Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

Outerra Engine

Outerra Engine

Updated 8 months ago TBD with a commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

Post comment Comments
Serathis May 5 2014, 4:02am says:

Okay guys. Seriously. This looks like way, way too ambitious to be true.

+1 vote     reply to comment
gert7 Aug 15 2010, 6:17am says:

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

+1 vote     reply to comment
Lacedaemonius Aug 12 2010, 12:06am says:

There's no way in hell this entire engine was developed by 2 people.

+1 vote     reply to comment
moonbee Jan 27 2010, 7:21pm says:

very exciting open landscapes. love the physics, is there anything in the pipeline for this amazing engine.
The prospects make me dribble with excitement. please contact me if you need a concept designer, ive many ideas for a very sophisticated first person project. ive posted a small sample of my artwork on my page.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Dec 10, 2009
Must apply to join
Send Message
Members Only
Join this group
Group Watch
Track this company

Latest tweets from @outerra

@FalqonOneMedia Also, please check if the eng.log file is generated in the data path.

Oct 25 2014, 2:32pm

@FalqonOneMedia never encountered that before. Did you try to reinstall to a different path(s)? Is the data folder accessible?

Oct 25 2014, 2:30pm

RT @panzerunity: Models released for Outerra:  All available here. Outerra Forum under user name murkz

Oct 9 2014, 11:53am

@FalqonOneMedia never saw that one, can you give the full text of it?

Oct 5 2014, 2:41pm

@geoffkeene Earth is around 20GB, from 90m height/500m color data. Artificial planets could use much less, but need extra procedural stages

Sep 11 2014, 3:56pm

@Chaoss86 What GPU & drivers version?

Sep 11 2014, 11:57am

Outerra Anteworld Oculus DK2 support, terrain & tree shadows, AO, auto flight mode

Sep 11 2014, 11:34am

RT @SaitekSim: VIDEO: Airbus A380-800 project running in Outerra Anterworld. Dig the landing gear.

Sep 3 2014, 3:02am

@geoffkeene Thanks! Only limited early licensing, mostly for special simulation projects now, still lots of missing stuff for general usage.

Aug 21 2014, 11:28am

@DurMan667 Rivers from OSM dataset parsed and prepared for import as vector data, but still missing several components needed for rendering

Aug 21 2014, 10:44am

Embed Buttons

Promote Outerra on your homepage or blog by selecting a button and using the HTML code provided (more).

2,594 of 16,414
8 members