Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

Engines
Outerra Engine

Outerra Engine

Updated 4 months ago TBD with a commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

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Serathis
Serathis May 5 2014, 4:02am says:

Okay guys. Seriously. This looks like way, way too ambitious to be true.

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gert7
gert7 Aug 15 2010, 6:17am says:

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Aug 12 2010, 12:06am says:

There's no way in hell this entire engine was developed by 2 people.

+1 vote     reply to comment
moonbee
moonbee Jan 27 2010, 7:21pm says:

very exciting open landscapes. love the physics, is there anything in the pipeline for this amazing engine.
The prospects make me dribble with excitement. please contact me if you need a concept designer, ive many ideas for a very sophisticated first person project. ive posted a small sample of my artwork on my page.

+1 vote     reply to comment
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Dec 10, 2009
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Latest tweets from @outerra

@Erkallys not sure what you mean by "joining", but all our contact points are listed on our contact page at T.co

Jul 27 2014, 3:22am

@moebert_13 new Oculus SDK was not released yet; DK2 will be supported in Outerra only after we can get our hands on it and test it.

Jul 20 2014, 2:21am

@Simmer514 real time

Jul 16 2014, 1:27pm

Cessna cockpit without and with ambient occlusion: T.co T.co

Jul 16 2014, 1:22pm

Anteworld 0.8.2.4624: multiple tree species support * faster grass rendering * Nvidia drivers bug workaround T.co

Jun 4 2014, 6:32am

@tehblooper See the requirements here: T.co

May 20 2014, 1:59am

Anteworld 0.8.2.4578: HRTF binaural audio support, special projection for full-screen Google/OSM map overlays ... T.co

May 17 2014, 12:22pm

RT @cameni: Testing #HRTF binaural audio in #outerra, nice enhancement (needs headphones): T.co

May 11 2014, 4:44pm

RT @cameni: Night lights test: T.co via @YouTube

Apr 24 2014, 10:00am

RT @_threeWiseMen: Outerra - procedural world engine. Probably the most epic thing ive seen on @FMX_Conference till now!

Apr 23 2014, 8:30am

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