Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

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Outerra Engine

Outerra Engine

Commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

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Serathis
Serathis

Okay guys. Seriously. This looks like way, way too ambitious to be true.

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gert7
gert7

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

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Lacedaemonius
Lacedaemonius

There's no way in hell this entire engine was developed by 2 people.

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New OT build 16.7057: physics updates, mud, climate based tree species distribution Youtube.com

Jul 16 2016

Mig-29 / JBLM - Outerra community mods Youtube.com

Jun 2 2016

Beta Oculus 1.3 support in Outerra Tech Demo 16.6655 (not tested on CV1) Outerra.com #outerra #oculus

Apr 13 2016

RT @Alberto_FM: [Outerra 16.6601 timelapse] Weissenbach am Lech 4654/4, 6671 Weißenbach am Lech, Austria: Youtu.be vía @YouTube

Mar 27 2016

#outerra 16.6601 30m Earth data, global rivers (OSM), dynamic weather, WIP #Oculus SDK 0.8 Forum.outerra.com T.co

Mar 26 2016

RT @cameni: Finally managed to get some nicer looking streams #outerra T.co

Feb 19 2016

#outerra becoming moody. Dynamically changing weather, global rivers, smooth river connections and bank erosion Youtu.be

Feb 7 2016

Blog about OpenGL procedural rendering performance benchmark and obtained results Outerra.blogspot.com #opengl #outerra

Jan 31 2016

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