Adventure Maker is extremely easy to use. All you have to do is to import your pictures, add some hotspots to link the pictures to one another, and you are done!
Adventure Maker is particularly suitable for the creation of picture-based adventure games, virtual tours, educational software, presentations, and interactive visits.
When creating software for Windows, Adventure Maker provides "Load/Save Game" functions, conversations, inventory items, 360-degree interactive panoramas, support for Flash, multiple-CD distribution, third-person game characters for creating third-person adventure games, full-screen transitions, water/smoke effects, multi-channel sounds, animations, support for over 30 file types (OGG, XviD, DivX, mp3...), support for plugins, and more.
For an introduction of Adventure Maker, examples of created games, and a simple tutorial, please watch the Video Guided Tour.
For a comprehensive list of features, and a comparison between the Free Edition and the Full Edition, please read the Features page.
The Full Edition is compatible with the Free Edition, meaning that you can start creating your software with the Free Edition, and then possibly open it and continue working on it with the Full Edition. For more information on the Full Edition, or to purchase it, please visit the Full Edition Store page.
Adventure Maker runs on Windows XP and Windows Vista, as well as some older Windows operating systems.
The software compiled for iPhone / iPod touch is safe HTML-based software that runs through the built-in web browser. No hack or system modification of any kind is required to play it (though the games work on modified systems as well).
The software compiled for PSP is compatible with any legal firmware 2.x or above, and does not require any system modification or hacking of any kind (it is safe HTML-based software that runs through the legal PSP built-in Browser).
The latest version of Adventure Maker supports Windows 7 and it's more exciting then ever. You should try it!
I will keep a nice souvenir of this Myst Game Jam on itch.io. I created Myha in a limited amount of time and it was quite a challenge! Of course it was difficult, and I wouldn't have made it without the help of my team, Bob and Deki, and if the rules of the Jam had been more restrictive. We were allowed to create anything and everything related to Myst, and it was even possible to begin the project before the official date (9th of January 2016). As soon as I discovered this game Jam, I thought that I had to participate. It was in December 2015 and I started thinking about the game and talking with the team... I hope you will try to play MYHA and that you will like it. I'm sure that it can bring some nostalgia if you used to be a fan of Myst. Please keep in mind that it is only a free tribute created for the fun, but it might keep you busy for 2 hours and more!
"The CSE (NASA equivalent) of planet Terra received a distress signal from their moon. A Tongolian cosmonaut is sent to space to investigate. When he arrives at destination, there is no distress beacon, there is noone around, except for a mysterious Black Cube. He takes it and... is suddenly teleported onto a small island, in a faraway world."
"Make a game inspired by Myst."
The development of MYHA started with this single rule during the Myst Game Jam of January, hosted on itch.io by Sophie Houlden. The game was created in more or less 10 days.
Myha is a First Person Adventure game with 360° panoramas created on purpose with old school graphics, as a tribute to the very first Myst game. Myha is part of the Black Cube series: it includes other games such as ASA and Catyph, which are other Sci-Fi adventure games reminiscent of Myst and Rhem. You can learn more on www.theblackcube.fr
Use Alt+F4 to quit the game if the menu is not available
No autosave feature, save manually!
You can skip videos with Esc.
You cannot use the inventory when you are in a panoramic views. If you right-click in a 360 view, the rotation will be freezed: click again to come back to normal mode.
ASA: A Space Adventure released in 2013 and was greenlit in 2014. For the occasion we decided to redevelop the game from scratch. July 2014 to February...
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"Make a game inspired by Myst." The development of MYHA started with this single rule during the Myst Game Jam of January, hosted on itch.io by Sophie...
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No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.