"Esenthel" is a mix of words: Essential and Essence.
Esenthel Engine is a Next-Gen computer Game Engine.
Supported Platforms: Windows, Mac, Linux, Android, iOS and Web.
In development: Since Year 2000.
Used by: Hundreds of Developers Worldwide.
Hi everyone, sorry for lack of update as I got stress and illness for a while.
I just finish Tutorial, Class System, and Guild's Item Store. A few update like, Character Store Preview, and Continuable Game Session too.
The tutorial stage is a small map has only 3 rooms (Standard, Artifact, and Vital Crystal), that should show overall mission and gameplay.
In Tutorial Mode also gives you a buff that gives extra HP and HP Regeneration as well as prevent you from dying, which should allow you to take time experimenting things or try out new stuff. Also, it will show move path to the objective, which should make it easy to understand how to do.
Each playthrough also give you experience, which allows current character to level up, unlike in-game level, this level is permanently tied to character. Each level will give you Class Point, which can be spent in Class System to improve character's performance.
Each class represent an element affinity, which gives different base stats. You can focus on one class or multiple class, there's no restricted on this one.
Class are planned to give some bonus too, but I'm out of idea in the moment.
Guild's Item Store
Guild Store now allow you to use Guild Point to buy item, repair, and enchantment.
In Purchase Item section, it is like Trader, which will be reroll in few hour, it also featured a premium item, which mostly is a higher tier item.
In Repair section, it allow using Guild Point to repair equipment or recharge consumable item. Unlike in-game repair kit, this will make it to 100%.
In Enchantment Section, allows enchanting item, removing or reroll specified enchantment.
Prices are subject to change, of course.
Although I can considered all planned system finish, however there's still a lot of thing to be add or improve in the future.
Right now, I think all content (item, ability, perk, etc), need a few push in quantity.
A preset system.
A few QoL update and some missing multiplayer features.
Perhaps, a game description update first.
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