Duality is a plugin based 2D game development framework using C# and OpenTK. One of its main features is the WYSIWYG editor, which lets you playtest and edit your game seamlessly within the integrated sandbox.

Engine Features

  • Plugin Architecture
    Easily introduce game logic via plugin
  • Component Based Design
    Allows your own code to blend in seamlessly
  • Base Infrastructure
    Rendering, Audio, Physics, User Input, ...
  • Content Management
    Takes care of all your game resources

Editor Features

  • Live Editing
    Preview and Test directly in the editor
  • Hot-Reload Resources
    Modified Assets are automatically reloaded
  • Hot-Reload Plugins
    Write code and test it directly without restart
  • Modular Design
    Tailor the editor exactly to fit your game

To learn more about the engine, please visit the project page.

Besides the github project overview and documentation, there is also a developer blog. If you want to contribute to the project, be it by active development, documentation or testing, you should pay a visit to the community forums. The same applies to any questions or suggestions - feedback is always welcome! However, bugs and feature requests that do not require further discussion should be filed in the issue tracking system, directly on github.

Latest binary release: Dualitybin.adamslair.net

Fork / Contribution Guide: How to Contribute
Donate: via Paypal or on itch.io

Getting Started


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Platforms
Windows
Company
Adam's Lair
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Licence
MIT
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Latest tweets from @adams_lair

RT @EricHolthaus: Uhhh... about bitcoin... it's actually ruining the planet. The bitcoin computer network currently uses as much ele… T.co

Dec 6 2017

At yesterday's #BerlinMiniJam, ignoring all the themes and making a space shooter instead: Gfycat.com #gamedev #Duality2D

Dec 3 2017

Khronos, a two player local multiplayer #Duality2D game with a time-rewinding twist: Realitystop.itch.io #GitHubGameOff #gamedev

Dec 1 2017

RT @alexjc: Today's poll inspired by this post-apocalyptic conference trailer. Youtube.com

Nov 27 2017

On an assembly file level, is there a difference between a #csharp library that was compiled as a PCL vs. the same… T.co

Nov 25 2017

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