Leadwerks is the easiest way to make games that look amazing.  With a rapid development pipeline, support for C++ and Lua programming, and plenty of learning materials, Leadwerks is the perfect platform for your next project.

  • ADVANCED GRAPHICS: Leadwerks brings AAA graphics to the masses, with hardware tessellation, geometry shaders, and a deferred renderer with up to 32x MSAA.  Our renderer redefines realtime with image quality more like a cg render than real-time games of the past.  The use of OpenGL 4.0 provides equivalent graphics to DirectX 11, with cross-platform support across operating systems.
  • CSG MAPPING TOOLS MAKE LEVEL DESIGN FUN: Build game levels from scratch right in our editor with constructive solid geometry.  Our tools make it easy to sketch out your design and bring your ideas to life.  Anyone can build their own game worlds in Leadwerks, without having to be an expert artist.
  • BUILT ON THE INDUSTRY STANDARD: At it's heart, Leadwerks is a C++ library of functions you can call at any time, in any order.  Leadwerks uses industry-grade tools like Visual Studio and Xcode, so you'll be coding games like a pro.
  • INTEGRATED LUA SCRIPT EDITOR: We integrated Lua right into Leadwerks because of its proven track records in hundreds of AAA games including Crysis, World of Warcraft, and Garry's Mod. Lua integrates seamlessly with native code for rapid prototyping and instant control.  The built-in debugger lets you pause your game, step through code, and inspect every variable in the program in real-time.  Lua is perfect for beginners, and the integrated Just-In-Time (JIT) compiler ensures you can publish commercial games that perform blazingly fast.
  • VISUAL FLOWGRAPH: Our unique visual flowgraph enables designers to set up game mechanics, build interactions, and design advanced scripted sequences, without touching a line of code.  The flowgraph system integrates seamlessly with Lua script, allowing script programmers to expose their own functions and add new possibilities for gameplay.
  • ROYALTY-FREE LICENSE: Your games you make with Leadwerks are yours.  Yours to play, yours to sell, yours to give away, or do whatever you want with.  There's no royalties to pay, ever.

Join the community at www.leadwerks.com to learn more.


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Blog RSS Feed Report abuse Latest News: Leadwerks adds official exporter for Blender

About Leadwerks with 0 comments by JoshKlint on Jul 19th, 2014

Leadwerks Software has released an official Blender exporter for the Leadwerks model format. This allows Blender artists to export their models to Leadwerks with automatic materials generation and full animation, without going through the FBX format. The Blender exporter comes as the fulfillment of a stretch goal reached during the Leadwerks for Linux Kickstarter campaign, which achieved over 200% its goal of $20,000.
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The Leadwerks exporter for Blender can be downloaded on the Leadwerks forum. A free forum account is required.

About Leadwerks Software
Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3, their first multi-platform product, in April 2013 at the GDC expo. Last summer, the company conducted a successful Kickstarter campaign to bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam.

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Post comment Comments  (0 - 10 of 23)
Point. Jun 1 2014, 5:27pm says:

The thing is catch me, map editor similar to hammer!
Great job, and oh yes, real-time shadows in viewport!

+1 vote     reply to comment
JoshKlint Jun 9 2014, 6:14pm replied:

It now exports to VMF format, too. I've only tried it with the Left 4 Dead SDK but the texture mapping planes are perfectly retained in Hammer. Also added texture lock mode.

+1 vote     reply to comment
Crypt Jun 9 2014, 5:43am replied:

It looks similar but it functions far worse. But the WYSIWYG viewport is quite nice!

+1 vote     reply to comment
Vakranis May 20 2014, 12:48pm says:

Its not crysis. But its good aswell :3 really cool

+1 vote     reply to comment
Crypt May 20 2014, 1:24pm replied:

Have you spent any time with this engine at all? The graphics aren't the only thing to look at in an engine, and this one is just not fun and awkward to use, I sincerely wish there was a demo before I bought it.

+1 vote     reply to comment
JoshKlint May 20 2014, 1:46pm replied:

Specifically what are you having trouble with? We've worked very hard to make the development experience smooth and enjoyable. Was there any problems you ran into?

+1 vote     reply to comment
Crypt May 20 2014, 2:59pm replied:

The review I've submitted covers some of the larger points in a bit more detail, but to summarize, everything from navigation, to menus is finicky, hard to work with and slow.

+1 vote     reply to comment
JoshKlint Jun 9 2014, 6:12pm replied:

Thanks for the feedback. I've been able to address a number of these issues recently. I didn't notice the viewport speed issue until you pointed it out, but once I did it was obvious. I fixed the bug and also added some mouse smoothing to make the navigation more fluid.

A new section for tutorials has also been created on the site here:

And of course there are over 200 pages of documentation here:

You might not be used to the constructive solid geometry approach to level design, but most people find it a lot simpler than trying to scale models precisely or build maps out of raw polygons.

+1 vote     reply to comment
JonesAT Feb 7 2014, 12:18pm says:

Someone needs to push this one to the top!

0 votes     reply to comment
JonesAT Feb 3 2014, 10:28am says:

this really looks like an amazingly good engine.. would definitely buy it if i knew C++ and LUA

+1 vote     reply to comment
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Release Date
Released Jan 6, 2014
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31 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 8/10

Looks interesting

May 23 2011, 9:52am by Flash112

Lowest Rated (2 agree) 1/10

1- inferior graphics when compared to Leadwerks 2.0... 2- convoluted, misleading and confusing (if not outright deceptive) promotional hype... 3- censorship on the forums of legitimate questions and comments... 4- the head of the company has followed me around the internet trying to get web publishers to delete my critical comments... a long time licensee and proponent for Leadwerks, i can no longer support the company and the direction it is heading... there are other more dependable and less expensive…

Mar 1 2014, 10:11am by MikeHense


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New screenshot by Josh: CryoDeck T.co #gamedev #Leadwerks T.co

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"Remaining Days" is now on Greenlight. Humor, actions, and braaaiiins: T.co #gamedev T.co

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Jul 21 2014, 11:27pm

Another Greenlight concept from a Leadwerks user. This is very much a "concept" but it's a pretty cool idea:... T.co

Jul 21 2014, 3:59pm

A new build of Leadwerks is up on the beta branch on Steam with all recent fixes. #gamedev

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You can now play "Lenga" in the Leadwerks Workshop on Steam: T.co #gamedev T.co

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