The Retox engine is a state-of-the-art proprietary engine capable of running in a browser. The Retox engine is built by Reto-Moto and currently used to create Heroes & Generals.
The biggest news of this week is of course that the new Bradley build is up! We have really been looking forward to present all the new goodies to you!
There is a new build up on our live servers called ‘Bradley’. Some of the new things includes an improved and easier to understand weapon modification...
Well, guess what this video is about… Yes, you guessed it – the look of explosions! Please note that it’s still work-in-progress – the explosions are...
There is a new build on the way to the live server, and we expect it to be up in the beginning of next week. We have started naming our builds so it’s...
This week we held a server stress test, where we wanted to see how many players the servers could handle at the same time before crashing. And the test...
Read how our Lead Sound Designer, Reto.draebesmoelf, spends his day before and on the job.
We’ve been running with Cascaded Shadow Maps (CSM) for quite some time now, with a user adjustable cascade count ranging from 1 to 3 cascades.
This week we proudly announced that we went into Closed Beta and that we’re encouraging gamers to sign up for a Beta-key. But what does “Closed Beta”...
The Combat Badges are now made in 3D. They are still work in progress and some of them still needs more polish – others might change or be redesigned.
Highly anticipated shooter from the creators of Hitman enters closed beta stage, invites soldiers from across the world to help redefine a genre. The...
When Reto.Topo and Reto.KenSolo went to GDC, we realized that we had to make some business cards, so Reto.RedBjarne started up his creative engine, and...
This week we held two exclusive press preview play-sessions where we invited a bunch of games journalists to our “stable” server to play and chat with...
In 2011 we went on a company research-and-fun-trip to Munster, Germany, more exactly to the Panzer Museum located in Munster. After spending some good...
We have just sent preview keys to the press, so in the coming days you might encounter one of your favorite reviewers on the battlefield.
We’ve just deployed our pre-Beta build, which means that we’re very close to go into Closed Beta, so if you’ve received a key you can now play Heroes...
A new build is finally up! The Campaign and the Action game is finally tied into each other, and accessible and playable for all alpha-players! We’re...
We have had a good amount of feedback from our fanbase about everything from armor thickness to how time in the game should work and finally new features...
This week games journalist Leigh Alexander (Gamasutra, Kotaku, Edge, Wired, plus many more) visited us for two days. It was an unrestricted studio visit...
Over the holidays I’ve mocked up a demo of a simple tool for creating custom unit-insignia for assault teams.The idea is that you can create your own...
Tuesday this week we sent 1000 new Alpha-keys, and we're going to send more in the coming days and weeks. One thing that's quite hard to control is if...
All of our efforts at designing the strategy game recently culminated in the first playsession where generals took part in the war, which brings me to...
We've started to send Alpha-keys again after a short break and we expect to send keys to all who are on the Alpha-list within the next couple of weeks...
Yesterday we posted the US Characters, so now it’s time to show the German Characters. Posed in XSI – Rendered from ingame only with minor retouches in...
In contrast to my last post ramblings I will just let this post’s images speak for themselves. Posed in XSI – Rendered from ingame only with minor retouches...
Reto.Topo and I landed in Copenhagen airport Friday night after a looong trip to the US where we attended GDC to give press-previews, and had a bunch...
So you’ve heard about the Campaign Map, Assault Teams, Planes, Bicycles and more, but a thing I’ve been working on for a while, is the Soldier area. It’s...
We’re making progress alright, but the new build is not yet polished enough to be released properly, but as we’re going to GDC to do preview-sessions...
Reto.Bacon has gathered 34 frequently asked questions from the forum (and his own mind) about Heroes & Generals, and dug deep in the trenches to find...
A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.
After a long period of research, uncountable design-meetings and thorough considerations, we have decided to let Heroes & Generals be a free2play...