Outerra
Commercial licencePlanetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...
Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.
Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...
MCEDT is a group of members of the MechWarrior: Living Legends community, new and old alike, who work on maintaining the revived game MechWarrior: Living...
Indie dev studio located in Turkey, building innovative and localised content.
The division of Sonic Team Jr. that maintains the Sonic Robo Blast 2 ModDB page. Sonic Team Junior is in no way affiliated with Sega or Sonic Team.
Paradox Development Studio has been a leading developer of globally renowned, PC-focused strategy games since 1995. Today the Stockholm-based studio is...
Okay guys. Seriously. This looks like way, way too ambitious to be true.
There's no way they could have developed the engine for Big Rigs: Over The Road Racing.
There's no way in hell this entire engine was developed by 2 people.