OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Post news Report RSS Cr Editor beta will be released this weekend

Cr Editor Beta is going to be out this week end and we would need (and appreciate) some beta testing.

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Here we are, we are implementing the last features, fixing lots of bugs and making some user interface adjustments.
Cr Editor Beta is going to be out this week end and we would need (and appreciate) some beta testing(details will follow).

Beta Features:
● Entities editor (transformations, material, properties)
● User defined objects system.Lights editor
● Particle systems support (Ogre scripts)
● Terrain editor (elevation, smoothing, texture painting)

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Sgw32
Sgw32 - - 212 comments

Hi! Do you have DotScene support?

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