OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Posted | Game Title | Author
New World Map
Kenshi

New World Map

Jul 4, 2014 Kenshi 12 comments

Latest progress on Olly's new world map and experimental biomes.

Invader Attack 2, v0.9.5 released
Invader Attack 2

Invader Attack 2, v0.9.5 released

Jun 27, 2014 Invader Attack 2 0 comments

The game is now almost finished, most of bugs fixed, some new features and additional levels.

Report 049: Sea Control
Vector Thrust

Report 049: Sea Control

Jun 27, 2014 Vector Thrust 19 comments

When the Daggerfalls, the Captains of the world's navies will once again rise to action with or against you. These are the ships which they will claim...

3D Beast Design
Kenshi

3D Beast Design

Jun 26, 2014 Kenshi 11 comments

We now have another indie game development group helping to model, rig and animate our first beasts...

Black Ops Report 001: The Kingdom to Come
Vector Thrust

Black Ops Report 001: The Kingdom to Come

Jun 20, 2014 Vector Thrust 15 comments

Intercepted transmission from legionnaire ███████ "Overton" ██████, working on assignment with Saint Kalune's Intelligence Agency regarding the ███████████████...

Performance & AI Boost
Kenshi

Performance & AI Boost

Jun 12, 2014 Kenshi 10 comments

Soon to come in the next update: AI tweaks and performance boost.

Version v0.8 - graphics, trade, territories and performance
Aggressors

Version v0.8 - graphics, trade, territories and performance

Jun 12, 2014 Aggressors 3 comments

We proudly announce that version v0.8 is out! Changes were made to many parts of the project and the result is definitely worth to see.

Invader Attack 2, early access version available for download and purchase
Invader Attack 2

Invader Attack 2, early access version available for download and purchase

Jun 8, 2014 Invader Attack 2 2 comments

With all of the game's main features and 44 levels fully finished, I'm proud to announce that the "early access" version is available for download and...

Lockdown Protocol alpha 0.18.0 released
Lockdown Protocol

Lockdown Protocol alpha 0.18.0 released

Jun 8, 2014 Lockdown Protocol 0 comments

This release brings some major graphical improvements, a completely new enemy type and a long list of smaller improvements and bug fixes.

Update 0.68
Kenshi

Update 0.68

May 27, 2014 Kenshi 5 comments

The new pathfinder system isn't ready yet, but I have made a release of the new features so far. The same old bugs with the walls and collision will persist...

Prospecting & Resources
Kenshi

Prospecting & Resources

May 23, 2014 Kenshi 4 comments

Coming soon: Surveying for resources when base-building.

Realm Zero - New Engine
Realm Zero

Realm Zero - New Engine

May 21, 2014 Realm Zero 0 comments

I started this project roughly one year ago and built the client around a 3d rendering engine called Ogre3D. The original goal was to construct a proof...

Invader Attack 2 trailer and info about the progress.
Invader Attack 2

Invader Attack 2 trailer and info about the progress.

May 17, 2014 Invader Attack 2 0 comments

This is a trailer for the upcoming Invader Attack 2, but I'm also listing what has been done since my last entry and how much there's still to be done.

Report 048: Game Editor Part 2
Vector Thrust

Report 048: Game Editor Part 2

May 16, 2014 Vector Thrust 20 comments

A step forward in enabling the missions of your dreams come true.

Progress Update and Kickstarter Live!
Full Metal Combat

Progress Update and Kickstarter Live!

May 10, 2014 Full Metal Combat 0 comments

In this update I talk about what is new in the project.

Warside concept trailer: architecture and countries
Warside

Warside concept trailer: architecture and countries

May 8, 2014 Warside 0 comments

Hi everyone! We have already showed you the most important gameplay features in Warside, so it’s time to enjoy the concept trailer! We have some beautiful...

Non stop running!
The Body Changer

Non stop running!

May 6, 2014 The Body Changer 1 comment

Even if the news here didn't flow as a river we are still developing as crazy monkeys and, also, answering your nice email (and btw: TKS TO ALL!). If...

Warside video: rockin' classes
Warside

Warside video: rockin' classes

May 6, 2014 Warside 0 comments

Hi guys! We have already told you about our class system, and today we are going to demonstrate them in our new video. You will see gameplay of all the...

Progress Update: 2 New areas to explore and more!
Full Metal Combat

Progress Update: 2 New areas to explore and more!

Apr 29, 2014 Full Metal Combat 1 comment

Since last update I have added another 2 areas to District 1 that you can explore and a collection of new art assets from Meshing About have been added...

New roadmap
BOMB

New roadmap

Apr 24, 2014 BOMB 0 comments

It's been a long time since our last news on IndieDB, although we are posting on our devblog each week.

Progress Update: New Character Designs and Dragon King Tower
Full Metal Combat

Progress Update: New Character Designs and Dragon King Tower

Apr 23, 2014 Full Metal Combat 0 comments

Since last update there has been a lot of work done, the most notable of which is more NPC character designs have been done and the first version of the...

Progress report 3/2014
Lockdown Protocol

Progress report 3/2014

Apr 19, 2014 Lockdown Protocol 0 comments

The game has received some significant improvement since the last alpha release.

Back and full steam ahead!!!
Full Metal Combat

Back and full steam ahead!!!

Apr 17, 2014 Full Metal Combat 0 comments

After suffering from some burn out FMC is back and going in to full steam ahead production mode.

Masterspace on Steam!
Masterspace

Masterspace on Steam!

Apr 16, 2014 Masterspace 2 comments

We are happy to announce that Masterspace has been released on Steam on April 16. This coincides with the release of version 3.0, which adds support for...

Warside on IndieDB!
Warside

Warside on IndieDB!

Apr 15, 2014 Warside 2 comments

Hello everyone! We have recently launched our Greenlight campaign and now finally added Warside to IndieDB! We are Kraken Games, an indie studio from...

Report 047: Grunts and Aces
Vector Thrust

Report 047: Grunts and Aces

Apr 10, 2014 Vector Thrust 20 comments

AI Evolved! But also AI devolved! Because it has to give at least some chance to the starting players.

Invader Attack 2 - new features, new video.
Invader Attack 2

Invader Attack 2 - new features, new video.

Apr 5, 2014 Invader Attack 2 0 comments

Finished first area entirely, fixing all the bugs reported by the testers. Look at the gameplay recording of the first boss.

Realm Zero - Patch v0.0.0.4 Live
Realm Zero

Realm Zero - Patch v0.0.0.4 Live

Mar 28, 2014 Realm Zero 0 comments

The Realm Zero alpha patch v0.0.0.4 is now live today. Please download and check out the latest additions and overhauls to the game.

Report 046: Back from GDC
Vector Thrust

Report 046: Back from GDC

Mar 25, 2014 Vector Thrust 27 comments

After returning from a trip from almost the other side of the world, VT development is now ready to be in full throttle again.

Update 0.64
Kenshi

Update 0.64

Mar 24, 2014 Kenshi 0 comments

Turrets are the main feature for this update, as well as some combat tuning.

Platforms
Windows, Mac, Linux
Company
Ogre Team
Contact
Send Message
Official Page
Ogre3d.org
Licence
MIT
Release Date
Released Jan 30, 2005
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