The Retox engine is a state-of-the-art proprietary engine capable of running in a browser. The Retox engine is built by Reto-Moto and currently used to create Heroes & Generals.
It’s Tuesday, which means that it’s time for new Alpha-keys. 300 Alpha-keys has just been sent out.
300 new Alpha-keys has just been sent by mail, so we hope that those of you who receive it will be able to join us at the weekly Play Sessions: Tuesday...
On some objects in the game, for example the foundations of both the Stone Bridge and the church (on the Medium French Village map), we make use of a...
In our character pipeline we are using several graphics programs to accomplish the highest quality as possible with quite a limited number of character...
We’ve been running with Cascaded Shadow Maps (CSM) for quite some time now, with a user adjustable cascade count ranging from 1 to 3 cascades.
Multiple rifles, 2 pistols, 2 sub-machine guns, light machineguns, general purpose machineguns and heavy machineguns. Bazookas and a panzerfaust. This...
Yes, it is about rubble this time! Since rubble of buildings is missing in-game I have got the task to create some nice rubble. It is still in progress...
A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.
‘Benny Hill’, ‘Dragons Lair’ and Spaceships… ? …what the… ? Again a perfect attention grabber… no ? .. well I got your attention this far ;) . There is...
"... you HEAR ME SOLDIER ? ...Being a FirstPersonShooter is NO excuse for SLACKING POSES ! "
It’s been some time since I last did a post. I have rambled a lot – I know ;). It’s about animation – so here’s animation for ya !
Read how our Lead Sound Designer, Reto.draebesmoelf, spends his day before and on the job.
We’ve just sent out 200 Alpha-keys, so go check your inbox to see if you’ve received a mail from us. And please, remember to also check your junk/spam...
Over the holidays I’ve mocked up a demo of a simple tool for creating custom unit-insignia for assault teams.The idea is that you can create your own...
Reto.Topo and I landed in Copenhagen airport Friday night after a looong trip to the US where we attended GDC to give press-previews, and had a bunch...
We currently have 3 versions of the game running: dev, test and stable. Each one has its own server (for this article, “server” usually means several...
(Warning: Nerdy contents ahead.) If you haven’t noticed, then I have to tell you that I am focusing a lot on data structures, data handling and data in...
As avid readers of our blog will know we are working hard on the campaign part of Heroes & Generals, and today I’ll try to explain a bit about how...
I’m currently working on the Combat Badges at the moment and have made a bunch of sketches that hopefully soon will be in-game.
The Combat Badges are now made in 3D. They are still work in progress and some of them still needs more polish – others might change or be redesigned.
So, here goes a few words about us preparing a framework which stores all the important events in a war, which would pave the way for a “War Log” feature...
Well, we really want to publish Heroes & Generals on Steam, so please help us by going to our Steam Greenlight Profile, and vote for Heroes &...
Hey! I just wanted to show you a bit of the work that goes into making textures for the environment.
Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our newest...
Yesterday we posted the US Characters, so now it’s time to show the German Characters. Posed in XSI – Rendered from ingame only with minor retouches in...
We wish to add one new tank for each side, so instead of having us just choose a new set, we wish to ask you, our beloved community, for help. So if you...
We have a new build of Heroes & Generals online on our new live server with lot’s of new stuff and we want all who have received an Alpha-key to help...
The third videolog is out. Mines, new animations, dynamic light setup and a preview of one of the city maps!
Highly anticipated shooter from the creators of Hitman enters closed beta stage, invites soldiers from across the world to help redefine a genre. The...
After a long period of research, uncountable design-meetings and thorough considerations, we have decided to let Heroes & Generals be a free2play...