Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

Engines
Outerra Engine

Outerra Engine

Updated 6 months ago TBD with a commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

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Serathis
Serathis May 5 2014, 4:02am says:

Okay guys. Seriously. This looks like way, way too ambitious to be true.

+1 vote     reply to comment
gert7
gert7 Aug 15 2010, 6:17am says:

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Aug 12 2010, 12:06am says:

There's no way in hell this entire engine was developed by 2 people.

+1 vote     reply to comment
moonbee
moonbee Jan 27 2010, 7:21pm says:

very exciting open landscapes. love the physics, is there anything in the pipeline for this amazing engine.
The prospects make me dribble with excitement. please contact me if you need a concept designer, ive many ideas for a very sophisticated first person project. ive posted a small sample of my artwork on my page.

+1 vote     reply to comment
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Dec 10, 2009
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Latest tweets from @outerra

@geoffkeene Earth is around 20GB, from 90m height/500m color data. Artificial planets could use much less, but need extra procedural stages

Sep 11 2014, 3:56pm

@Chaoss86 What GPU & drivers version?

Sep 11 2014, 11:57am

Outerra Anteworld 0.8.3.4853: Oculus DK2 support, terrain & tree shadows, AO, auto flight mode T.co T.co

Sep 11 2014, 11:34am

RT @SaitekSim: VIDEO: Airbus A380-800 project running in Outerra Anterworld. Dig the landing gear. T.co

Sep 3 2014, 3:02am

@geoffkeene Thanks! Only limited early licensing, mostly for special simulation projects now, still lots of missing stuff for general usage.

Aug 21 2014, 11:28am

@DurMan667 Rivers from OSM dataset parsed and prepared for import as vector data, but still missing several components needed for rendering

Aug 21 2014, 10:44am

RT @michalputo: T.co Pretty cool. I wonder how it will look in the end product. The promise is there. WTG! @outerra @came

Aug 21 2014, 10:10am

Some animated slides from Outerra procedural engine presentation at FMX 2014 convention: T.co

Aug 21 2014, 10:03am

@Erkallys not sure what you mean by "joining", but all our contact points are listed on our contact page at T.co

Jul 27 2014, 3:22am

@moebert_13 new Oculus SDK was not released yet; DK2 will be supported in Outerra only after we can get our hands on it and test it.

Jul 20 2014, 2:21am

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