Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.
A short video from development of water rendering
so apart from being able to fly through space, enter atmosphere and fly anywhere on the planet you will also be able to dive under water :P nice
this is amazing, you guys are genius.
so apart from being able to fly through space, enter atmosphere and fly anywhere on the planet you will also be able to dive under water :P nice
awesome work. the visibility is perfect for a nice 'clean' tropical ocean. Are you guys going to tackle volcanically active trenches eventually as well?
Sweet guys, nice work
Very nice. :D
I think the shadows should probably be more distorted though (the truck).
i m feel mostly joyed but also jelus...
Am i the Only person who seen the Human Being Under the water on the Sea Floor At [m 1:23 secs] ??
You can also see him on the end of the vid.
**** i have to steal a 9.90GHz processor from ******* NASA if i want to run this
Actually they've got there LOD code almost perfect, they're not even running their tests on a super-high end computer.
nice
Progress seems great, do your best.
Very cool. This looks like an excellent base for games to build upon. Speaking of which, are there any companies looking to develop games on the engine yet?
imagine a stratejy game O:
Wheres the fish?
I guess that's gonna be inserted some times later... Flora & Fauna are abundant in seas, so I bet they aren't gonna skip that obvious thing :D
Nice stuff, the water looks pretty awesome. The color's pretty good, I would just make it so that it's only that light blue when near the shore and when you get a bit deeper it gets darker blue.
Maybe a tiny bit of a wibbly-wobbly-watery-view-effect when you are close to the surface, because of the way light plays in the water.