Duality is a plugin based 2D game development framework using C# and OpenTK. One of its main features is the WYSIWYG editor, which lets you playtest and edit your game seamlessly within the integrated sandbox.

Engine Features

  • Plugin Architecture
    Easily introduce game logic via plugin
  • Component Based Design
    Allows your own code to blend in seamlessly
  • Base Infrastructure
    Rendering, Audio, Physics, User Input, ...
  • Content Management
    Takes care of all your game resources

Editor Features

  • Live Editing
    Preview and Test directly in the editor
  • Hot-Reload Resources
    Modified Assets are automatically reloaded
  • Hot-Reload Plugins
    Write code and test it directly without restart
  • Modular Design
    Tailor the editor exactly to fit your game

To learn more about the engine, please visit the project page.

Besides the github project overview and documentation, there is also a developer blog. If you want to contribute to the project, be it by active development, documentation or testing, you should pay a visit to the community forums. The same applies to any questions or suggestions - feedback is always welcome! However, bugs and feature requests that do not require further discussion should be filed in the issue tracking system, directly on github.

Latest binary release: Dualitybin.adamslair.net

Fork / Contribution Guide: How to Contribute
Donate: via Paypal or on itch.io

Getting Started


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Platforms
Windows
Company
Adam's Lair
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Licence
MIT
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9.8

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Twitter

Latest tweets from @adams_lair

Game from yesterday's #BerlinMiniJam with @RiderMatt and Mikko, source and download on GitHub:… T.co

Nov 27 2016

RT @matthewwarren: This is a nice outline of the new, high-perf, low-allocation (= less GC) API's making their way into the CoreCLR… T.co

Nov 21 2016

RT @Fontblog: Smart video on the importance of checking before sharing. T.co

Nov 21 2016

Breaking Changes

Nov 20 2016

Still learning how to #neuralnet. How are you supposed to debug this? Is there a way around so much trial and error + experience/intuition?

Nov 16 2016

TIL that C# now allows you to provide the collection initializer "Add" API via extension method: Adamslair.net

Nov 14 2016

Just published 31 NuGet packages at once. Let's hope it doesn't break everything.

Nov 13 2016

When implementing Word2Vec and the result vecs are okay for one dataset, but not another one, which train params to tweak? #NeuralNetworks

Nov 11 2016

Small thing I enjoy in release tests: Switching between samples as if they were just scenes of the same big game. Gfycat.com

Nov 2 2016

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