• Completely redesigned Windows-based IDE for creating your games as quickly and easily as possible. For screenshots of the IDE, have a quick browse of the beginners' tutorial.
    The IDE includes source control integration with popular tools like Sourcesafe and Perforce.
  • The Windows game engine has a hardware accelerated Direct3D graphics driver, giving extra performance for graphically-intensive games. The software graphics driver is still supported too, for running on older systems.
    Graphics filters allow you to easily scale up low-res games to run on modern systems.
  • Native Windows, Linux (x86) and Mac (currently in beta) versions of the game engine, to maximise the number of people who can play your game.
  • Powerful yet simple Java/C#-style scripting language for scripting your game. Set up the game basics with point-and-click in the editor, and then script how the game deals with various events and inputs.Autocomplete, function calltips and on-line help are all available when editing scripts.
  • The IDE has an integrated debugger to allow you to step through your script and easily trace down the source of errors.
  • In the graphics arena, choose from 256-colour, 16-bit colour and 32-bit colour - either go for that retro feel, or enjoy the benefits of no palette! It's up to you. Alpha-blended sprites are supported in 32-bit colour games.
  • Screen resolutions of 320x200, 320x240, 640x400, 640x480, 800x600 and 1024x768 are supported. Your game can be run full-screen or in a window.
  • For sound and music, you can use OGG, MP3, WAV, MOD, XM and MIDI files. Ambient location-dependant sounds, automatic footstep sounds, multiple sound channels and crossfading between music tracks are supported too.
  • Play cutscene videos using OGG Theora or standard Windows files such as AVI and WMV.
  • Easily create talkie games if you like - speech is compiled into a single data file, which you can distribute as an optional download.
  • Easy inventory management - just define all the items in the editor, then use simple Give and Lose commands during the game.
  • Almost everything is customizable, from the GUI you use to the mouse cursor graphics. Standard Sierra and Verb Coin templates are supplied, but user-made templates of other GUIs can be downloaded.
  • Create non-player characters roaming your world - they each have their own inventory and can be smoothly scaled and lit in different areas. 2, 4 and 8-directional walking animations are supported.
    Multiple player characters, such as in Maniac Mansion and Day of the Tentacle, are possible too.
  • Scrolling rooms are supported by simply importing an image larger than the screen resolution.
  • Lucasarts-style conversation system should you want to use it.
  • Translations of your game to other languages are easy to make, and can be distributed seperately as add-on packs.
  • Plugin system which allows more advanced developers to add extra functionality to AGS.
  • Compile your game into a single EXE file for distribution. Digital music and voice samples can also be compiled into seperate files to allow for optional downloads. You can of course set a custom icon for the produced EXE file.
  • The game script is compiled to byte-code when you save the game, to maximise the speed of the engine.
  • All the standard things you would expect, such as game Save and Load features, automatic pathfinding, sprite mirroring, walk-behinds, hotspots, objects, cutscenes, animations, timers, and so forth.
  • View media
Post article RSS Related Articles

Adventure game Rock 'n' Roll Will Never Die! released on Steam

Rock 'n' Roll Will Never Die!, a rocking indie adventure inspired by classic point-and-click games, heavy metal, and underground comix, is finally out on Steam (PC/Windows). It's time to jump into the beer-soaked denim vest of a middle-aged teddy bear to orchestrate the comeback of his old glam metal band. One tiny problem in this quest is the fact that glam metal has been the laughing stock of everyone in the music industry since the 1980s, but a true heavy metal heart never stops beating!

The game deals with rock clichés and music industry shenanigans through comedy and satire. The player gets to experience all the fun that the life of a middle-aged musician has to offer: organizing schedules with bandmates who have families and careers, rehearsing in moldy basements, and playing Tuesday night support gigs in empty bars for no money. All the things that are collectively known as "The Rock 'n' Roll Dream"!

After over three years in development, Rock 'n' Roll Will Never Die! offers about ten hours of wild adventures all over the rockosphere with cool hand-drawn graphics. The project director is Valtteri Tavast, a Finnish cartoonist and musician, and many of the game's adventures are based on real-life experiences as a bass player in a punk band no one's heard of.

Rock 'n' Roll Will Never Die! on Steam (PC / Windows):

Store.steampowered.com

ss 3448c2b05157488a58996db0988c4063b

ss 997b7732819c0ffc95047e785b70f02a1

Exciting news in the land of dinosaurs - GOG release and a new project?
Zniw Adventure

Exciting news in the land of dinosaurs - GOG release and a new project?

Zniw Adventure 2 comments

GOG release! A new project announced! What a time to be alive!

Update 1.3.0 - a whole lot of neat dino stuff!
Zniw Adventure

Update 1.3.0 - a whole lot of neat dino stuff!

Zniw Adventure

Dinosaurs! Bugfixes! Free DLC! New ports! Lots of exciting goodies inside!

Zniw Adenture has been released!
Zniw Adventure

Zniw Adenture has been released!

Zniw Adventure 4 comments

The day has finally come - Zniw Adventure is out on Steam!

INCANTAMENTUM - demo available during Steam Game Festival: Autumn Edition
The Excavation of Hob's Barrow

INCANTAMENTUM - demo available during Steam Game Festival: Autumn Edition

The Excavation of Hob's Barrow

A demo for our upcoming folk horror narrative-adventure is available until October 13th as part of the Steam Game Festival: Autumn Edition

Add game Games
Zniw Adventure

Zniw Adventure

Point and Click

Created in a tiny team of two, Zniw Adventure is a hand-drawn and animated point and click game with dinosaurs - and you even get to play as one! Charming...

The Excavation of Hob's Barrow

The Excavation of Hob's Barrow

Adventure

The Excavation of Hob's Barrow is a folk horror narrative-driven adventure. Explore the isolated moors of rural Victorian England as you uncover the mysteries...

Neofeud

Neofeud

Point and Click

Take on the role of Karl Carbon, an ex-cop turned social worker charged with helping needy humans, hybrids and sentient machines AKA 'Silicanths'. Dishonorably...

Nightmare Frames

Nightmare Frames

Point and Click

Nightmare Frames is a supernatural thriller where you'll step into the shoes of Alan Goldberg, in the search for the scariest horror film of all time...

Rock 'n' Roll Will Never Die!

Rock 'n' Roll Will Never Die!

Adventure

Hair metal's not dead, it just smells funny! Get your denim vest, bandana and makeup, and dive into a point-and-click adventure as a middle-aged teddy...

MatchVentures

MatchVentures

Puzzle

Explore the ruins of the castle in search of valuable magical items to rebuild the castle in the exiting adventure game.

Shape Village

Shape Village

Point and Click

Shape Village is a remote community of cute characters composed of basic geometry. Beyond the veil of cuteness is, however, a dysfunctional social structure...

The Cat Lady

The Cat Lady

Adventure

The Cat Lady follows Susan Ashworth, a lonely 40-year old on the verge of suicide. She has no family, no friends and no hope for a better future. One...

Downfall

Downfall

Adventure

There is nothing Joe wouldn't do for his wife. But as they try to save their marriage with a romantic getaway, things go from bad to worse, and from worse...

Tales

Tales

Point and Click

Alfred Walsh is the new librarian, but on his first day he will accidentally unleash a dreaded curse upon the shelves within. He must fix things fast...

Comments
GoToHellDave
GoToHellDave

Hi guys. Just to clear up the confusion regarding 'Go to Hell Dave' and Mac. Jaggers pretty much nailed it in his last comment. AGS does support both Mac and Linux, to a certain degree. But they are older versions of the engine and at this point, we're not too sure what limitations that will present to us. All we can really do at this point is build the game in a windows environment and then see what, if anything, we can do to port it across afterwards.

Having said that, if enough Mac or Linux users show a desire to play this game then we will endeavor to do all we can to get a workable version of it on those platforms.

Reply Good karma Bad karma+2 votes
s_d
s_d

I've built 32-bit and 64-bit versions of the latest official AGS revision on Github, and have played halfway through the Resonance demo with zero problems! I'll continue (and file or fix any bugs I find along the way), and move on to the AGDI & IA fangames, and then Blackwell & Gemini. If they all work just as well, then I'll consider the port complete.

If you make a demo for me to wrap up, and I'll do so and send it to you (you can also have your Linux buddies test it out as well). The Linux AGS port is not perfect currently, but pretty darn good. I'll take a look a the native Mac interpreter (no idea who's working on that), nor am I particularly fond of development on OS X, but if it helps the community, I'll put some time in :-)

Reply Good karma Bad karma+2 votes
GoToHellDave
GoToHellDave

We plan on releasing our game on mac, still not certain of the technical implications of it yet.

Reply Good karma Bad karma+2 votes
s_d
s_d

Currently, every AGS game I've seen on Mac uses a Wineskin wrapper. While that approach is a dirty word in Linux (due to Wine's inconsistent behavior in Linux due to library dependencies, 64-bit vs 32-bit issues, and other weirdness), in the land of Fruit Flavored computers, the picture is not so clear. In fact, commercially wrapped ports of triple-A games are distributed for OS X; take a peek at Portingteam.com ... for some perspective on the phenomenon. This isn't to say it's perfect, but it's almost certainly what you'll end up doing if your release date is this year, unless you (or someone on your team) wish to be a Mac AGS porting programmer and dig into engine development.

Reply Good karma Bad karma+2 votes
AlexVSharp
AlexVSharp

I'm a tad confused. The available platforms list Windows, Mac and Linux, yet all the games I've seen on here made with this engine are listed as Windows only... :|

Reply Good karma Bad karma+2 votes
doom2.fan
doom2.fan

The official website have a game engine for linux and as i remember is being made a mac one also not exists a editor engine for linux and mac

Reply Good karma Bad karma+2 votes
ssokolow
ssokolow

The official site only has Linux and MacOS versions of the 2.x engine and, while I remember running across the beginnings of a 3rd-party port of 3.x to Linux and MacOS, I can't remember where I put the link.

Also, it's been a while, but this may be one of those game-builder engines where the resources and/or scripts are bundled into the EXE, making it difficult to take a game and swap the Windows binaries for Linux or MacOS ones.

Reply Good karma Bad karma+4 votes
s_d
s_d

Linux went unmaintained for a while (back when AGS was a closed source engine) after the maintainer of the port became unable to support it. After that, periodically, larger fan projects would attract someone to request the code from Chris Jones (CJ), who would let them have it, provided they didn't share, and as such, that person would patch it up and get it going for their team's game or two, and then share the patches with CJ.
Then, last year, he opened AGS sources (artistic license, IIRC) and multiple maintaners came out of the woodwork. I built a poor version of the Linux AGS intepreter for a fangame called "PledgeQuest" supporting the Two Guys from Andromeda SpaceVenture Kickstarter project (spiritual successor to the Space Quest series). It was based on bero's work on the SQ fan game Vohaul Strikes Back ( Sqvsb.com ), which was packaged up for Linux. My version kinda sucked (missing sound, for example).
Now, JJS in the AGS community is patching it heavily, including alpha quality support for 64-bit Linux (which will eventually go toward 64-bit Windows as well). I'm going to hop in there and do what I can to help out, but for sure AGS interpreter support on Linux is back in a big way.

Reply Good karma Bad karma+3 votes
yepwatermelon
yepwatermelon

That's becuase no one plays games on a mac (at least no one in their right mind) and anyone on linux should know how to run a game in wine.

Reply Good karma Bad karma-3 votes
bakerg
bakerg

Firstly that doesn't answer the question at all, shows a complete lack of knowledge in the area and is just not useful. Wine is available on macs too, along with other stuff like steam etc. The only reason for the lack of games on the platform is because almost the whole world has windows and it is easier to make better gaming hardware for windows, unless you want to make a hackintosh.

Reply Good karma Bad karma+4 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.