OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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What we want to do next. Cr Editor will be a simple and easy to use level editor made with Ogre3d engine. It will be released for free with an open source license when it will be in beta stage.

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Cr Editor will be a simple and easy to use level editor made with Ogre3d engine. It will be released for free with an open source license when it will be in beta stage. The Ogre community hopefully will fork or extend the project providing a better tool to everyone.

Planned features for Alpha:
-Object editor: transforms, general properties
-Basic editor for lights, object material and particle systems
-Terrain editor: elevation tools, painting, heightmaps import/export.
-Entities tree
-Level options

Proposed Features:
-Scripts support (binding only)
-Level testing

Estimated completion date: March 2013
But probably an alpha version will be out for testing in 2012.

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