Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

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Outerra Engine

Outerra Engine

Updated 1 year ago TBD with a commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

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Serathis
Serathis May 5 2014 says:

Okay guys. Seriously. This looks like way, way too ambitious to be true.

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gert7
gert7 Aug 15 2010 says:

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Aug 12 2010 says:

There's no way in hell this entire engine was developed by 2 people.

+1 vote     reply to comment
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Dec 10, 2009
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Latest tweets from @outerra

Cloud cover and wind settings in Outerra 5819 T.co

Aug 21 2015

OT 5819: cloud coverage and wind settings, rivers, moon, new scenery editor preview T.co T.co

Aug 20 2015

RT @Shelly_Sparrow: @outerra I cannot believe I have never found this before! I have never ever seen anything so massive yet so intricately…

Aug 6 2015

Initial river support, based on the road system. Mainly for smaller rivers, larger ones and lakes will be imported. T.co

Aug 5 2015

WIP Outerra Scenery Editor, annotated preview video T.co More info at T.co

Jul 20 2015

RT @cameni: For comparison, here's how the planet in #outerra looks like from 250km, the same height as in the "shrunk" one: T.co

Jul 7 2015

RT @cameni: Honey I shrank the planet (real-size Earth /16, after seeing tiny ones in No Man's Sky) More: T.co T.c

Jul 7 2015

RT @cameni: Evaluation of 30m SRTM elevation data in #outerra T.co video T.co

May 27 2015

RT @OfficialMeskY: @outerra Some screenshots I took in #Outerra. Quite amazing. T.co

May 16 2015

RT @cameni: Tried exponential noise distribution on finer Outerra terrain (coarse is DEM) @nothings @ianparberry T.co

May 10 2015

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