Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3, their first multiplatform product, in April at the GDC 2013 expo. Last summer, the company conducted a successful Kickstarter campaign to being Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam.

At the core of our philosophy is the belief that capable game development tools can still be intuitive and fun to use. Those values have driven us to innovate design that is both remarkable and sensible. We're proud to provide the software products we offer, and hope you love using them as much as we do.

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Leadwerks Game Engine

Leadwerks Game Engine

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Leadwerks Game Engine is the easiest way to build 3D games. With a rapid development pipeline, support for Lua and C++ programming, and plenty of learning...

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Mycekralid
Mycekralid

Awesome, what a great engine :)

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Latest tweets from @leadwerks

Anybody know how to get OpenGL 4 on Intel / Linux?: 01.org #gamedev #indiedev 01.org

Jul 14 2017

Intel graphics update tool doesn't do anything on a new install of Ubuntu 17.04. Still stuck at OpenGL 3. Pretty sad. #gamedev #indiedev #vr

Jul 13 2017

The Leadwerks forum has passed 100,000 posts! Leadwerks.com #gamedev #indiedev #vr T.co

Jul 11 2017

Game Tournaments, Schwag, and American Apparel Leadwerks.com #gamedev #indiedev

Jul 11 2017

Not as good as the Vive but still a pretty good deal: Ocul.us Works with Leadwerks Game Engine.… Ocul.us

Jul 11 2017

New schwag! #gamedev #indiedev #vr T.co

Jul 10 2017

Screenshot by shadmar: realtime raytraced ocean Leadwerks.com #gamedev #indiedev T.co

Jul 8 2017

Most inspiring game soundtrack of all time. #gamedev #indiedev Youtube.com T.co

Jul 8 2017

Video by shadmar: Raytrace summer project Youtube.com #gamedev #indiedev T.co

Jul 8 2017

Multi-Chip-Module GPUs for Continued Performance Scalability: Bit.ly #gamedev #indiedev #vr

Jul 7 2017

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