Multimedia Fusion is the perfect tool for creating applications, multimedia applications and exciting games. MMF continues the amazingly powerful graphical programming interface started with Klik & Play and continued with The Games Factory. Powerful new objects, exciting new transitions and a graphics library packed with megabytes of royalty free graphics and sounds. We also offer an SDK package so you can make your own extensions using C++ and plug them into MMF.

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Posted | Game Title | Author
The Concrete Jungle Weekly Chronicle – Feb 15th
Concrete Jungle

The Concrete Jungle Weekly Chronicle – Feb 15th

Feb 15, 2015 Concrete Jungle 4 comments

A big update this week! I detail the myriad of changes to the card purchasing system as well as what you can expect from the playable characters in terms...

Happy Hills close to RELEASE!
Happy Hills

Happy Hills close to RELEASE!

Feb 12, 2015 Happy Hills 0 comments

Happy hills is getting close to release. More info on Description below.

The Concrete Jungle Weekly Chronicle – Feb 1st
Concrete Jungle

The Concrete Jungle Weekly Chronicle – Feb 1st

Feb 1, 2015 Concrete Jungle 0 comments

I can finally talk about some of the key gameplay changes since the preview version! This week I share some of the progress on refining the residential...

The Concrete Jungle Weekly Chronicle – Jan 24th
Concrete Jungle

The Concrete Jungle Weekly Chronicle – Jan 24th

Jan 24, 2015 Concrete Jungle 0 comments

Following a productive week for development, I talk about the recent gameplay tweaks and hit the 100 building milestone! Yay!

Leap Forward into Flip
Guinea Pig Parkour

Leap Forward into Flip

Jan 20, 2015 Guinea Pig Parkour 0 comments

New animation done! Joe leverages an object to leap forward into a high flip.

The Concrete Jungle Weekly Chronicle – Jan 17th
Concrete Jungle

The Concrete Jungle Weekly Chronicle – Jan 17th

Jan 17, 2015 Concrete Jungle 1 comment

A small update this week- some new buildings of course!

Pre-Alpha Engine #2
Guinea Pig Parkour

Pre-Alpha Engine #2

Jan 14, 2015 Guinea Pig Parkour 0 comments

The second pre-alpha engine is completed! Added to this engine are: Vaulting, Vault Fail, Dynamic camera, Land on object, Destroy object

Joe Wall Run Fail
Guinea Pig Parkour

Joe Wall Run Fail

Jan 10, 2015 Guinea Pig Parkour 0 comments

A new animation has been completed! This is the animation that occurs when Joe the guinea pig fails to execute a wall run in time.

Datswer available on Google PlayStore
Datswer

Datswer available on Google PlayStore

Jan 6, 2015 Datswer 0 comments

Datswer is now available on the Google Play Store!!

The Concrete Jungle Weekly Chronicle - Dec 20th
Concrete Jungle

The Concrete Jungle Weekly Chronicle - Dec 20th

Dec 20, 2014 Concrete Jungle 1 comment

A weekly update showing off the latest news and new buildings for the game.

The Concrete Jungle Weekly Chronicle - Dec 13th
Concrete Jungle

The Concrete Jungle Weekly Chronicle - Dec 13th

Dec 13, 2014 Concrete Jungle 3 comments

The latest buildings for the game. Some neo-classical architectural stylings!

One Busy Week Later
Concrete Jungle

One Busy Week Later

Dec 2, 2014 Concrete Jungle 0 comments

One week on from the Kickstarter, and it's all hands on deck!

App Store
Datswer

App Store

Nov 20, 2014 Datswer 0 comments

Datswer Released on App Store now. Please Download now.

BROKEN CORE, my new game!
BROKEN CORE

BROKEN CORE, my new game!

Nov 19, 2014 BROKEN CORE 0 comments

This game is my little big tribute to the old games i loved: Turrican, Megaman, Ex Ranza, Sub Terrania, Galaga and many others!

DevBlog #4 – The Home Stretch
Concrete Jungle

DevBlog #4 – The Home Stretch

Nov 17, 2014 Concrete Jungle 1 comment

The continued development blog. This week I talk about some changes made to the preview build in recent weeks and show off some new buildings.

DevBlog #3 – From MegaCity to Concrete Jungle
Concrete Jungle

DevBlog #3 – From MegaCity to Concrete Jungle

Nov 3, 2014 Concrete Jungle 0 comments

The journey of development so far, including a look at all the prototypes built between MegaCity and Concrete Jungle.

Joe Wall Run/Climb
Guinea Pig Parkour

Joe Wall Run/Climb

Oct 30, 2014 Guinea Pig Parkour 0 comments

New animation completed! Joe performs a wall run/climb - one of many parkour moves in the upcoming game.

DevBlog #2 – Building the Buildings
Concrete Jungle

DevBlog #2 – Building the Buildings

Oct 29, 2014 Concrete Jungle 1 comment

An in-depth look at the process of creating the isometric buildings in Concrete Jungle!

Dev Blog #1
Concrete Jungle

Dev Blog #1

Oct 27, 2014 Concrete Jungle 2 comments

A brief introduction to my new project, Concrete Jungle.

The First Stages
Guinea Pig Parkour

The First Stages

Oct 14, 2014 Guinea Pig Parkour 2 comments

The beginning stages of game development, featuring hand drawn, high quality 2D animation and basic engine development.

Golden Hour goes Kickstarter!
Golden Hour

Golden Hour goes Kickstarter!

Oct 13, 2014 Golden Hour 0 comments

A hi-res pixel art metroidvania with juicy destruction and a thrilling, timeline-twisting story! Monoplex Studios and ClickteamLLC are proud to present...

Have you tried our NEW demo yet?
Super Untitled Game

Have you tried our NEW demo yet?

Sep 1, 2014 Super Untitled Game 1 comment

Have you tried our NEW demo yet? If not, then shame on you! Check it out and give us a rating and/or comment!

We are looking for a composer!
Super Untitled Game

We are looking for a composer!

Sep 1, 2014 Super Untitled Game 2 comments

We are currently looking for a composer to help us make som really nice music for our trailer for the game! Are you what we are looking for?

Development Blog #9
Space Corp Tycoon

Development Blog #9

Aug 22, 2014 Space Corp Tycoon 0 comments

New Artwork, Demo Version, New Dev Update - Its been a while since the last development blog but i have been hard at work on space corp tycoon and it...

War Area Alpha 1.3.6: Say hello to Time Survival
War Area

War Area Alpha 1.3.6: Say hello to Time Survival

Aug 6, 2014 War Area 0 comments

New update, War Area Alpha 1.3.6 is now on the internet! Time survival is the new gamemode aand shop is also better.

Dynabrick development log
Dynabrick

Dynabrick development log

Jun 15, 2014 Dynabrick 0 comments

Development on Dynabrick has been making some real progress, including fluid Dynamics, storyline developments and more explosions! Click on through to...

Boss animations and new icon!
Subdog underwater adventure

Boss animations and new icon!

May 30, 2014 Subdog underwater adventure 0 comments

Well , i want to show the animations of the 2 boss in the game , and finally i finish the new icon !

War Area Alpha 1.3.2: New look and cool effects
War Area

War Area Alpha 1.3.2: New look and cool effects

May 30, 2014 War Area 0 comments

New look on War Area, when Alpha 1.3.2 is now released! Also, couple of bugs have been fixed.

War Area Alpha 1.3 Multiplayer
War Area

War Area Alpha 1.3 Multiplayer

May 28, 2014 War Area 0 comments

War Area Alpha 1.3 has been released with achievements and multiplayer test.

Building Camelot the Build #5
Camelot: The Build

Building Camelot the Build #5

May 24, 2014 Camelot: The Build 0 comments

Brand new screenshots and news showcasing the new in-game user interface!

Platform
Windows
Company
Clickteam
Contact
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Official Page
Clickteam.com
Licence
Commercial
Release Date
Released Jun 30, 2006
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