OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Posted | Game Title | Author
Lockdown Protocol alpha 0.19.0 released
Lockdown Protocol

Lockdown Protocol alpha 0.19.0 released

Aug 25, 2014 Lockdown Protocol 0 comments

This release focuses on improving game play and making the game generally more fun.

Thrive v0.2.3 Released!
Thrive

Thrive v0.2.3 Released!

Aug 22, 2014 Thrive 7 comments

Due to technical difficulties, our announcement here is quite delayed from our postings on other sites, but we're glad to be ready to present it. ...

Score Multipliers
Cube27

Score Multipliers

Aug 20, 2014 Cube27 0 comments

Some screenshots demonstrating our score multipliers.

Rts Tech Demo Released
Project Rts

Rts Tech Demo Released

Aug 20, 2014 Project Rts 2 comments

We released a playable tech demo of our rts engine.

Report 051: Pre-flight Checks
Vector Thrust

Report 051: Pre-flight Checks

Aug 19, 2014 Vector Thrust 28 comments

Maybe too slow, but step by step VT moving towards the definitive early access release

Holiday news + some release info
The Body Changer

Holiday news + some release info

Aug 14, 2014 The Body Changer 1 comment

Holiday updates! New Sector, an important gameplay update and some release info.

Progress report 4/2014
Lockdown Protocol

Progress report 4/2014

Aug 11, 2014 Lockdown Protocol 0 comments

Planned content for the next alpha release is almost done. There are some big improvements to gameplay.

Invader Attack 2 v1.0 release
Invader Attack 2

Invader Attack 2 v1.0 release

Aug 8, 2014 Invader Attack 2 0 comments

Many annoyances removed or altered, improved performance, final boss finished, all bugs fixed.

Black Ops Report 03: Superweapon
Vector Thrust

Black Ops Report 03: Superweapon

Jul 29, 2014 Vector Thrust 17 comments

Above the hills of Aventine, the Condor wheels ...

Death Legacy 0.6
Death Legacy

Death Legacy 0.6

Jul 25, 2014 Death Legacy 1 comment

We are proud to announce the first playable version of Death Legacy! It has been a nuisance to make it accessible to all of you, but we are really interested...

Room Generator Algorithm Demo
Death Legacy

Room Generator Algorithm Demo

Jul 19, 2014 Death Legacy 3 comments

This tool was used to test procedural map generation in Death Legacy. It uses an algorithm close to final version, and allows us to check quickly that...

Report 050: Aircraft development
Vector Thrust

Report 050: Aircraft development

Jul 18, 2014 Vector Thrust 39 comments

An overview of all the steps required to make an aircraft, from the first line in the drawing boards to the first kill. (in game)

After the New Game Designer 2014 in Milan some gameplay updates
The Body Changer

After the New Game Designer 2014 in Milan some gameplay updates

Jul 11, 2014 The Body Changer 0 comments

After participating in the New Game Designer 2014 (Milan- IT), time has come for a new update of THE BODY CHANGER.

New World Map
Kenshi

New World Map

Jul 4, 2014 Kenshi 15 comments

Latest progress on Olly's new world map and experimental biomes.

Invader Attack 2, v0.9.5 released
Invader Attack 2

Invader Attack 2, v0.9.5 released

Jun 27, 2014 Invader Attack 2 0 comments

The game is now almost finished, most of bugs fixed, some new features and additional levels.

Report 049: Sea Control
Vector Thrust

Report 049: Sea Control

Jun 27, 2014 Vector Thrust 19 comments

When the Daggerfalls, the Captains of the world's navies will once again rise to action with or against you. These are the ships which they will claim...

3D Beast Design
Kenshi

3D Beast Design

Jun 26, 2014 Kenshi 11 comments

We now have another indie game development group helping to model, rig and animate our first beasts...

Black Ops Report 001: The Kingdom to Come
Vector Thrust

Black Ops Report 001: The Kingdom to Come

Jun 20, 2014 Vector Thrust 15 comments

Intercepted transmission from legionnaire ███████ "Overton" ██████, working on assignment with Saint Kalune's Intelligence Agency regarding the ███████████████...

Performance & AI Boost
Kenshi

Performance & AI Boost

Jun 12, 2014 Kenshi 10 comments

Soon to come in the next update: AI tweaks and performance boost.

Version v0.8 - graphics, trade, territories and performance
Aggressors

Version v0.8 - graphics, trade, territories and performance

Jun 12, 2014 Aggressors 3 comments

We proudly announce that version v0.8 is out! Changes were made to many parts of the project and the result is definitely worth to see.

Invader Attack 2, early access version available for download and purchase
Invader Attack 2

Invader Attack 2, early access version available for download and purchase

Jun 8, 2014 Invader Attack 2 2 comments

With all of the game's main features and 44 levels fully finished, I'm proud to announce that the "early access" version is available for download and...

Lockdown Protocol alpha 0.18.0 released
Lockdown Protocol

Lockdown Protocol alpha 0.18.0 released

Jun 8, 2014 Lockdown Protocol 0 comments

This release brings some major graphical improvements, a completely new enemy type and a long list of smaller improvements and bug fixes.

Update 0.68
Kenshi

Update 0.68

May 27, 2014 Kenshi 5 comments

The new pathfinder system isn't ready yet, but I have made a release of the new features so far. The same old bugs with the walls and collision will persist...

Prospecting & Resources
Kenshi

Prospecting & Resources

May 23, 2014 Kenshi 4 comments

Coming soon: Surveying for resources when base-building.

Realm Zero - New Engine
Realm Zero

Realm Zero - New Engine

May 21, 2014 Realm Zero 0 comments

I started this project roughly one year ago and built the client around a 3d rendering engine called Ogre3D. The original goal was to construct a proof...

Invader Attack 2 trailer and info about the progress.
Invader Attack 2

Invader Attack 2 trailer and info about the progress.

May 17, 2014 Invader Attack 2 0 comments

This is a trailer for the upcoming Invader Attack 2, but I'm also listing what has been done since my last entry and how much there's still to be done.

Report 048: Game Editor Part 2
Vector Thrust

Report 048: Game Editor Part 2

May 16, 2014 Vector Thrust 20 comments

A step forward in enabling the missions of your dreams come true.

Warside concept trailer: architecture and countries
Warside

Warside concept trailer: architecture and countries

May 8, 2014 Warside 0 comments

Hi everyone! We have already showed you the most important gameplay features in Warside, so it’s time to enjoy the concept trailer! We have some beautiful...

Non stop running!
The Body Changer

Non stop running!

May 6, 2014 The Body Changer 1 comment

Even if the news here didn't flow as a river we are still developing as crazy monkeys and, also, answering your nice email (and btw: TKS TO ALL!). If...

Warside video: rockin' classes
Warside

Warside video: rockin' classes

May 6, 2014 Warside 0 comments

Hi guys! We have already told you about our class system, and today we are going to demonstrate them in our new video. You will see gameplay of all the...

Platforms
Windows, Mac, Linux
Company
Ogre Team
Contact
Send Message
Official Page
Ogre3d.org
Licence
MIT
Release Date
Released Jan 30, 2005
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