Leadwerks is the easiest way to build 3D games. With a rapid development pipeline, support for Lua and C++ programming, and plenty of learning materials, Leadwerks is the perfect way to learn to make games.

  • ADVANCED GRAPHICS: Leadwerks brings AAA graphics to the masses, with hardware tessellation, geometry shaders, and a deferred renderer with up to 32x MSAA. Our renderer redefines realtime with image quality more like a cg render than real-time games of the past. The use of OpenGL 4.0 provides equivalent graphics to DirectX 11, with cross-platform support across operating systems.
  • CSG MAPPING TOOLS MAKE LEVEL DESIGN FUN: Build game levels from scratch right in our editor with constructive solid geometry. Our tools make it easy to sketch out your design and bring your ideas to life. Anyone can build their own game worlds in Leadwerks, without having to be an expert artist.

  • BUILT ON THE INDUSTRY STANDARD: At it's heart, Leadwerks is a C++ library of functions you can call at any time, in any order. Leadwerks uses industry-grade tools like Visual Studio and Xcode, so you'll be coding games like a pro.
  • INTEGRATED LUA SCRIPT EDITOR: We integrated Lua right into Leadwerks because of its proven track records in hundreds of AAA games including Crysis, World of Warcraft, and Garry's Mod. Lua integrates seamlessly with native code for rapid prototyping and instant control. The built-in debugger lets you pause your game, step through code, and inspect every variable in the program in real-time. Lua is perfect for beginners, and the integrated Just-In-Time (JIT) compiler ensures you can publish commercial games that perform blazingly fast.
  • VISUAL FLOWGRAPH: Our unique visual flowgraph enables designers to set up game mechanics, build interactions, and design advanced scripted sequences, without touching a line of code. The flowgraph system integrates seamlessly with Lua script, allowing script programmers to expose their own functions and add new possibilities for gameplay.

  • ROYALTY-FREE LICENSE: Your games you make with Leadwerks are yours. Yours to play, yours to sell, yours to give away, or do whatever you want with. There's no royalties to pay, ever.

Join the community at www.leadwerks.com to learn more.

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Leadwerks Game Engine 4.1 is now available on Steam. This release cranks up the already legendary Leadwerks visuals to new levels of awesome.

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Environment Probes

The new environment probe entities can be used to add global illumination and reflections to any scene.

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Volumetric Lighting

Each light in Leadwerks can now display an adjustable volumetric effect using a ray-marching technique to give your game dramatic visuals.

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Enhanced Post-Processing Effects

Leadwerks 4.1 includes new built-in post-process effects including volumetric light scattering and screen-space ambient occlusion. Older effects like bloom have been updated for improved visuals.

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Leadwerks Game Engine is available for purchase on Steam and can be purchased at a discount during the Steam summer sale, for Windows and Linux.

Leadwerks Introduces Workshop Store

Leadwerks Introduces Workshop Store

News 0 comments

Today we are rolling out the Leadwerks Workshop Store. You can now purchase game-ready models made by other users through Steam.

"Games of Winter" Tournament

"Games of Winter" Tournament

News 0 comments

Winter has descended upon the land, and with it comes the frost. The nights are long and the days are cold and grey. How long it shall last we do not...

Leadwerks Game Engine 4 Preview Released

Leadwerks Game Engine 4 Preview Released

News 0 comments

A preview build of Leadwerks Game Engine 4 is now available on the default branch on Steam, with a new vegetation management system and other features.

Leadwerks Game Engine Reaches 10,000 Paid Users

Leadwerks Game Engine Reaches 10,000 Paid Users

News 2 comments

Leadwerks Software today announced their top-selling game development system on Steam, Leadwerks Game Engine, has gained a user base of over 10,000 paid...

Add game Games
A Demon's Game

A Demon's Game

Adventure

"A Demon's Game" is a very unique title, but keeps true to it's horror roots. Unlike the mass of amateur indie "horror" titles which have appeared recently...

TinyGom

TinyGom

Racing

1/10 remote-control cars solo racing in different environments and levels. 3 modes: Quick race (5 opponents), Time-Trial (ghost included or not), Championship...

Enshrouded World

Enshrouded World

Car Combat

Enshrouded World is an ambitious and unique solo project that combines cinematic storytelling with intense and varied vehicular combat.

SIEGE: Halloween Contest Game

SIEGE: Halloween Contest Game

Real Time Strategy

Fight to be the last team standing. Once a combatant has been slain, it will turn into a zombie and fight anyone who is near him. Can you survive?

Banned

Banned

First Person Shooter

Story in big lines: You are the Omega Project a military project created by the government, the main purpose was to create a super warrior. since the...

Pump-Action Captain

Pump-Action Captain

Roguelike

Pump-Action Captain is a difficult, minimalist, FPS with rogue-like and RPG elements. You have only ONE life, and ONE weapon; Your trusty Boom-stick...

Dead Anyway

Dead Anyway

Realistic Sim

Walking down the main street, feels like months since my last hint of civilization. I'm tired and its getting late. I am not alone here, the hairs on...

Swipe: The Tactical Shooter

Swipe: The Tactical Shooter

Tactical Shooter

Swipe is a tactical shooter where you switch from commander view to soldier view. Take control over any soldier while telling other allies what to do!

Universal

Universal

First Person Shooter

The Story so far: The alliance of world has fallen apart and factions has risen in its place, Orion faction is a Waring faction that wants to conquer...

Crime Closer

Crime Closer

Adventure

Catch the crooks before they get away! Features: Upgrades! -Upgrade your cruiser from a trashy old sedan to a luxury sports car -Why stop at cars? You...

Comments  (0 - 10 of 26)
Guest
Guest

can i build/export game to Windows on Linux ? Or i need to boot to Windows (which i don't have :P)

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JoshKlint Creator
JoshKlint

When you export a Lua game it includes the Linux executable, so that will work automatically. If you are using C++ you need to compile your game on Linux to get the executable.

Reply Good karma+1 vote
demen2010
demen2010

hello can i juste know id it easy to learn or hard ?

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JoshKlint Creator
JoshKlint

We're going for easy. Try the demo on Steam and let me know what you think.

Reply Good karma+2 votes
Point.
Point.

The thing is catch me, map editor similar to hammer!
Great job, and oh yes, real-time shadows in viewport!

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JoshKlint Creator
JoshKlint

It now exports to VMF format, too. I've only tried it with the Left 4 Dead SDK but the texture mapping planes are perfectly retained in Hammer. Also added texture lock mode.

Reply Good karma+2 votes
Crypt

It looks similar but it functions far worse. But the WYSIWYG viewport is quite nice!

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Filizitas
Filizitas

Its not crysis. But its good aswell :3 really cool

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Crypt

Have you spent any time with this engine at all? The graphics aren't the only thing to look at in an engine, and this one is just not fun and awkward to use, I sincerely wish there was a demo before I bought it.

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JoshKlint Creator
JoshKlint

Specifically what are you having trouble with? We've worked very hard to make the development experience smooth and enjoyable. Was there any problems you ran into?

Reply Good karma+2 votes
Crypt

The review I've submitted covers some of the larger points in a bit more detail, but to summarize, everything from navigation, to menus is finicky, hard to work with and slow.

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JoshKlint Creator
JoshKlint

Thanks for the feedback. I've been able to address a number of these issues recently. I didn't notice the viewport speed issue until you pointed it out, but once I did it was obvious. I fixed the bug and also added some mouse smoothing to make the navigation more fluid.

A new section for tutorials has also been created on the site here:
Leadwerks.com

And of course there are over 200 pages of documentation here:
Leadwerks.com

You might not be used to the constructive solid geometry approach to level design, but most people find it a lot simpler than trying to scale models precisely or build maps out of raw polygons.

Reply Good karma+3 votes
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Highest Rated (2 agree) 8/10

Looks interesting

May 23 2011 by Flash112

Lowest Rated (3 agree) 1/10

1- inferior graphics when compared to Leadwerks 2.0... 2- convoluted, misleading and confusing (if not outright deceptive) promotional hype... 3- censorship on the forums of legitimate questions and comments... 4- the head of the company has followed me around the internet trying to get web publishers to delete my critical comments... a long time licensee and proponent for Leadwerks, i can no longer support the company and the direction it is heading... there are other more dependable and less expensive…

Mar 1 2014 by MikeHense

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Latest tweets from @leadwerks

Workshop item by PYSYGNOSYS: 4 Models Farm ( Air Model - Animated ) Steamcommunity.com #gamedev #indiedev #steam

Aug 24 2016

Leadwerks News - Leadwerks Summer Games 2016 Roundup Leadwerks.com #gamedev #indiedev #steam

Aug 24 2016

Screenshot by NeneroG: Scifi Texture Pack Steamcommunity.com #gamedev #indiedev #steam T.co

Aug 23 2016

Screenshot by Firebal69: ADG- WIP 9 Steamcommunity.com #gamedev #indiedev #steam T.co

Aug 23 2016

Screenshot by Firebal69: ADG- WIP 8 Steamcommunity.com #gamedev #indiedev #steam

Aug 23 2016

Workshop item by NeneroG: Scifi Texture Pack Steamcommunity.com #gamedev #indiedev #steam

Aug 23 2016

reepblue's Blog - Reflections on Crawler's Den. Leadwerks.com #gamedev #indiedev #steam

Aug 23 2016

Free game by CangoJoe: "SpookeMon Go!" Steamcommunity.com #gamedev #indiedev #steam

Aug 22 2016

Screenshot by NeneroG: SRC Steamcommunity.com #gamedev #indiedev #steam T.co

Aug 22 2016

Free game by The Hankinator: "The Hankinators House of Darkness" Steamcommunity.com #gamedev #indiedev #steam

Aug 21 2016

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