Multimedia Fusion is the perfect tool for creating applications, multimedia applications and exciting games. MMF continues the amazingly powerful graphical programming interface started with Klik & Play and continued with The Games Factory. Powerful new objects, exciting new transitions and a graphics library packed with megabytes of royalty free graphics and sounds. We also offer an SDK package so you can make your own extensions using C++ and plug them into MMF.
Never heard of Sonic: The Fated Hour before? Allow me to educate you a bit.
Haven't been paying attention to the profile for Sonic: The Fated Hour? Here's a few reasons you should... plus: an update on the upcoming demo and how...
Things have been quiet, but I've got a surprise for you!
Here's your chance to try out the most popular Sonic game on Moddb!
It's a couple days late, but here's the monthly update.
It's Halloween, and I've got no tricks - only treats.
Hey, give thanks for this meager update, you jerks!
The results of last month's poll, and holy crap I actually did work on the game this time.
For those of you who did not like the changes I mentioned in last month's update, it would be best to look away now, because I've got more this month.
This weeks updates. Shadow is fully done. So is part of a level. Tails and Amy is are worked on. I'm looking for some help with the engine. I need some...
Major Menu Hurdle #1 is finally overcome! Let the rejoicing commence.
Heart breaking news...Restarting engine for the 5th time...NO Tails or Amy.. Last Old engine updates?
Behold, as Sonic TFH finally begins to regain a bit of momentum.
Menus, spring colors, the ability to save and load customized control configs, and more!
After taking a month off, I return with a vengeance!
DarknessKight made some gameplay videos. Here is Playthrough in Cyaneus -chapter: ...
Hi, last week I got a bit sidetracked by writer’s block, freelance work, personal problems, etc, but I’m back on track now. I have a report of the stuff...
Stats are the heart of any RPG game system. Since the player skills are not important, stats are the ones determining the player’s progress and maturation...
Every RPG has dungeons, right? And Me and myself, like the sun and the moon is not gonna be the exception! BUT, I'm thinking about doing something a bit...
Most NES RPG’s didn’t try too hard to hide the tile based nature of their graphics. In some of them, like Dragon Quest, it was quite obvious and it didn’t...
I´ve added lots of new features and stuff ! Not much more work is left on the engine and hopefully I can start with the level editing soon :)
Graduate Games has opened up the development of Best in Show Solitaire to the public. The current alpha build of the game is available to download, test...
This is the video for our alpha test teaser. There
We are very excited to share that we have finally finished our work on this game, We hope to conduct final testing over the next few days...
Finally we are launching the new game version 1.0.25a, check out what has changed.
Vincere Totus Astrum "To Conquer all Stars" hits the iTunes app Store! To Conquer all Stars is what we like to call a "Casual 4x Strategy Game". Blending...
Hey! Excuse the lack of updates. The game is still going strong, sadly RPGs take a lot of time, but we are not far from done!
This is our new game version 1.26a. See what has changed.
Unsecured of your restraints in the Hacklaster mental hospital. Can you decipher what is real, and what is a reality?
Guide Bernard the monk around a collection of varied worlds on a quest to recover the eight crystals that hold the kingdom's music.