Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

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Outerra Engine

Outerra Engine

Commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

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Serathis
Serathis

Okay guys. Seriously. This looks like way, way too ambitious to be true.

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gert7
gert7

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

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Lacedaemonius
Lacedaemonius

There's no way in hell this entire engine was developed by 2 people.

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Latest tweets from @outerra

RT @outerradev: Support of emissive textures/materials #outerra T.co

Feb 17 2017

Titan Vanguard Point and Click Terrain Development Youtube.com

Feb 17 2017

Resurrecting 3D tree generator pipeline. Goal is producing seamless LODs, high detail up close and efficiency for h… T.co

Feb 13 2017

Potholes and cracks in combination with dirt & grass taking over the roads. #outerra #procedural T.co

Feb 9 2017

RT @outerradev: Procedural aging of abandoned roads Imgur.com #outerra #procedural T.co

Feb 8 2017

Outerra build 16.1.0.7503 with a sample of road & building import from OSM (Switzerland, Bern)… T.co

Dec 31 2016

RT @Bluedrake42: Oh my GOD! IS THIS AN ARMA III/SQUAD KILLER?? (TitanIM - Insane Military Simulation): Youtu.be via @YouTube

Nov 29 2016

Titan Vanguard (Trailer 2016) Youtube.com

Nov 29 2016

User made comparison of OT with some real world locations Youtube.com

Nov 7 2016

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