OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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FMC Generals: Development Update #001
Full Metal Combat

FMC Generals: Development Update #001

Aug 28, 2015 Full Metal Combat 0 comments

This is the first of many development updates to come. This entry covers the last week and a bit as well as talking about what is on the horizon.

Update 4
Scrap Mechanic

Update 4

Aug 17, 2015 Scrap Mechanic 0 comments

As always, we have some awesome stuff to share with you!

FMC: Lore entry #001 "A New World from the Ashes of the Old"
Full Metal Combat

FMC: Lore entry #001 "A New World from the Ashes of the Old"

Aug 12, 2015 Full Metal Combat 0 comments

This is part of a collection of posts that all explore parts of the games lore. This entry deals with the setup of the world the games exist in.

Development of Shmup God postponed
Shmup God

Development of Shmup God postponed

Aug 7, 2015 Shmup God 6 comments

Due to a very low interest in the game, I decided to postpone the development.

Update 0.74.29 + Giant Swamp Frogs
Kenshi

Update 0.74.29 + Giant Swamp Frogs

Jul 20, 2015 Kenshi 4 comments

Our most recent patch notes, plus environment and beastie designs...

Report 058: Heating up the engines
Vector Thrust

Report 058: Heating up the engines

Jul 1, 2015 Vector Thrust 8 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Introducing Full Metal Combat: Generals
Full Metal Combat

Introducing Full Metal Combat: Generals

Jun 28, 2015 Full Metal Combat 0 comments

FMC: Generals is a TBS Card game where you play as a General of your choice invading an enemy held cluster of islands in a cove, with your army of mechs...

Dev Log: Ruins
Kenshi

Dev Log: Ruins

Jun 15, 2015 Kenshi 5 comments

Update 0.74.9 is now out on Steam! Plus pretty New Lands shots.

Shmup God short gameplay video
Shmup God

Shmup God short gameplay video

Jun 9, 2015 Shmup God 0 comments

It's a short video of Shmup God gameplay, mostly just a demo level and few very short parts related to few other levels.

Shmup God needs your support
Shmup God

Shmup God needs your support

May 31, 2015 Shmup God 0 comments

I've been working on Shmup God since the release of Invader Attack 2, many months ago. Shmup God is supposed to be the best classical vertical scroller...

New gameplay video introducing the Thruster!
Scrap Mechanic

New gameplay video introducing the Thruster!

May 18, 2015 Scrap Mechanic 7 comments

If you consider yourself a Mechanic with a flair for skyward-bound creations or you just wanna mindlessly blast stuff over the horizon, this is the device...

Black Ops Report 09: Hollow Thunder
Vector Thrust

Black Ops Report 09: Hollow Thunder

May 11, 2015 Vector Thrust 13 comments

A report on Vector Thrust's preliminary campaign; the revamp of the Alpha campaign build.

Dev Log: Bug Fixings
Kenshi

Dev Log: Bug Fixings

May 7, 2015 Kenshi 5 comments

We're currently fighting bugs and getting the Slavery update for release - fingers crossed it should be close now...

Dev Log: Hive Men
Kenshi

Dev Log: Hive Men

Apr 25, 2015 Kenshi 16 comments

This week we've worked on models for the Hive Men race, world lore and additions to the dialogue system.

Black Ops Report 08: For We Are Many
Vector Thrust

Black Ops Report 08: For We Are Many

Apr 22, 2015 Vector Thrust 10 comments

Background information on the Legion, the unsanctioned peacekeepers of Vector Thrust's world.

Dev Log: Frontier Prison
Kenshi

Dev Log: Frontier Prison

Apr 16, 2015 Kenshi 7 comments

Just a short progress report to let you know what we've been up to this week

Update 3
Scrap Mechanic

Update 3

Apr 16, 2015 Scrap Mechanic 2 comments

It's that time again! We have some really cool stuff to share!

Black Ops Report 07: The Kingdom to Come
Vector Thrust

Black Ops Report 07: The Kingdom to Come

Apr 9, 2015 Vector Thrust 4 comments

Background on the Kingdom, Vector Thrust's primary setting.

Dev Log: Lights
Kenshi

Dev Log: Lights

Apr 7, 2015 Kenshi 5 comments

Hey, hope everyone enjoyed the Easter holidays! Here’s what each of the team has been up to during the past week or two…

Black Ops Report 06: The Battle Weary World
Vector Thrust

Black Ops Report 06: The Battle Weary World

Apr 6, 2015 Vector Thrust 14 comments

An introduction to Vector Thrust's setting and a history of World War III.

Lockdown Protocol is ready!
Lockdown Protocol

Lockdown Protocol is ready!

Mar 21, 2015 Lockdown Protocol 0 comments

After almost five years in development, Lockdown Protocol is finally ready.

Next Up: Slavery
Kenshi

Next Up: Slavery

Mar 5, 2015 Kenshi 9 comments

We're aiming to release our next update in late March/ early April: Expect slavers, new GUI and a performance boost.

Update 2
Scrap Mechanic

Update 2

Feb 26, 2015 Scrap Mechanic 5 comments

It’s just about time for another update! We can report that we’ve made some great progress this month, with plenty of exciting stuff to share with...

Report 056: Beta
Vector Thrust

Report 056: Beta

Feb 26, 2015 Vector Thrust 19 comments

The beta as arrived with lots of new challenges and new aircraft.

Development Update February
Warside

Development Update February

Feb 19, 2015 Warside 2 comments

Hi guys! We have launched our Steam store page and continue to work hard on the game to launch it on Steam as soon as possible. Now we would like to tell...

Black Ops Report 05: Battle Scenario 01
Vector Thrust

Black Ops Report 05: Battle Scenario 01

Feb 10, 2015 Vector Thrust 32 comments

I'm 90% sure that this BS was a lag fest, however it works for now...Hopefully. That and I've made people's ears bleed. Oh well.

Build impressive machines and vehicles!
Scrap Mechanic

Build impressive machines and vehicles!

Feb 8, 2015 Scrap Mechanic 2 comments

New video inside! Time to introduce you to two very special items!

Update 1
Scrap Mechanic

Update 1

Jan 24, 2015 Scrap Mechanic 5 comments

As busy as we are with developing the game, we still really want to keep you up to date on all our progress. So here’s the first edition of our Devblog...

Cube27 now available for sale on Amazon
Cube27

Cube27 now available for sale on Amazon

Jan 23, 2015 Cube27 1 comment

Great news today! Cube27 is now available for purchase on Amazon. Pickup your copy today.

Cube27 Demo now Available!
Cube27

Cube27 Demo now Available!

Jan 19, 2015 Cube27 7 comments

The Cube27 Demo for Windows is now available! You can pick up your copy at the KnightForged Studios Website today.

Platforms
Windows, Mac, Linux
Company
Ogre Team
Contact
Send Message
Official Page
Ogre3d.org
Licence
MIT
Release Date
Released 2005
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