The Retox engine is a state-of-the-art proprietary engine capable of running in a browser. The Retox engine is built by Reto-Moto and currently used to create Heroes & Generals.

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Intelligence Bulletin Vol 2 * No 8
Heroes & Generals

Intelligence Bulletin Vol 2 * No 8

Feb 26, 2012 Heroes & Generals 3 comments

We’re still working hard to get the new build up and running on the live server, but as it has been months since our latest build went up, and as we’ve...

“Countryside” Game Map in progress
Heroes & Generals

“Countryside” Game Map in progress

Feb 24, 2012 Heroes & Generals 3 comments

I am creating a new game map called “Countryside”, which consist of a large terrain (4000 x 4000 meters) with a small river cutting through the sloped...

Intelligence Bulletin Vol 2 * No 7
Heroes & Generals

Intelligence Bulletin Vol 2 * No 7

Feb 20, 2012 Heroes & Generals 0 comments

The next build is still in the works and not yet ready for deployment to the live server. But we're very excited to show you all the new great stuff!

Help us choose the next two tanks!
Heroes & Generals

Help us choose the next two tanks!

Feb 17, 2012 Heroes & Generals 22 comments

We wish to add one new tank for each side, so instead of having us just choose a new set, we wish to ask you, our beloved community, for help. So if you...

Intelligence Bulletin Vol 2 * No 6
Heroes & Generals

Intelligence Bulletin Vol 2 * No 6

Feb 13, 2012 Heroes & Generals 0 comments

We’re now in the process of deploying our developer-version of the game to the live servers. It’s been quite a while since we deployed a new build, so...

Making The Factory Map Pretty
Heroes & Generals

Making The Factory Map Pretty

Feb 10, 2012 Heroes & Generals 2 comments

Im currently working with Reto.FleCK on the new factory map. Reto.FleCK handles the overall level design, where it’s my job to make props and buildings...

Campaign map – the setup
Heroes & Generals

Campaign map – the setup

Feb 9, 2012 Heroes & Generals 1 comment

As avid readers of our blog will know we are working hard on the campaign part of Heroes & Generals, and today I’ll try to explain a bit about how...

Intelligence Bulletin Vol 2 * No 5
Heroes & Generals

Intelligence Bulletin Vol 2 * No 5

Feb 6, 2012 Heroes & Generals 1 comment

For the past two weeks we’ve run a series of server stress-tests. Some of them indeed resulted in stressed servers and some of them we’re more peaceful…...

Important Play Session TOMORROW (Saturday) at 19.00 UTC
Heroes & Generals

Important Play Session TOMORROW (Saturday) at 19.00 UTC

Feb 3, 2012 Heroes & Generals 0 comments

Once more we’ll try to reach 1000 concurrent players in a huge Play Session TOMORROW (Saturday) at 19.00 UTC.

The Sound of Explosions
Heroes & Generals

The Sound of Explosions

Feb 1, 2012 Heroes & Generals 10 comments

In the video blog below you can hear examples of many different explosions that are currently in the game. Please bear in mind that what you see and hear...

The Campaign – Air Assault Teams
Heroes & Generals

The Campaign – Air Assault Teams

Jan 31, 2012 Heroes & Generals 1 comment

The latest feature I’m working on is Air Assault Teams. The whole concept and design is not final so be aware that it is a bit rough around the edges...

HUGE Play Session Tomorrow (Saturday) at 19.00 UTC
Heroes & Generals

HUGE Play Session Tomorrow (Saturday) at 19.00 UTC

Jan 27, 2012 Heroes & Generals 3 comments

We’re now ready for a HUGE play session TOMORROW (Saturday) at 19.00 UTC.

Lead Tester – “So you just play games all day?!”
Heroes & Generals

Lead Tester – “So you just play games all day?!”

Jan 25, 2012 Heroes & Generals 3 comments

With a job title as mine, that’s a question I get asked a lot. Although I do play the game quite a lot while working and in my spare time, it’s not always...

Next Play Session Tomorrow (Tuesday) at 19.00 UTC
Heroes & Generals

Next Play Session Tomorrow (Tuesday) at 19.00 UTC

Jan 23, 2012 Heroes & Generals 5 comments

Our second server stress-test in the weekend was also a success, and we’re now ready for the next play session TOMORROW (Tuesday) at 19.00 UTC.

Level designing terrains
Heroes & Generals

Level designing terrains

Jan 23, 2012 Heroes & Generals 8 comments

Getting a game-map from idea to a finished playable state is process that involves a lot of steps. Here I will explain how one of the early steps is done...

Scaling up – 1000 new Alpha-keys sent today
Heroes & Generals

Scaling up – 1000 new Alpha-keys sent today

Jan 21, 2012 Heroes & Generals 15 comments

We’re now starting to invite more players than previously. 1000 Alpha-keys has just been sent today! We’re currently running a series of server stress-tests...

Intelligence Bulletin Vol 2 * No 3
Heroes & Generals

Intelligence Bulletin Vol 2 * No 3

Jan 20, 2012 Heroes & Generals 2 comments

We’ve now jumped into Alpha-stage 2, where we’ve begun to test our new live servers, which is where the public version of Heroes & Generals is to...

Help us test our new live server!
Heroes & Generals

Help us test our new live server!

Jan 19, 2012 Heroes & Generals 6 comments

We have a new build of Heroes & Generals online on our new live server with lot’s of new stuff and we want all who have received an Alpha-key to help...

Intelligence Bulletin Vol 2 * No 2
Heroes & Generals

Intelligence Bulletin Vol 2 * No 2

Jan 13, 2012 Heroes & Generals 0 comments

The second week of 2012 is coming towards an end and we’re getting ready for a massive invasion of our new live-servers by all of you out there in our...

Combat Badges update
Heroes & Generals

Combat Badges update

Jan 12, 2012 Heroes & Generals 6 comments

I’m currently working on the Combat Badges at the moment and have made a bunch of sketches that hopefully soon will be in-game.

We need Clans for testing Heroes & Generals
Heroes & Generals

We need Clans for testing Heroes & Generals

Jan 10, 2012 Heroes & Generals 9 comments

Quite soon we’ll start our server performance test and shortly after we’ll start to test the Campaign (the strategy part of the game). So besides all...

Featured Developer Henrik Skov Jakobsen (Reto.Vashu)
Heroes & Generals

Featured Developer Henrik Skov Jakobsen (Reto.Vashu)

Jan 9, 2012 Heroes & Generals 0 comments

Each week we’ll feature one of the developers from the team and tell you a bit about who they are and what they are working on. This time it’s our newest...

Intelligence Bulletin Vol 2 * No 1
Heroes & Generals

Intelligence Bulletin Vol 2 * No 1

Jan 6, 2012 Heroes & Generals 0 comments

Welcome to the first Intelligence Bulletin in 2012! The purpose of this bulletin is to give you an insight in the development progress of Heroes &amp...

Vehicle Armor Model
Heroes & Generals

Vehicle Armor Model

Dec 22, 2011 Heroes & Generals 3 comments

Let me start out by saying that our current implementation of vehicle armor is hitpoint based and therefor the techniques used are very much meant to...

Building the Live server
Heroes & Generals

Building the Live server

Dec 21, 2011 Heroes & Generals 2 comments

We currently have 3 versions of the game running: dev, test and stable. Each one has its own server (for this article, “server” usually means several...

“You see blouse… I see breasts!” – Focus in Animation
Heroes & Generals

“You see blouse… I see breasts!” – Focus in Animation

Dec 14, 2011 Heroes & Generals 5 comments

Since the dawn of man, well at least for a very long time, we have had one significant and dare I say invaluable skill, that even today defines us as...

A game of guns
Heroes & Generals

A game of guns

Dec 13, 2011 Heroes & Generals 2 comments

Multiple rifles, 2 pistols, 2 sub-machine guns, light machineguns, general purpose machineguns and heavy machineguns. Bazookas and a panzerfaust. This...

Intelligence Bulletin Vol 1 * No 14
Heroes & Generals

Intelligence Bulletin Vol 1 * No 14

Dec 9, 2011 Heroes & Generals 0 comments

Welcome to the fourteenth Intelligence Bulletin! This week we had two field-trips, where we shot some live-action footage for out Launch-trailer – one...

The Second Trailer-shoot
Heroes & Generals

The Second Trailer-shoot

Dec 9, 2011 Heroes & Generals 0 comments

Wednesday we went to ‘Dyrehaven’ near Copenhagen to make our second Trailer-shoot. We had to cancel the first outdoor session last weekend due to bad...

Objective highlighting
Heroes & Generals

Objective highlighting

Dec 8, 2011 Heroes & Generals 9 comments

In my ‘sparetime’ I’ve worked a bit on a system similar to the glow effect seen in some other games (eg. Left4Dead), where it’s possible to ‘see’ certain...

Platforms
Windows, Web
Company
Reto-Moto
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Official Page
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Licence
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Release Date
TBD
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