Community member K120 has chipped in with a piece of fan...

Server architecture for Tyrannosaurs
Heroes & Generals

Server architecture for Tyrannosaurs

Sep 12, 2012 Heroes & Generals 2 comments

So, it’s another happy day in the land of the Backend Programming Tyrannosaurus. I’ve made peace with the sheep; We were just too different, I suppose...

Intelligence Bulletin Vol 2 * No 30
Heroes & Generals

Intelligence Bulletin Vol 2 * No 30

Sep 7, 2012 Heroes & Generals 0 comments

We released the new installer Yesterday, so you need to re-install Heroes & Generals the next time you want to log in. This also means that you can...

How we manage more and more servers
Heroes & Generals

How we manage more and more servers

Sep 6, 2012 Heroes & Generals 0 comments

Today I will tell you a bit about the system we use to manage the server setup for Heroes & Generals.

Animation: Behind the scenes – Exit Flak!
Heroes & Generals

Animation: Behind the scenes – Exit Flak!

Sep 5, 2012 Heroes & Generals 0 comments

It’s been some time since I last did a post. I have rambled a lot – I know ;). It’s about animation – so here’s animation for ya !

Let your inner Merchandise Designer out!
Heroes & Generals

Let your inner Merchandise Designer out!

Sep 4, 2012 Heroes & Generals 5 comments

We’re currently looking into setting up a Heroes & Generals Merchandise shop, but we could really use some great ideas for what to put in it! All...

Intelligence Bulletin Vol 2 * No 29
Heroes & Generals

Intelligence Bulletin Vol 2 * No 29

Sep 2, 2012 Heroes & Generals 1 comment

We have just submitted Heroes & Generals to Steam Greenlight, as we believe that the community at Steam is right down our alley! So far the response...

Do you want Heroes & Generals on Steam? Then Vote for it!
Heroes & Generals

Do you want Heroes & Generals on Steam? Then Vote for it!

Aug 31, 2012 Heroes & Generals 8 comments

Well, we really want to publish Heroes & Generals on Steam, so please help us by going to our Steam Greenlight Profile, and vote for Heroes &amp...

Reto-Moto has been compromised… by a ninja!
Heroes & Generals

Reto-Moto has been compromised… by a ninja!

Aug 29, 2012 Heroes & Generals 1 comment

You all know me as Reto.indusninja, and while my name should have already given you (as well as everyone else at Reto-Moto) a hint towards my actual profession...

Intelligence Bulletin Vol 2 * No 28
Heroes & Generals

Intelligence Bulletin Vol 2 * No 28

Aug 26, 2012 Heroes & Generals 1 comment

As you might know, we have introduced a survey, which players waiting in the Beta-queue can fill out in order to jump to the front of the queue. The data...

Servers – behind the scenes
Heroes & Generals

Servers – behind the scenes

Aug 23, 2012 Heroes & Generals 0 comments

When seeing the game from the outside it’s really hard to get an idea of just how many machines and services that is actually involved to run our game...

News from the front, August 2012
Heroes & Generals

News from the front, August 2012

Aug 20, 2012 Heroes & Generals 1 comment

The Dietl build is up, we made a successful server-stress test, you can jump the Beta-key queue by filling out a survey, Chrome installation workaround...

Intelligence Bulletin Vol 2 * No 27
Heroes & Generals

Intelligence Bulletin Vol 2 * No 27

Aug 18, 2012 Heroes & Generals 3 comments

This week we performed a successful server stress test, where we had more than 800 players logged in at the same time without the servers crashing! This...

Symbols for Assault Team Insignias
Heroes & Generals

Symbols for Assault Team Insignias

Aug 16, 2012 Heroes & Generals 3 comments

I’m currently working on symbols for Assault Team Insignias, and I thought that I would give you a glimse of what i’ve done so far (it’s still work in...

New Videolog: Heroes & Generals – Beta Videolog 3: Crace & Dietl
Heroes & Generals

New Videolog: Heroes & Generals – Beta Videolog 3: Crace & Dietl

Aug 13, 2012 Heroes & Generals 1 comment

New Videolog showing character ranks, mission lobby and a preview of an upcoming single-player mission.

Intelligence Bulletin Vol 2 * No 26
Heroes & Generals

Intelligence Bulletin Vol 2 * No 26

Aug 10, 2012 Heroes & Generals 0 comments

The Dietl build went up last Friday, and we’ve been fixing a few bugs this past week. It was mainly bugs related to the refactored Ribbons/Combat Badges...

Strategy! Features and sneak peek at changes to Assault Teams!
Heroes & Generals

Strategy! Features and sneak peek at changes to Assault Teams!

Aug 7, 2012 Heroes & Generals 0 comments

We’ve been awfully silent, due to the fact that most of us have been on vacation for the last couple of weeks. So in order to get back in gear after the...

Intelligence Bulletin Vol 2 * No 25
Heroes & Generals

Intelligence Bulletin Vol 2 * No 25

Aug 6, 2012 Heroes & Generals 0 comments

We’re slowly picking up speed now that most devs are back from vacation, and the offices are starting to buzz again. We’ve just deployed Dietl on the...

How cRo4Ti4 became “Superfan” by meeting Reto Moto on the trailer shooting
Heroes & Generals

How cRo4Ti4 became “Superfan” by meeting Reto Moto on the trailer shooting

Aug 2, 2012 Heroes & Generals 0 comments

Community member cRo4Ti4 is guest blogging about when he flew from Berlin to Copenhagen to participate in the first trailer shoot. (Translated from German...

Player reporting and Panda’s
Heroes & Generals

Player reporting and Panda’s

Aug 1, 2012 Heroes & Generals 5 comments

The amount of players is increasing fast, lots of new faces (well, names) are seen online every day and while most are kind, helpful and fun to play with...

Animation : polishing sprint…sprint
Heroes & Generals

Animation : polishing sprint…sprint

Jul 31, 2012 Heroes & Generals 2 comments

‘Benny Hill’, ‘Dragons Lair’ and Spaceships… ? …what the… ? Again a perfect attention grabber… no ? .. well I got your attention this far ;) . There is...

Intelligence Bulletin Vol 2 * No 24
Heroes & Generals

Intelligence Bulletin Vol 2 * No 24

Jul 27, 2012 Heroes & Generals 1 comment

The nice weather has finally hit Scandinavia, and luckily it is in the week where the majority of the Reto-team is on vacation. The offices are quite...

Multi-threaded Flash + H&G + ??? = Profit!
Heroes & Generals

Multi-threaded Flash + H&G + ??? = Profit!

Jul 26, 2012 Heroes & Generals 2 comments

While we are developing our game, the world is changing. Change is coming to the Flash Player Plug-in as well and sometimes this change is something we've...

News from the front, July 2012
Heroes & Generals

News from the front, July 2012

Jul 25, 2012 Heroes & Generals 0 comments

It's summer, the Crace build is up and the Dietl build is about to be released, we're working on a new installer and quite soon new Beta-keys will be...

Coming up next – War Event Log
Heroes & Generals

Coming up next – War Event Log

Jul 24, 2012 Heroes & Generals 0 comments

So, here goes a few words about us preparing a framework which stores all the important events in a war, which would pave the way for a “War Log” feature...

Environment Textures
Heroes & Generals

Environment Textures

Jun 28, 2012 Heroes & Generals 1 comment

Hey! I just wanted to show you a bit of the work that goes into making textures for the environment.

Upcoming Single Player Mission-type: ‘Interdiction’
Heroes & Generals

Upcoming Single Player Mission-type: ‘Interdiction’

Jun 26, 2012 Heroes & Generals 1 comment

We’re working on a new mission type called ‘Interdiction’. An Interdiction-mission is triggered when a Fighter Squadron Assault Team intercept enemy supplies...

Intelligence Bulletin Vol 2 * No 22
Heroes & Generals

Intelligence Bulletin Vol 2 * No 22

Jun 25, 2012 Heroes & Generals 0 comments

This weeks biggest event for us has no doubt been the release of the trailer. We started working on the trailer in the autumn last year and we’ve been...

Heroes & Generals – Come Out to Play Trailer
Heroes & Generals

Heroes & Generals – Come Out to Play Trailer

Jun 21, 2012 Heroes & Generals 6 comments

We are proud to present our new Heroes & Generals “Come Out to Play” trailer featuring developers and community members on the fromtline and in the...

Platforms
Windows, Web
Company
Reto-Moto
Contact
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Official Page
Heroesandgenerals.com
Licence
Proprietary
Release Date
TBD
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