Ice2D™ Game Engine is Royalty free for use with any type of freeware, shareware or commercial game with focus on independent games and tools developers. Ice2D™ is designed to be used for rapid development of multimedia and games in 2D or ISO metric view with some simple 3D Cut scenes available. Features include Fast sprite engine, isometric maps and objects, tweening, particle effects, bitmap fonts, game scene manger, flexible rendering with directX9. Many Source codes examples provided in Vb.net C# for vs.2010 and vb classic / vb6 or other COM enabled languages
Magic Speel Book a mini game in the making. Primarily to test new features of the upcomming version 1.90 of Ice2D. IceFX particle effects improved, IceFont improved with better management of Bitmap Text Objects and Tween engine controlling Text objects
Posted by ice2d on Apr 13th, 2012
I am doing a small game to test the newest features of IceFx with the new Ice2D.pak (new standard resource file with extra stuff)
Also testing the IceFont for Bunneh to correct the issues reported and improve the interface to make it easier to manage text objects.
In the screenshot below you see the Magic Spell Book where there are magic sparks flying out of the book and the Text are flying in from the top.
The text flying is made by using the Tween of an invisible 1 pixel sprite so i can use the standard Sprite Tween in a single line of code
'__ Init the text sprites and tween from outside the screen toto Y = 200 in 3 secs
.IceSprite.SetXY SPTitle, 200, -200
.IceTween.NewSpriteTween(SPTitle, PosY_TW, 3000, QuartOut_TF).Goal1(200).DelayAdd(1000).Play