Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

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Outerra Engine

Outerra Engine

Updated 1 year ago TBD with a commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

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Serathis May 5 2014, 4:02am says:

Okay guys. Seriously. This looks like way, way too ambitious to be true.

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gert7 Aug 15 2010, 6:17am says:

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

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Lacedaemonius Aug 12 2010, 12:06am says:

There's no way in hell this entire engine was developed by 2 people.

+1 vote     reply to comment
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Dec 10, 2009
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Latest tweets from @outerra

WIP Outerra Scenery Editor, annotated preview video More info at

Jul 20 2015, 6:19am

RT @cameni: For comparison, here's how the planet in #outerra looks like from 250km, the same height as in the "shrunk" one:

Jul 7 2015, 7:23am

RT @cameni: Honey I shrank the planet (real-size Earth /16, after seeing tiny ones in No Man's Sky) More: T.c

Jul 7 2015, 7:18am

RT @cameni: Evaluation of 30m SRTM elevation data in #outerra video

May 27 2015, 4:50pm

RT @OfficialMeskY: @outerra Some screenshots I took in #Outerra. Quite amazing.

May 16 2015, 9:14am

RT @cameni: Tried exponential noise distribution on finer Outerra terrain (coarse is DEM) @nothings @ianparberry

May 10 2015, 1:41am

RT @VRCircle: Explore the World with @outerra and #anteworld on the @Oculus #Rift

Apr 9 2015, 1:12pm

Updates to rock and terrain texturing and fractal color modulation, rock displacement.

Apr 5 2015, 2:29am

@joshuan542 Yes, there's a bare but flyable Apache model; a better model with working cockpit coming soon

Feb 3 2015, 5:08am

OT Anteworld Clouds, lights support for vehicles, collision geometry. Changelog

Jan 30 2015, 4:41pm

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