Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

Engines
Outerra Engine

Outerra Engine

Updated 1 year ago TBD with a commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

Post comment Comments
Serathis
Serathis May 5 2014, 4:02am says:

Okay guys. Seriously. This looks like way, way too ambitious to be true.

+1 vote     reply to comment
gert7
gert7 Aug 15 2010, 6:17am says:

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Aug 12 2010, 12:06am says:

There's no way in hell this entire engine was developed by 2 people.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Dec 10, 2009
Privacy
Public
Subscription
Must apply to join
Homepage
Outerra.com
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this company
Share
Twitter

Latest tweets from @outerra

RT @cameni: Evaluation of 30m SRTM elevation data in #outerra T.co video T.co

May 27 2015, 4:50pm

RT @OfficialMeskY: @outerra Some screenshots I took in #Outerra. Quite amazing. T.co

May 16 2015, 9:14am

RT @cameni: Tried exponential noise distribution on finer Outerra terrain (coarse is DEM) @nothings @ianparberry T.co

May 10 2015, 1:41am

RT @VRCircle: Explore the World with @outerra and #anteworld on the @Oculus #Rift T.co T.co

Apr 9 2015, 1:12pm

Updates to rock and terrain texturing and fractal color modulation, rock displacement. T.co T.co

Apr 5 2015, 2:29am

@joshuan542 Yes, there's a bare but flyable Apache model; a better model with working cockpit coming soon

Feb 3 2015, 5:08am

OT Anteworld 0.8.4.5175: Clouds, lights support for vehicles, collision geometry. Changelog T.co T.co

Jan 30 2015, 4:41pm

@markusvoelter It's WIP, shadows and ambient colors aren't affected yet. This is mainly a preview of how the shapes and cloud lighting looks

Jan 18 2015, 4:39pm

OT dev video - clouds timelapse #2, ground level T.co

Jan 18 2015, 1:26pm

OT dev video - clouds timelapse #1, from above T.co

Jan 18 2015, 1:26pm

Embed Buttons

Promote Outerra on your homepage or blog by selecting a button and using the embed code provided (more).

Outerra
Outerra
Statistics
Members
2
Watchers
8 members
Engines
1
News
10