Mechwarrior 4: Mercenaries
Combat SimMechwarrior 4: Mercenaries is a battlemech piloting simulation and part of the Mechwarrior and Battletech universe unleashed by FASA Studios. In April...
A game engine developed by Andrew Glaister at FASA Studio until it was bought out by Microsoft in 1999.
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Mechwarrior 4: Mercenaries is a battlemech piloting simulation and part of the Mechwarrior and Battletech universe unleashed by FASA Studios. In April...
In 2006 Microsoft released a modified version of the source code along with most game assets (i.e. everything needed to compile the game without networking...
The year is 3063. The Clan invasion has ended. You return to your homeworld a hero, only to face chaos. Your family has been murdered, your throne seized...
This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...
The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late...
A game engine developed by Andrew Glaister at FASA Studio until it was bought out by Microsoft in 1999.
Originally developed for Europa Universalis III, it has been used in every game developed by Paradox Development Studio since. The engine provides a 3D...
Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...
Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds...
this was supposed to be here a long time ago thanks for adding it as I requested