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Latest tweets from @cameni

@g_truc @grahamsellers btw that texture was rendered via sRGB framebuffer, might be different for loaded ones

Apr 16 2015, 5:12am

texelFetch+sRGB textures not converting to linear on AMD (unlike texture())? Am I missing something from GL spec? @grahamsellers @g_truc

Apr 16 2015, 5:06am

Nvidia "GTA5" driver in Outerra: FPS high, but objects fade in up close. Somebody optimized too much @nvidia #outerra T.co

Apr 14 2015, 10:59am

@g_truc changing wglSwapBuffers asm. Btw we are restoring all mods there, these overlays often cause us crashes (w separate renderer thread)

Mar 23 2015, 8:51am

@PierreTerdiman 2013, oldest 2010.

Mar 17 2015, 8:20am

@g_truc Yeah we stopped using srgb framebuffers for that mess and do the conversions manually

Feb 27 2015, 1:48am

@ID_AA_Carmack So if you aren't sure if you're dreaming or not, check if you got stereo vision 8-)

Feb 19 2015, 9:15am

RT @PierreTerdiman: Zero-byte BVH. T.co

Feb 3 2015, 9:43am

RT @outerra: OT Anteworld 0.8.4.5175: Clouds, lights support for vehicles, collision geometry. Changelog T.co T.co

Jan 30 2015, 5:24pm

RT @Reedbeta: New blog post: Data-Oriented Hash Table T.co or how I wrote a hash table in an hour that beats the pants of…

Jan 12 2015, 1:55pm

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Indie Devs

Indie Devs

Hobbies & Interests group with 1,186 members, open to all members

A group dedicated to indie and standalone game development.

Outerra

Outerra

Developer with 2 members, must apply to join

Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms...

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