Specifications

Main features

        Works on

all WebGL platforms

        via a specific

modern shader architecture

      and native touch support: IE11/MS Edge, Chrome, Firefox, Opera, Safari, iOS (iPad/iPhone), Android, Windows Phone 8.1/Mobile 10, Firefox OS, Xbox One

Optimizations

Shaders / Rendering

    • Standard material is a per pixel material that supports:
      • Diffuse lightning and texture
      • Ambient lightning and texture
      • Specular lightning
      • Opacity texture
      • Reflection texture (Spheric, planar, cubic, projection and equirectangular)
      • Mirror texture
      • Emissive texture
      • Specular texture
      • Bump texture
      • Lightmap texture
      • Up to 4 lights (points, directionals, spots, hemispherics)
      • Custom materials
      • Custom shaders
      • Skybox
      • Vertex color
      • 4 bones per vertex
      • Fresnel term for diffuse, opacity, emissive and reflection


Special FX

Textures

  • Render target textures
  • Dynamic textures (2D canvas)
  • Video textures
  • Compressed (DDS) textures & TGA

Cameras

  • Universal camera (keyboard/touch/gamepad)
  • Arc rotate camera
  • Free camera
  • Touch camera
  • Virtual Joysticks camera
  • Gamepad camera
  • VR Device Oriention camera for Cardboard
  • WebVR camera
  • Anaglyph camera
  • Follow camera


Extremely simple to use!

Meshes

Exporters & Tooling

Blender 3D logo
Unity 3D logo
Autodesk 3DS Max logo
Clara.iologo

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Platforms
Windows, Mac, Linux, VR, AR, Web, iOS, Android, XONE
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Licence
MIT
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