The Retox engine is a state-of-the-art proprietary engine capable of running in a browser. The Retox engine is built by Reto-Moto and currently used to create Heroes & Generals.

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300 new Alpha-keys

300 new Alpha-keys

Nov 22, 2011 Heroes & Generals 3 comments

It’s Tuesday, which means that it’s time for new Alpha-keys. 300 Alpha-keys has just been sent out.

300 new Alpha-keys are away!

300 new Alpha-keys are away!

Nov 29, 2011 Heroes & Generals 8 comments

300 new Alpha-keys has just been sent by mail, so we hope that those of you who receive it will be able to join us at the weekly Play Sessions: Tuesday...

A bit on displacement maps

A bit on displacement maps

Nov 18, 2011 Heroes & Generals 5 comments

On some objects in the game, for example the foundations of both the Stone Bridge and the church (on the Medium French Village map), we make use of a...

A brief look of the character model workflow

A brief look of the character model workflow

Dec 4, 2011 Heroes & Generals 4 comments

In our character pipeline we are using several graphics programs to accomplish the highest quality as possible with quite a limited number of character...

A change in the dark – shadows revisited

A change in the dark – shadows revisited

May 30, 2012 Heroes & Generals 1 comment

We’ve been running with Cascaded Shadow Maps (CSM) for quite some time now, with a user adjustable cascade count ranging from 1 to 3 cascades.

A game of guns

A game of guns

Dec 13, 2011 Heroes & Generals 2 comments

Multiple rifles, 2 pistols, 2 sub-machine guns, light machineguns, general purpose machineguns and heavy machineguns. Bazookas and a panzerfaust. This...

A little bit about rubble

A little bit about rubble

Sep 14, 2012 Heroes & Generals 2 comments

Yes, it is about rubble this time! Since rubble of buildings is missing in-game I have got the task to create some nice rubble. It is still in progress...

Alpha VideoLog 4

Alpha VideoLog 4

Mar 1, 2012 Heroes & Generals 8 comments

A new VideoLog is out on our YouTube-channel showing you some of the features and assets available in the latest build.

Animation : polishing sprint…sprint

Animation : polishing sprint…sprint

Jul 31, 2012 Heroes & Generals 2 comments

‘Benny Hill’, ‘Dragons Lair’ and Spaceships… ? …what the… ? Again a perfect attention grabber… no ? .. well I got your attention this...

Animation : Poses

Animation : Poses

Oct 25, 2011 Heroes & Generals 7 comments

"... you HEAR ME SOLDIER ? ...Being a FirstPersonShooter is NO excuse for SLACKING POSES ! "

Animation: Behind the scenes – Exit Flak!

Animation: Behind the scenes – Exit Flak!

Sep 5, 2012 Heroes & Generals 0 comments

It’s been some time since I last did a post. I have rambled a lot – I know ;). It’s about animation – so here’s animation for ya !

Another Day at the Office

Another Day at the Office

May 31, 2012 Heroes & Generals 1 comment

Read how our Lead Sound Designer, Reto.draebesmoelf, spends his day before and on the job.

Another small batch of Alpha-keys has been sent out

Another small batch of Alpha-keys has been sent out

Oct 13, 2011 Heroes & Generals 10 comments

We’ve just sent out 200 Alpha-keys, so go check your inbox to see if you’ve received a mail from us. And please, remember to also check your junk/spam...

Assault-Team Insignia

Assault-Team Insignia

Apr 10, 2012 Heroes & Generals 1 comment

Over the holidays I’ve mocked up a demo of a simple tool for creating custom unit-insignia for assault teams.The idea is that you can create your own...

Back from GDC, moving forward!

Back from GDC, moving forward!

Mar 19, 2012 Heroes & Generals 0 comments

Reto.Topo and I landed in Copenhagen airport Friday night after a looong trip to the US where we attended GDC to give press-previews, and had a bunch...

Building the Live server

Building the Live server

Dec 21, 2011 Heroes & Generals 2 comments

We currently have 3 versions of the game running: dev, test and stable. Each one has its own server (for this article, “server” usually means several...

Campaign data handling

Campaign data handling

Dec 1, 2011 Heroes & Generals 9 comments

(Warning: Nerdy contents ahead.) If you haven’t noticed, then I have to tell you that I am focusing a lot on data structures, data handling and data...

Campaign map – the setup

Campaign map – the setup

Feb 9, 2012 Heroes & Generals 1 comment

As avid readers of our blog will know we are working hard on the campaign part of Heroes & Generals, and today I’ll try to explain a bit about how...

Combat Badges update

Combat Badges update

Jan 12, 2012 Heroes & Generals 6 comments

I’m currently working on the Combat Badges at the moment and have made a bunch of sketches that hopefully soon will be in-game.

Combat Badges Update 2

Combat Badges Update 2

May 24, 2012 Heroes & Generals 2 comments

The Combat Badges are now made in 3D. They are still work in progress and some of them still needs more polish – others might change or be redesigned.

Coming up next – War Event Log

Coming up next – War Event Log

Jul 24, 2012 Heroes & Generals 0 comments

So, here goes a few words about us preparing a framework which stores all the important events in a war, which would pave the way for a “War Log”...

Do you want Heroes & Generals on Steam? Then Vote for it!

Do you want Heroes & Generals on Steam? Then Vote for it!

Aug 31, 2012 Heroes & Generals 8 comments

Well, we really want to publish Heroes & Generals on Steam, so please help us by going to our Steam Greenlight Profile, and vote for Heroes &amp...

Environment Textures

Environment Textures

Jun 28, 2012 Heroes & Generals 1 comment

Hey! I just wanted to show you a bit of the work that goes into making textures for the environment.

Featured Developer Henrik Skov Jakobsen (Reto.Vashu)

Featured Developer Henrik Skov Jakobsen (Reto.Vashu)

Jan 9, 2012 Heroes & Generals 0 comments

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our...

German Characters…

German Characters…

Mar 22, 2012 Heroes & Generals 10 comments

Yesterday we posted the US Characters, so now it’s time to show the German Characters. Posed in XSI – Rendered from ingame only with minor retouches...

Help us choose the next two tanks!

Help us choose the next two tanks!

Feb 17, 2012 Heroes & Generals 22 comments

We wish to add one new tank for each side, so instead of having us just choose a new set, we wish to ask you, our beloved community, for help. So if you...

Help us test our new live server!

Help us test our new live server!

Jan 19, 2012 Heroes & Generals 6 comments

We have a new build of Heroes & Generals online on our new live server with lot’s of new stuff and we want all who have received an Alpha-key to...

Heroes & Generals - Alpha Videolog 3

Heroes & Generals - Alpha Videolog 3

Nov 1, 2011 Heroes & Generals 3 comments

The third videolog is out. Mines, new animations, dynamic light setup and a preview of one of the city maps!

Heroes & Generals Storms into Closed Beta

Heroes & Generals Storms into Closed Beta

May 22, 2012 Heroes & Generals 2 comments

Highly anticipated shooter from the creators of Hitman enters closed beta stage, invites soldiers from across the world to help redefine a genre. The...

Heroes & Generals will be Free2Play

Heroes & Generals will be Free2Play

Feb 29, 2012 Heroes & Generals 13 comments

After a long period of research, uncountable design-meetings and thorough considerations, we have decided to let Heroes & Generals be a free2play...