The Retox engine is a state-of-the-art proprietary engine capable of running in a browser. The Retox engine is built by Reto-Moto and currently used to create Heroes & Generals.

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Hitman veterans redefine the shooter genre again

Hitman veterans redefine the shooter genre again

Oct 10, 2011 Heroes & Generals 53 comments

From the creative minds that brought you the Hitman series comes Heroes & Generals, the first title from independent studio Reto-Moto. Heroes &amp...

Another small batch of Alpha-keys has been sent out

Another small batch of Alpha-keys has been sent out

Oct 13, 2011 Heroes & Generals 10 comments

We’ve just sent out 200 Alpha-keys, so go check your inbox to see if you’ve received a mail from us. And please, remember to also check your junk/spam...

Intelligence Bulletin Vol 1 * No 6

Intelligence Bulletin Vol 1 * No 6

Oct 14, 2011 Heroes & Generals 4 comments

Welcome to the sixth “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress...

The correct combat gear for the right weapons

The correct combat gear for the right weapons

Oct 15, 2011 Heroes & Generals 9 comments

We plan to equip the players with the correct associated ammunition pouches, bags and boxes when switching between the weapons.

Voice Communications

Voice Communications

Oct 20, 2011 Heroes & Generals 3 comments

As a CEO I have many administrative tasks – some more exciting than others. One thing I’m truly excited about is that we’ve just signed a deal with...

Large scale terrain vegetation

Large scale terrain vegetation

Oct 20, 2011 Heroes & Generals 5 comments

Initially we wanted vegetation to play a role in the gameplay, eg. we wanted players to be able to crouch and hide in the vegetation. In most other games...

Intelligence Bulletin Vol 1 * No 7

Intelligence Bulletin Vol 1 * No 7

Oct 23, 2011 Heroes & Generals 0 comments

Welcome to the seventh “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress...

Incoming! German mortar in-game graphics

Incoming! German mortar in-game graphics

Oct 24, 2011 Heroes & Generals 3 comments

Since we mentioned a short while ago that we are working on mortars, we felt that we should show you all a bit more, so here is a view of the in-game...

Animation : Poses

Animation : Poses

Oct 25, 2011 Heroes & Generals 7 comments

"... you HEAR ME SOLDIER ? ...Being a FirstPersonShooter is NO excuse for SLACKING POSES ! "

Mines

Mines

Oct 28, 2011 Heroes & Generals 0 comments

Currently we have three types of mines for each faction, the Anti-personnel, Anti-tank and magnetic/sticky mine.

Intelligence Bulletin Vol 1 * No 8

Intelligence Bulletin Vol 1 * No 8

Oct 28, 2011 Heroes & Generals 0 comments

Welcome to the eighth “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress...

Heroes & Generals - Alpha Videolog 3

Heroes & Generals - Alpha Videolog 3

Nov 1, 2011 Heroes & Generals 3 comments

The third videolog is out. Mines, new animations, dynamic light setup and a preview of one of the city maps!

Intelligence Bulletin Vol 1 * No 9

Intelligence Bulletin Vol 1 * No 9

Nov 4, 2011 Heroes & Generals 5 comments

Welcome to the ninth “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress...

Recording Sounds for the Bicycle

Recording Sounds for the Bicycle

Nov 9, 2011 Heroes & Generals 3 comments

A bicycle has appeared on our internal test level. You can ride it and go from one place to another faster than you can run.

Intelligence Bulletin Vol 1 * No 10

Intelligence Bulletin Vol 1 * No 10

Nov 11, 2011 Heroes & Generals 2 comments

Welcome to the tenth “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress...

War in the trenches

War in the trenches

Nov 13, 2011 Heroes & Generals 4 comments

I’m currently working on a skirmish level with a simple map layout with trenches. The skirmish levels will automatically be spawned when two Assault...

The campaign map – a work in progress

The campaign map – a work in progress

Nov 17, 2011 Heroes & Generals 7 comments

Some time ago Reto.Chrestangen wrote a blog-post called “Campaign map, the next step” and this blog-post is intended as an update to where we currently...

A bit on displacement maps

A bit on displacement maps

Nov 18, 2011 Heroes & Generals 5 comments

On some objects in the game, for example the foundations of both the Stone Bridge and the church (on the Medium French Village map), we make use of a...

Intelligence Bulletin Vol 1 * No 11

Intelligence Bulletin Vol 1 * No 11

Nov 20, 2011 Heroes & Generals 1 comment

Welcome to the eleventh “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress...

300 new Alpha-keys

300 new Alpha-keys

Nov 22, 2011 Heroes & Generals 3 comments

It’s Tuesday, which means that it’s time for new Alpha-keys. 300 Alpha-keys has just been sent out.

Intelligence Bulletin Vol 1 * No 12

Intelligence Bulletin Vol 1 * No 12

Nov 25, 2011 Heroes & Generals 2 comments

Welcome to the twelfth “Heroes & Generals Intelligence Bulletin”. The purpose of this bulletin is to give you an insight in the development progress...

Modeling Vehicles

Modeling Vehicles

Nov 28, 2011 Heroes & Generals 4 comments

There are many stages before a final vehicle model end up in Heroes and Generals. The first step is obviously to decide on a vehicle.

300 new Alpha-keys are away!

300 new Alpha-keys are away!

Nov 29, 2011 Heroes & Generals 8 comments

300 new Alpha-keys has just been sent by mail, so we hope that those of you who receive it will be able to join us at the weekly Play Sessions: Tuesday...

Campaign data handling

Campaign data handling

Dec 1, 2011 Heroes & Generals 9 comments

(Warning: Nerdy contents ahead.) If you haven’t noticed, then I have to tell you that I am focusing a lot on data structures, data handling and data...

Intelligence Bulletin Vol 1 * No 13

Intelligence Bulletin Vol 1 * No 13

Dec 2, 2011 Heroes & Generals 2 comments

Welcome to the thirteenth Intelligence Bulletin! We have announced that Jesper Kyd will be scoring for us, Reto.Murphy has just committed 'The Commit...

A brief look of the character model workflow

A brief look of the character model workflow

Dec 4, 2011 Heroes & Generals 4 comments

In our character pipeline we are using several graphics programs to accomplish the highest quality as possible with quite a limited number of character...

The First Trailer-shoot

The First Trailer-shoot

Dec 5, 2011 Heroes & Generals 2 comments

Yesterday we had our first Trailer-shoot featuring 9 community-members in a basement in Central Copenhagen. We had a fun day and ended up with some really...

Objective highlighting

Objective highlighting

Dec 8, 2011 Heroes & Generals 9 comments

In my ‘sparetime’ I’ve worked a bit on a system similar to the glow effect seen in some other games (eg. Left4Dead), where it’s possible to ‘see’...

The Second Trailer-shoot

The Second Trailer-shoot

Dec 9, 2011 Heroes & Generals 0 comments

Wednesday we went to ‘Dyrehaven’ near Copenhagen to make our second Trailer-shoot. We had to cancel the first outdoor session last weekend due to...

Intelligence Bulletin Vol 1 * No 14

Intelligence Bulletin Vol 1 * No 14

Dec 9, 2011 Heroes & Generals 0 comments

Welcome to the fourteenth Intelligence Bulletin! This week we had two field-trips, where we shot some live-action footage for out Launch-trailer – one...