Duality is a plugin based 2D game development framework using C# and OpenTK. One of its main features is the WYSIWYG editor, which lets you playtest and edit your game seamlessly within the integrated sandbox.

Engine Features

  • Plugin Architecture
    Easily introduce game logic via plugin
  • Component Based Design
    Allows your own code to blend in seamlessly
  • Base Infrastructure
    Rendering, Audio, Physics, User Input, ...
  • Content Management
    Takes care of all your game resources

Editor Features

  • Live Editing
    Preview and Test directly in the editor
  • Hot-Reload Resources
    Modified Assets are automatically reloaded
  • Hot-Reload Plugins
    Write code and test it directly without restart
  • Modular Design
    Tailor the editor exactly to fit your game

To learn more about the engine, please visit the project page.

Besides the github project overview and documentation, there is also a developer blog. If you want to contribute to the project, be it by active development, documentation or testing, you should pay a visit to the community forums. The same applies to any questions or suggestions - feedback is always welcome! However, bugs and feature requests that do not require further discussion should be filed in the issue tracking system, directly on github.

Latest binary release: Dualitybin.adamslair.net

Fork / Contribution Guide: How to Contribute
Donate: via Paypal or on itch.io

Getting Started


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Platforms
Windows
Company
Adam's Lair
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Licence
MIT
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Twitter

Latest tweets from @adams_lair

Switched from IRC to Discord for our community chat. Do recommend. Join us here if you want: Chat.adamslair.net #Duality2D #gamedev

Sep 25 2016

#Duality2D jam is over. Congrats to MFEProject for rank 1 with Acid Farming Simulator! Full results: Itch.io #gamedev

Sep 18 2016

Are there any bigger @github repos using the new Projects feature yet? Could use some inspiration on how to get the best out of it :)

Sep 17 2016

Re-installed my laptop, and now both integrated and NVidia GPU have some bad new quirks with #OpenGL rendering. Whyyyyyy. #gamedev

Sep 17 2016

Finally. This should be awesome for interop and high-perf code. T.co

Sep 14 2016

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