• Completely redesigned Windows-based IDE for creating your games as quickly and easily as possible. For screenshots of the IDE, have a quick browse of the beginners' tutorial
    The IDE includes source control integration with popular tools like Sourcesafe and Perforce.
  • The Windows game engine has a hardware accelerated Direct3D graphics driver, giving extra performance for graphically-intensive games. The software graphics driver is still supported too, for running on older systems.
    Graphics filters allow you to easily scale up low-res games to run on modern systems.
  • Native Windows, Linux (x86) and Mac (currently in beta) versions of the game engine, to maximise the number of people who can play your game.
  • Powerful yet simple Java/C#-style scripting language for scripting your game. Set up the game basics with point-and-click in the editor, and then script how the game deals with various events and inputs.Autocompletefunction calltips and on-line help are all available when editing scripts.
  • The IDE has an integrated debugger to allow you to step through your script and easily trace down the source of errors.
  • In the graphics arena, choose from 256-colour16-bit colour and 32-bit colour - either go for that retro feel, or enjoy the benefits of no palette! It's up to you. Alpha-blended sprites are supported in 32-bit colour games.
  • Screen resolutions of 320x200320x240640x400640x480800x600 and 1024x768 are supported. Your game can be run full-screen or in a window.
  • For sound and music, you can use OGGMP3WAVMODXM and MIDI files. Ambient location-dependant sounds, automatic footstep sounds, multiple sound channels and crossfading between music tracks are supported too.
  • Play cutscene videos using OGG Theora or standard Windows files such as AVI and WMV.
  • Easily create talkie games if you like - speech is compiled into a single data file, which you can distribute as an optional download.
  • Easy inventory management - just define all the items in the editor, then use simple Give and Lose commands during the game.
  • Almost everything is customizable, from the GUI you use to the mouse cursor graphics. Standard Sierra and Verb Coin templates are supplied, but user-made templates of other GUIs can be downloaded.
  • Create non-player characters roaming your world - they each have their own inventory and can be smoothly scaled and lit in different areas. 2, 4 and 8-directional walking animations are supported.
    Multiple player characters, such as in Maniac Mansion and Day of the Tentacle, are possible too.
  • Scrolling rooms are supported by simply importing an image larger than the screen resolution.
  • Lucasarts-style conversation system should you want to use it.
  • Translations of your game to other languages are easy to make, and can be distributed seperately as add-on packs.
  • Plugin system which allows more advanced developers to add extra functionality to AGS.
  • Compile your game into a single EXE file for distribution. Digital music and voice samples can also be compiled into seperate files to allow for optional downloads. You can of course set a custom icon for the produced EXE file.
  • The game script is compiled to byte-code when you save the game, to maximise the speed of the engine.
  • All the standard things you would expect, such as game Save and Load features, automatic pathfinding, sprite mirroring, walk-behinds, hotspots, objects, cutscenes, animations, timers, and so forth.
Image RSS Feed Latest Screens
Adventure Game Studio Editor
Blog RSS Feed Report abuse Latest News: Richard & Alice reveal trailer

About Richard & Alice with 1 comment by LewisDenby on Apr 9th, 2012

We're proud today to be able to show off the debut trailer for Richard & Alice. In it you'll get a sneak peak at some (currently work-in-progress) in-game scenes, as well as some teasers for the mysterious storyline. Plus: a quick listen to some of Yonatan Luria's phenomenal music. Take a look below!


Visit the game's profile page, or head to www.richardandalice.com for more tasty information.

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Comments
AlexVSharp
AlexVSharp Mar 1 2012, 5:18am says:

I'm a tad confused. The available platforms list Windows, Mac and Linux, yet all the games I've seen on here made with this engine are listed as Windows only... :|

+1 vote     reply to comment
doom2.fan
doom2.fan Apr 23 2012, 1:00pm replied:

The official website have a game engine for linux and as i remember is being made a mac one also not exists a editor engine for linux and mac

+1 vote     reply to comment
ssokolow
ssokolow Apr 23 2012, 3:44am replied:

The official site only has Linux and MacOS versions of the 2.x engine and, while I remember running across the beginnings of a 3rd-party port of 3.x to Linux and MacOS, I can't remember where I put the link.

Also, it's been a while, but this may be one of those game-builder engines where the resources and/or scripts are bundled into the EXE, making it difficult to take a game and swap the Windows binaries for Linux or MacOS ones.

+3 votes     reply to comment
yepwatermelon
yepwatermelon Mar 30 2012, 1:55am replied:

That's becuase no one plays games on a mac (at least no one in their right mind) and anyone on linux should know how to run a game in wine.

-2 votes     reply to comment
bakerg
bakerg Apr 5 2012, 1:28pm replied:

Firstly that doesn't answer the question at all, shows a complete lack of knowledge in the area and is just not useful. Wine is available on macs too, along with other stuff like steam etc. The only reason for the lack of games on the platform is because almost the whole world has windows and it is easier to make better gaming hardware for windows, unless you want to make a hackintosh.

+3 votes     reply to comment
^DJ_Link^
^DJ_Link^ Jun 22 2010, 6:39pm says:

Adventure Game Studio is from 2dboy????

+2 votes     reply to comment
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Platforms
Windows, Mac, Linux
Company
AGS developers
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Official Page
Bigbluecup.com
Licence
Public Domain
Release Date
Released Feb 10, 2009
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