Duality is a plugin based 2D game development framework using C# and OpenTK. One of its main features is the WYSIWYG editor, which lets you playtest and edit your game seamlessly within the integrated sandbox.

Engine Features

  • Plugin Architecture
    Easily introduce game logic via plugin
  • Component Based Design
    Allows your own code to blend in seamlessly
  • Base Infrastructure
    Rendering, Audio, Physics, User Input, ...
  • Content Management
    Takes care of all your game resources

Editor Features

  • Live Editing
    Preview and Test directly in the editor
  • Hot-Reload Resources
    Modified Assets are automatically reloaded
  • Hot-Reload Plugins
    Write code and test it directly without restart
  • Modular Design
    Tailor the editor exactly to fit your game

To learn more about the engine, please visit the project page.

Besides the github project overview and documentation, there is also a developer blog. If you want to contribute to the project, be it by active development, documentation or testing, you should pay a visit to the community forums. The same applies to any questions or suggestions - feedback is always welcome! However, bugs and feature requests that do not require further discussion should be filed in the issue tracking system, directly on github.

Latest binary release: Dualitybin.adamslair.net

Fork / Contribution Guide: How to Contribute
Donate: via Paypal or on itch.io

Getting Started


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Embed Buttons

To promote Duality and grow its popularity (top engines), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

Duality
Duality
Duality
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add game Games

No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
RenderWare

RenderWare

Commercial

RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...

GoldSource

GoldSource

Commercial

This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...

Unity

Unity

Commercial

Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...

Zero Engine

Zero Engine

Proprietary

A proprietary game engine developed by Pandemic Studios, first used Battlezone II: Combat Commander and later used in several Star Wars games including...

Frostbite 3

Frostbite 3

Proprietary

In development since 2011, Frostbite 3 is an improvement of Frostbite 2 and will debut with Battlefield 4 in 2013. It only supports DirectX 11 on PCs...

SAGE (Strategy Action Game Engine)

SAGE (Strategy Action Game Engine)

Proprietary

The SAGE engine is a game engine used by Westwood Studios and Electronic Arts for real-time strategy games.

Follow Report Profile
Platforms
Windows
Company
Adam's Lair
Contact
Send Message
Licence
MIT
Release date
Engine watch
Follow
Share
Community Rating

Average

9.8

6 votes submitted.

You Say

-

Ratings closed.

Twitter

Latest tweets from @adams_lair

RT @cliffski: Some indie games sell...some don't. be careful. Positech.co.uk

Feb 15 2017

RT @alexjc: Stable and Controllable Neural Texture Synthesis and Style Transfer Using Histogram Losses Arxiv.orgT.co

Feb 12 2017

Normalizing a zero-length vector in a #gamedev framework. Which would you prefer?

Feb 12 2017

Game Jam preparation: Gathering obscure passwords that aren't saved on that machine yet.

Feb 11 2017

Game Jam preparation: Making sure there is nothing left for Windows to update.

Feb 11 2017

Debugging why my enemies keep running into walls using VisualLog: Gfycat.com #Duality2D

Feb 4 2017

Tags
Statistics
Rank
175 of 862
Last Update
Watchers
10 members
Reviews
5