Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.

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Outerra Engine

Outerra Engine

Commercial licence

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...

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Serathis
Serathis

Okay guys. Seriously. This looks like way, way too ambitious to be true.

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gert7
gert7

There's no way they could have developed the engine for Big Rigs: Over The Road Racing.

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Lacedaemonius
Lacedaemonius

There's no way in hell this entire engine was developed by 2 people.

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Latest tweets from @outerra

RT @outerradev: Bern with imported forest map applied. Using Global Forest Change dataset from UMD to get a global tree coverage. T.co

Jun 23 2017

RT @UriahGnu: Outerra F/A-18E/F Super Hornet AN/ASQ-228 ATFLIR Demo #1: Youtu.be via @YouTube

Jun 19 2017

OT 17.0.2.8099: fixes to vehicle physics, controls, skid sounds Forum.outerra.com

Jun 14 2017

OT 17.0.2.8079: New faster cars with better handling. Better sunset/sunrise, night lighting, Moon shadows.… T.co

Jun 8 2017

RT @outerradev: Early multiplayer test with aircraft. Server in Slovakia, two clients in France and Mexico. Youtube.com #outerra #multiplayer

Apr 7 2017

Outerra build 17.0.1.7885: bow minigame (Lua scripting test), emissive textures, procedural road aging… T.co

Apr 7 2017

RT @outerradev: Support of emissive textures/materials #outerra T.co

Feb 17 2017

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