OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
After participating in the New Game Designer 2014 (Milan- IT), time has come for a new update of THE BODY CHANGER.
We proudly announce that version v0.8 is out! Changes were made to many parts of the project and the result is definitely worth to see.
With all of the game's main features and 44 levels fully finished, I'm proud to announce that the "early access" version is available for download and...