Leadwerks is the easiest way to build 3D games. With a rapid development pipeline, support for Lua and C++ programming, and plenty of learning materials, Leadwerks is the perfect way to learn to make games.

  • ADVANCED GRAPHICS: Leadwerks brings AAA graphics to the masses, with hardware tessellation, geometry shaders, and a deferred renderer with up to 32x MSAA. Our renderer redefines realtime with image quality more like a cg render than real-time games of the past. The use of OpenGL 4.0 provides equivalent graphics to DirectX 11, with cross-platform support across operating systems.
  • CSG MAPPING TOOLS MAKE LEVEL DESIGN FUN: Build game levels from scratch right in our editor with constructive solid geometry. Our tools make it easy to sketch out your design and bring your ideas to life. Anyone can build their own game worlds in Leadwerks, without having to be an expert artist.

  • BUILT ON THE INDUSTRY STANDARD: At it's heart, Leadwerks is a C++ library of functions you can call at any time, in any order. Leadwerks uses industry-grade tools like Visual Studio and Xcode, so you'll be coding games like a pro.
  • INTEGRATED LUA SCRIPT EDITOR: We integrated Lua right into Leadwerks because of its proven track records in hundreds of AAA games including Crysis, World of Warcraft, and Garry's Mod. Lua integrates seamlessly with native code for rapid prototyping and instant control. The built-in debugger lets you pause your game, step through code, and inspect every variable in the program in real-time. Lua is perfect for beginners, and the integrated Just-In-Time (JIT) compiler ensures you can publish commercial games that perform blazingly fast.
  • VISUAL FLOWGRAPH: Our unique visual flowgraph enables designers to set up game mechanics, build interactions, and design advanced scripted sequences, without touching a line of code. The flowgraph system integrates seamlessly with Lua script, allowing script programmers to expose their own functions and add new possibilities for gameplay.

  • ROYALTY-FREE LICENSE: Your games you make with Leadwerks are yours. Yours to play, yours to sell, yours to give away, or do whatever you want with. There's no royalties to pay, ever.

Join the community at www.leadwerks.com to learn more.

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Leadwerks Workshop provides a repository of free game items for game developers to use in their projects. Workshop content has been heavily used in several game tournaments to make many different games of different genres.

Today we are rolling out the Leadwerks Workshop Store. This allows us to add new and better quality content for you to use in your games. All assets are curated and verified to work correctly with Leadwerks Game Engine. This includes material setup, sizing, and correct grid alignment of modular pieces.

You can purchase items from the Workshop interface in the Leadwerks Editor. When you find a paid item you would like to purchase, click on the "Buy" button.

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You will then be taken the purchase page for that item.

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You can checkout of the store page by adding funds to your Steam Wallet. The item will then be available to install in the editor, just like a free Workshop item. You can also purchase items from their page on our website. Your purchase will always be associated with your Steam account, so you never have to worry about backing up files or losing them.

If you have any feedback on the purchasing process, content, or requests for future items, don't hesitate to let us know how we can improve. If the community finds this useful we will keep growing the library of available content ready to use with Leadwerks.

"Games of Winter" Tournament

"Games of Winter" Tournament

News 0 comments

Winter has descended upon the land, and with it comes the frost. The nights are long and the days are cold and grey. How long it shall last we do not...

Leadwerks Game Engine 4 Preview Released

Leadwerks Game Engine 4 Preview Released

News 0 comments

A preview build of Leadwerks Game Engine 4 is now available on the default branch on Steam, with a new vegetation management system and other features.

Leadwerks Game Engine Reaches 10,000 Paid Users

Leadwerks Game Engine Reaches 10,000 Paid Users

News 2 comments

Leadwerks Software today announced their top-selling game development system on Steam, Leadwerks Game Engine, has gained a user base of over 10,000 paid...

SIEGE is on IndieDB!

SIEGE is on IndieDB!

SIEGE: Halloween Contest Game 0 comments

Not only did this game get posted on Leadwerks website, it's now also available on IndieDB...

Add game Games
A Demon's Game

A Demon's Game

Adventure

"A Demon's Game" is a very unique title, but keeps true to it's horror roots. Unlike the mass of amateur indie "horror" titles which have appeared recently...

Enshrouded World

Enshrouded World

Car Combat

Enshrouded World is an ambitious and unique solo project that combines cinematic storytelling with intense and varied vehicular combat.

SIEGE: Halloween Contest Game

SIEGE: Halloween Contest Game

Real Time Strategy

Fight to be the last team standing. Once a combatant has been slain, it will turn into a zombie and fight anyone who is near him. Can you survive?

Banned

Banned

First Person Shooter

Story in big lines: You are the Omega Project a military project created by the government, the main purpose was to create a super warrior. since the...

Pump-Action Captain

Pump-Action Captain

Roguelike

Pump-Action Captain is a difficult, minimalist, FPS with rogue-like and RPG elements. You have only ONE life, and ONE weapon; Your trusty Boom-stick...

Dead Anyway

Dead Anyway

Realistic Sim

Walking down the main street, feels like months since my last hint of civilization. I'm tired and its getting late. I am not alone here, the hairs on...

Swipe: The Tactical Shooter

Swipe: The Tactical Shooter

Tactical Shooter

Swipe is a tactical shooter where you switch from commander view to soldier view. Take control over any soldier while telling other allies what to do!

Universal

Universal

First Person Shooter

The Story so far: The alliance of world has fallen apart and factions has risen in its place, Orion faction is a Waring faction that wants to conquer...

Crime Closer

Crime Closer

Adventure

Catch the crooks before they get away! Features: Upgrades! -Upgrade your cruiser from a trashy old sedan to a luxury sports car -Why stop at cars? You...

Space Runner Arcade

Space Runner Arcade

Arcade

Space Runner is a fast paced arcade game. The game has a Sci-Fi touch to it while still being feeling realistic. The game consists of very little controls...

Post comment Comments  (0 - 10 of 26)
Guest
Guest

can i build/export game to Windows on Linux ? Or i need to boot to Windows (which i don't have :P)

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JoshKlint Creator
JoshKlint

When you export a Lua game it includes the Linux executable, so that will work automatically. If you are using C++ you need to compile your game on Linux to get the executable.

Reply Good karma+1 vote
demen2010
demen2010

hello can i juste know id it easy to learn or hard ?

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JoshKlint Creator
JoshKlint

We're going for easy. Try the demo on Steam and let me know what you think.

Reply Good karma+2 votes
Point.
Point.

The thing is catch me, map editor similar to hammer!
Great job, and oh yes, real-time shadows in viewport!

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JoshKlint Creator
JoshKlint

It now exports to VMF format, too. I've only tried it with the Left 4 Dead SDK but the texture mapping planes are perfectly retained in Hammer. Also added texture lock mode.

Reply Good karma+2 votes
Crypt

It looks similar but it functions far worse. But the WYSIWYG viewport is quite nice!

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Filizitas
Filizitas

Its not crysis. But its good aswell :3 really cool

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Crypt

Have you spent any time with this engine at all? The graphics aren't the only thing to look at in an engine, and this one is just not fun and awkward to use, I sincerely wish there was a demo before I bought it.

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JoshKlint Creator
JoshKlint

Specifically what are you having trouble with? We've worked very hard to make the development experience smooth and enjoyable. Was there any problems you ran into?

Reply Good karma+2 votes
Crypt

The review I've submitted covers some of the larger points in a bit more detail, but to summarize, everything from navigation, to menus is finicky, hard to work with and slow.

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JoshKlint Creator
JoshKlint

Thanks for the feedback. I've been able to address a number of these issues recently. I didn't notice the viewport speed issue until you pointed it out, but once I did it was obvious. I fixed the bug and also added some mouse smoothing to make the navigation more fluid.

A new section for tutorials has also been created on the site here:
Leadwerks.com

And of course there are over 200 pages of documentation here:
Leadwerks.com

You might not be used to the constructive solid geometry approach to level design, but most people find it a lot simpler than trying to scale models precisely or build maps out of raw polygons.

Reply Good karma+3 votes
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Highest Rated (2 agree) 8/10

Looks interesting

May 23 2011 by Flash112

Lowest Rated (3 agree) 1/10

1- inferior graphics when compared to Leadwerks 2.0... 2- convoluted, misleading and confusing (if not outright deceptive) promotional hype... 3- censorship on the forums of legitimate questions and comments... 4- the head of the company has followed me around the internet trying to get web publishers to delete my critical comments... a long time licensee and proponent for Leadwerks, i can no longer support the company and the direction it is heading... there are other more dependable and less expensive…

Mar 1 2014 by MikeHense

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Josh's Blog - Building Turret AI: Part 2 #038;utm_medium=twitter">Leadwerks.com #gamedev #indiedev #steam

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Leadwerks News - Workshop Store Sale #038;utm_medium=twitter">Leadwerks.com #gamedev #indiedev #steam

Apr 25 2016

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