Hi, I'm the founder of Leadwerks Software.

  • View media
  • View media
  • View media
RSS My Blogs

Compiling Leadwerks for Linux using the Code::Blocks IDE wasn't very hard. I particularly like the way Code::Blocks handles files in projects. Instead of creating your own "fake" file system in the project explorer, you just add the folder or files you want, and they are organized in a hierarchy that matches the file system.

I found the X windowing system to be extremely easy to work with. I've implemented windowed OpenGL contexts on Windows, OSX, iOS, and Android, and Linux was by far the most straightforward and simple.

One problem I ran into was that some Leadwerks classes conflict with Linux classes. Our Windows, Font, and Time classes match other classes in the Linux headers. I got around this by prefixing the classes with the "Leadwerks::" namespace, but some better solution should be found.

Upon my first attempt to run Leadwerks, all I got was a blue screen. I fell back from OpenGL 4 to OpenGL 2 and started playing with the OpenGL matrix commands (a relic of the fixed-function pipeline I never even use anymore). When I called glOrtho() with the context width and height, I produced an OpenGL INVALID_VALUE error. From there it wasn't hard to figure out the cause...

int Window::GetClientWidth) { return 0;/*don't forget to add this later*/ }
Once I implemented the missing function, everything worked fine. So I am pleased to unveil the very first screenshot in the history of the universe of Leadwerks running in Linux using OpenGL 4:

Attached Image
Behold, the green square of triumph!

Though this is a simple example, we have a full 3D engine with deferred lighting and a really unique terrain system, so I don't think it will be long now before we can start showing off some great Linux graphics. Linux has the fastest possible performance for 3D rendering, so it will be interesting to see what we can do with it.

Procedural Terrain

Procedural Terrain

JoshKlint Blog
Start a group Groups
Linux Gamers

Linux Gamers

2,967 members Fans & Clans

The group for gamers dedicated to Linux. No matter if game developers or game players all are welcome interested in Linux as a gaming platform.

Leadwerks Software

Leadwerks Software

1 member Developer & Publisher

Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3, their first multiplatform...

Leadwerks Developers (BETA)

Leadwerks Developers (BETA)

8 members Web & Community

This new community group is for developers making games with the Leadwerks engine. Hang tight as we create the group.

Comments
abdullahsaleh16
abdullahsaleh16

Hello friend ! Great engine ! Excellent job indeed :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Level
Avatar
Avatar
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Follow
Statistics
Rank
6,513 of 640,984
Visitors
7,438 (1 today)
Time Online
15 hours
Activity Points
481
Watchers
5 members
Comments
42
Site visits
1,028
Contact
Contact
Send Message
Homepage
Leadwerks.com
Twitter

Latest tweets from @leadwerks

Making Leadwerks.com More Scalable Leadwerks.com #gamedev #indiedev

Oct 14 2017

mBot simulator Leadwerks.com #gamedev #indiedev T.co

Oct 4 2017

Border Recon - Weapons Updated (01/10/2017) Leadwerks.com

Oct 4 2017

Youtube.com T.co

Oct 4 2017

Valve removes 173 games from Steam: Polygon.com #gamedev #indiedev T.co

Sep 30 2017

#gamedev #indiedev #vr T.co

Sep 30 2017

Leadwerks Halloween Game Tournament 2017 Leadwerks.com #gamedev #indiedev

Sep 30 2017

Workshop item by Last_Light ツ: Bus stop USSR Steamcommunity.com #gamedev #indiedev T.co

Sep 29 2017

Workshop item by PSYGNOSYS: Temple Abandoned Steamcommunity.com #gamedev #indiedev T.co

Sep 29 2017

Youtube.com T.co

Sep 29 2017