The Retox engine is a state-of-the-art proprietary engine capable of running in a browser. The Retox engine is built by Reto-Moto and currently used to create Heroes & Generals.

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Intelligence Bulletin Vol 2 * No 21
Heroes & Generals

Intelligence Bulletin Vol 2 * No 21

Jun 15, 2012 Heroes & Generals 2 comments

The biggest news of this week is of course that the new Bradley build is up! We have really been looking forward to present all the new goodies to you!

The Bradley Build is Up and the Server Has Been Reset!
Heroes & Generals

The Bradley Build is Up and the Server Has Been Reset!

Jun 13, 2012 Heroes & Generals 0 comments

There is a new build up on our live servers called ‘Bradley’. Some of the new things includes an improved and easier to understand weapon modification...

The Visuals of Explosions
Heroes & Generals

The Visuals of Explosions

Jun 12, 2012 Heroes & Generals 0 comments

Well, guess what this video is about… Yes, you guessed it – the look of explosions! Please note that it’s still work-in-progress – the explosions are...

Intelligence Bulletin Vol 2 * No 20
Heroes & Generals

Intelligence Bulletin Vol 2 * No 20

Jun 11, 2012 Heroes & Generals 0 comments

There is a new build on the way to the live server, and we expect it to be up in the beginning of next week. We have started naming our builds so it’s...

Intelligence Bulletin Vol 2 * No 19
Heroes & Generals

Intelligence Bulletin Vol 2 * No 19

Jun 1, 2012 Heroes & Generals 1 comment

This week we held a server stress test, where we wanted to see how many players the servers could handle at the same time before crashing. And the test...

Another Day at the Office
Heroes & Generals

Another Day at the Office

May 31, 2012 Heroes & Generals 1 comment

Read how our Lead Sound Designer, Reto.draebesmoelf, spends his day before and on the job.

A change in the dark – shadows revisited
Heroes & Generals

A change in the dark – shadows revisited

May 30, 2012 Heroes & Generals 1 comment

We’ve been running with Cascaded Shadow Maps (CSM) for quite some time now, with a user adjustable cascade count ranging from 1 to 3 cascades.

Intelligence Bulletin Vol 2 * No 18
Heroes & Generals

Intelligence Bulletin Vol 2 * No 18

May 29, 2012 Heroes & Generals 1 comment

This week we proudly announced that we went into Closed Beta and that we’re encouraging gamers to sign up for a Beta-key. But what does “Closed Beta”...

Combat Badges Update 2
Heroes & Generals

Combat Badges Update 2

May 24, 2012 Heroes & Generals 2 comments

The Combat Badges are now made in 3D. They are still work in progress and some of them still needs more polish – others might change or be redesigned.

Heroes & Generals Storms into Closed Beta
Heroes & Generals

Heroes & Generals Storms into Closed Beta

May 22, 2012 Heroes & Generals 2 comments

Highly anticipated shooter from the creators of Hitman enters closed beta stage, invites soldiers from across the world to help redefine a genre. The...

How our business cards would look like during WW2
Heroes & Generals

How our business cards would look like during WW2

May 21, 2012 Heroes & Generals 5 comments

When Reto.Topo and Reto.KenSolo went to GDC, we realized that we had to make some business cards, so Reto.RedBjarne started up his creative engine, and...

Intelligence Bulletin Vol 2 * No 16
Heroes & Generals

Intelligence Bulletin Vol 2 * No 16

May 13, 2012 Heroes & Generals 0 comments

This week we held two exclusive press preview play-sessions where we invited a bunch of games journalists to our “stable” server to play and chat with...

New map in progress – The watermill
Heroes & Generals

New map in progress – The watermill

May 8, 2012 Heroes & Generals 5 comments

In 2011 we went on a company research-and-fun-trip to Munster, Germany, more exactly to the Panzer Museum located in Munster. After spending some good...

Intelligence Bulletin Vol 2 * No 15
Heroes & Generals

Intelligence Bulletin Vol 2 * No 15

May 4, 2012 Heroes & Generals 2 comments

We have just sent preview keys to the press, so in the coming days you might encounter one of your favorite reviewers on the battlefield.

News from the front, April 2012 – Servers open 24/7 and New pre-Beta Build
Heroes & Generals

News from the front, April 2012 – Servers open 24/7 and New pre-Beta Build

Apr 29, 2012 Heroes & Generals 0 comments

We’ve just deployed our pre-Beta build, which means that we’re very close to go into Closed Beta, so if you’ve received a key you can now play Heroes...

Intelligence Bulletin Vol 2 * No 13
Heroes & Generals

Intelligence Bulletin Vol 2 * No 13

Apr 22, 2012 Heroes & Generals 3 comments

A new build is finally up! The Campaign and the Action game is finally tied into each other, and accessible and playable for all alpha-players! We’re...

The Campaign – Feature report: Search
Heroes & Generals

The Campaign – Feature report: Search

Apr 17, 2012 Heroes & Generals 1 comment

We have had a good amount of feedback from our fanbase about everything from armor thickness to how time in the game should work and finally new features...

Intelligence Bulletin Vol 2 * No 12
Heroes & Generals

Intelligence Bulletin Vol 2 * No 12

Apr 15, 2012 Heroes & Generals 1 comment

This week games journalist Leigh Alexander (Gamasutra, Kotaku, Edge, Wired, plus many more) visited us for two days. It was an unrestricted studio visit...

Assault-Team Insignia
Heroes & Generals

Assault-Team Insignia

Apr 10, 2012 Heroes & Generals 1 comment

Over the holidays I’ve mocked up a demo of a simple tool for creating custom unit-insignia for assault teams.The idea is that you can create your own...

Intelligence Bulletin Vol 2 * No 11
Heroes & Generals

Intelligence Bulletin Vol 2 * No 11

Mar 30, 2012 Heroes & Generals 2 comments

Tuesday this week we sent 1000 new Alpha-keys, and we're going to send more in the coming days and weeks. One thing that's quite hard to control is if...

Paratroopers – Bringing the hammer down
Heroes & Generals

Paratroopers – Bringing the hammer down

Mar 30, 2012 Heroes & Generals 4 comments

All of our efforts at designing the strategy game recently culminated in the first playsession where generals took part in the war, which brings me to...

Intelligence Bulletin Vol 2 * No 10
Heroes & Generals

Intelligence Bulletin Vol 2 * No 10

Mar 25, 2012 Heroes & Generals 3 comments

We've started to send Alpha-keys again after a short break and we expect to send keys to all who are on the Alpha-list within the next couple of weeks...

German Characters…
Heroes & Generals

German Characters…

Mar 22, 2012 Heroes & Generals 10 comments

Yesterday we posted the US Characters, so now it’s time to show the German Characters. Posed in XSI – Rendered from ingame only with minor retouches in...

US Characters…
Heroes & Generals

US Characters…

Mar 21, 2012 Heroes & Generals 7 comments

In contrast to my last post ramblings I will just let this post’s images speak for themselves. Posed in XSI – Rendered from ingame only with minor retouches...

Back from GDC, moving forward!
Heroes & Generals

Back from GDC, moving forward!

Mar 19, 2012 Heroes & Generals 0 comments

Reto.Topo and I landed in Copenhagen airport Friday night after a looong trip to the US where we attended GDC to give press-previews, and had a bunch...

Soldier(s), what can I do with them? What do they mean?
Heroes & Generals

Soldier(s), what can I do with them? What do they mean?

Mar 10, 2012 Heroes & Generals 6 comments

So you’ve heard about the Campaign Map, Assault Teams, Planes, Bicycles and more, but a thing I’ve been working on for a while, is the Soldier area. It’s...

Intelligence Bulletin Vol 2 * No 9
Heroes & Generals

Intelligence Bulletin Vol 2 * No 9

Mar 2, 2012 Heroes & Generals 2 comments

We’re making progress alright, but the new build is not yet polished enough to be released properly, but as we’re going to GDC to do preview-sessions...

Our FAQ is up (+ a sneak peek of our new T-shirts)
Heroes & Generals

Our FAQ is up (+ a sneak peek of our new T-shirts)

Mar 2, 2012 Heroes & Generals 1 comment

Reto.Bacon has gathered 34 frequently asked questions from the forum (and his own mind) about Heroes & Generals, and dug deep in the trenches to find...

Alpha VideoLog 4
Heroes & Generals

Alpha VideoLog 4

Mar 1, 2012 Heroes & Generals 8 comments

A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.

Heroes & Generals will be Free2Play
Heroes & Generals

Heroes & Generals will be Free2Play

Feb 29, 2012 Heroes & Generals 13 comments

After a long period of research, uncountable design-meetings and thorough considerations, we have decided to let Heroes & Generals be a free2play...

Platforms
Windows, Web
Company
Reto-Moto
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Official Page
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