Ice2D™ Game Engine is Royalty free for use with any type of freeware, shareware or commercial game with focus on independent games and tools developers. Ice2D™ is designed to be used for rapid development of multimedia and games in 2D or ISO metric view with some simple 3D Cut scenes available. Features include Fast sprite engine, isometric maps and objects, tweening, particle effects, bitmap fonts, game scene manger, flexible rendering with directX9. Many Source codes examples provided in Vb.net C# for vs.2010 and vb classic / vb6 or other COM enabled languages
A few years back I tampered with using webcams for games in DirectX9. The idea was of course to make a game ala Eye toy games for PlayStation. However grabbing the images and loading them into a direct texture proved to be very slow so i had to give up
Then I was asked about VMR9 and it looked promising in the examples i tried. I started implementing it for Ice2D Game Engine, but couldnt make it work. First, I allocated a device for the VMR9, but quickly found out that it's not possible to move textures directly between 2 directx devices. Then i tried using the Ice2D's device for VMR9 but somehow VMR9 messed up the device so Ice2D would stop rendering. Again, I was back with nothing!
6 month later i started to think that perhaps I needed to make a IDL for directshow so i could build the render graph and use ISampleGrabber. I knew from my test with webcam that the grabber was very fast and after constructing the IDL typelibrary it became must easier to work with.
Final outcome is a fully working video and webcam rendering to a real directX9 texture with good performance and the IceVideo interface also allow you direct access to a BMP32 buffer before it's moved to the directX9 texture. This buffer access makes it possible to program simple color filters and even some webcam motion detection in real time - A real success after a long struggle.
IceVideo will be released in Ice2D Game Engine v2 - Happy New Year!
Ice2D Game Engine was build into an Arcade machine with live camera and from a XBOX Kinetics camera and taking live image of players as background inside...
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