The Retox engine is a state-of-the-art proprietary engine capable of running in a browser. The Retox engine is built by Reto-Moto and currently used to create Heroes & Generals.

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300 new Alpha-keys
Heroes & Generals

300 new Alpha-keys

Nov 22, 2011 Heroes & Generals 3 comments

It’s Tuesday, which means that it’s time for new Alpha-keys. 300 Alpha-keys has just been sent out.

300 new Alpha-keys are away!
Heroes & Generals

300 new Alpha-keys are away!

Nov 29, 2011 Heroes & Generals 8 comments

300 new Alpha-keys has just been sent by mail, so we hope that those of you who receive it will be able to join us at the weekly Play Sessions: Tuesday...

A bit on displacement maps
Heroes & Generals

A bit on displacement maps

Nov 18, 2011 Heroes & Generals 5 comments

On some objects in the game, for example the foundations of both the Stone Bridge and the church (on the Medium French Village map), we make use of a...

A brief look of the character model workflow
Heroes & Generals

A brief look of the character model workflow

Dec 4, 2011 Heroes & Generals 4 comments

In our character pipeline we are using several graphics programs to accomplish the highest quality as possible with quite a limited number of character...

A change in the dark – shadows revisited
Heroes & Generals

A change in the dark – shadows revisited

May 30, 2012 Heroes & Generals 1 comment

We’ve been running with Cascaded Shadow Maps (CSM) for quite some time now, with a user adjustable cascade count ranging from 1 to 3 cascades.

A game of guns
Heroes & Generals

A game of guns

Dec 13, 2011 Heroes & Generals 2 comments

Multiple rifles, 2 pistols, 2 sub-machine guns, light machineguns, general purpose machineguns and heavy machineguns. Bazookas and a panzerfaust. This...

A little bit about rubble
Heroes & Generals

A little bit about rubble

Sep 14, 2012 Heroes & Generals 2 comments

Yes, it is about rubble this time! Since rubble of buildings is missing in-game I have got the task to create some nice rubble. It is still in progress...

Alpha VideoLog 4
Heroes & Generals

Alpha VideoLog 4

Mar 1, 2012 Heroes & Generals 8 comments

A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.

Animation : polishing sprint…sprint
Heroes & Generals

Animation : polishing sprint…sprint

Jul 31, 2012 Heroes & Generals 2 comments

‘Benny Hill’, ‘Dragons Lair’ and Spaceships… ? …what the… ? Again a perfect attention grabber… no ? .. well I got your attention this far ;) . There is...

Animation : Poses
Heroes & Generals

Animation : Poses

Oct 25, 2011 Heroes & Generals 7 comments

"... you HEAR ME SOLDIER ? ...Being a FirstPersonShooter is NO excuse for SLACKING POSES ! "

Animation: Behind the scenes – Exit Flak!
Heroes & Generals

Animation: Behind the scenes – Exit Flak!

Sep 5, 2012 Heroes & Generals 0 comments

It’s been some time since I last did a post. I have rambled a lot – I know ;). It’s about animation – so here’s animation for ya !

Another Day at the Office
Heroes & Generals

Another Day at the Office

May 31, 2012 Heroes & Generals 1 comment

Read how our Lead Sound Designer, Reto.draebesmoelf, spends his day before and on the job.

Another small batch of Alpha-keys has been sent out
Heroes & Generals

Another small batch of Alpha-keys has been sent out

Oct 13, 2011 Heroes & Generals 11 comments

We’ve just sent out 200 Alpha-keys, so go check your inbox to see if you’ve received a mail from us. And please, remember to also check your junk/spam...

Assault-Team Insignia
Heroes & Generals

Assault-Team Insignia

Apr 10, 2012 Heroes & Generals 1 comment

Over the holidays I’ve mocked up a demo of a simple tool for creating custom unit-insignia for assault teams.The idea is that you can create your own...

Back from GDC, moving forward!
Heroes & Generals

Back from GDC, moving forward!

Mar 19, 2012 Heroes & Generals 0 comments

Reto.Topo and I landed in Copenhagen airport Friday night after a looong trip to the US where we attended GDC to give press-previews, and had a bunch...

Building the Live server
Heroes & Generals

Building the Live server

Dec 21, 2011 Heroes & Generals 2 comments

We currently have 3 versions of the game running: dev, test and stable. Each one has its own server (for this article, “server” usually means several...

Campaign data handling
Heroes & Generals

Campaign data handling

Dec 1, 2011 Heroes & Generals 9 comments

(Warning: Nerdy contents ahead.) If you haven’t noticed, then I have to tell you that I am focusing a lot on data structures, data handling and data in...

Campaign map – the setup
Heroes & Generals

Campaign map – the setup

Feb 9, 2012 Heroes & Generals 1 comment

As avid readers of our blog will know we are working hard on the campaign part of Heroes & Generals, and today I’ll try to explain a bit about how...

Combat Badges update
Heroes & Generals

Combat Badges update

Jan 12, 2012 Heroes & Generals 6 comments

I’m currently working on the Combat Badges at the moment and have made a bunch of sketches that hopefully soon will be in-game.

Combat Badges Update 2
Heroes & Generals

Combat Badges Update 2

May 24, 2012 Heroes & Generals 2 comments

The Combat Badges are now made in 3D. They are still work in progress and some of them still needs more polish – others might change or be redesigned.

Coming up next – War Event Log
Heroes & Generals

Coming up next – War Event Log

Jul 24, 2012 Heroes & Generals 0 comments

So, here goes a few words about us preparing a framework which stores all the important events in a war, which would pave the way for a “War Log” feature...

Do you want Heroes & Generals on Steam? Then Vote for it!
Heroes & Generals

Do you want Heroes & Generals on Steam? Then Vote for it!

Aug 31, 2012 Heroes & Generals 8 comments

Well, we really want to publish Heroes & Generals on Steam, so please help us by going to our Steam Greenlight Profile, and vote for Heroes &amp...

Environment Textures
Heroes & Generals

Environment Textures

Jun 28, 2012 Heroes & Generals 1 comment

Hey! I just wanted to show you a bit of the work that goes into making textures for the environment.

Featured Developer Henrik Skov Jakobsen (Reto.Vashu)
Heroes & Generals

Featured Developer Henrik Skov Jakobsen (Reto.Vashu)

Jan 9, 2012 Heroes & Generals 0 comments

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our newest...

German Characters…
Heroes & Generals

German Characters…

Mar 22, 2012 Heroes & Generals 10 comments

Yesterday we posted the US Characters, so now it’s time to show the German Characters. Posed in XSI – Rendered from ingame only with minor retouches in...

Help us choose the next two tanks!
Heroes & Generals

Help us choose the next two tanks!

Feb 17, 2012 Heroes & Generals 22 comments

We wish to add one new tank for each side, so instead of having us just choose a new set, we wish to ask you, our beloved community, for help. So if you...

Help us test our new live server!
Heroes & Generals

Help us test our new live server!

Jan 19, 2012 Heroes & Generals 6 comments

We have a new build of Heroes & Generals online on our new live server with lot’s of new stuff and we want all who have received an Alpha-key to help...

Heroes & Generals - Alpha Videolog 3
Heroes & Generals

Heroes & Generals - Alpha Videolog 3

Nov 1, 2011 Heroes & Generals 3 comments

The third videolog is out. Mines, new animations, dynamic light setup and a preview of one of the city maps!

Heroes & Generals Storms into Closed Beta
Heroes & Generals

Heroes & Generals Storms into Closed Beta

May 22, 2012 Heroes & Generals 2 comments

Highly anticipated shooter from the creators of Hitman enters closed beta stage, invites soldiers from across the world to help redefine a genre. The...

Heroes & Generals will be Free2Play
Heroes & Generals

Heroes & Generals will be Free2Play

Feb 29, 2012 Heroes & Generals 13 comments

After a long period of research, uncountable design-meetings and thorough considerations, we have decided to let Heroes & Generals be a free2play...

Platforms
Windows, Web
Company
Reto-Moto
Contact
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Official Page
Heroesandgenerals.com
Licence
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Release Date
TBD
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