Description

Project Brutality is a fast-paced gameplay mod that aims to amp up classic Doom like never before.

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Project Brutality
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ZH_LD
ZH_LD - - 130 comments

lez gooo

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Guest
Guest - - 690,355 comments

epic

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BerserkerNoir
BerserkerNoir - - 377 comments

Nice!

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Guest
Guest - - 690,355 comments

Truly epic

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Shishoro-Kua
Shishoro-Kua - - 75 comments

Nice

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Guest
Guest - - 690,355 comments

great

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juegitos2003
juegitos2003 - - 1 comments

awesome mod!!

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BenjaGamin222
BenjaGamin222 - - 1 comments

joder esto sera epico

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Purplegravel
Purplegravel - - 2 comments

Awesome sauce!

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Guest
Guest - - 690,355 comments

Super! I play with Delta Touch and the mod is incredibly well optimized for my phone.

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not.your.Mom.and.Dad
not.your.Mom.and.Dad - - 96 comments

Bro the badass addition was cool and no lag but it get cancel, but this mod crash my intired phone went i load the mod and i need to press turn off button and press again to turn on. WTF

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generic_name_guy Author
generic_name_guy - - 63 comments

It's the same mod but unlike Badass Edition it's not bloated to hell with 1GB of poorly made addons.

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not.your.Mom.and.Dad
not.your.Mom.and.Dad - - 96 comments

ok but the addon is not poorly made bro, it have glory and many usefull thing, im not say ur mod is not good i'm just saying it crash because my phone poorly made lol. WTF

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TrueEpsilon
TrueEpsilon - - 2 comments

then your phone is bad, get a better one if you want to play project brutality.

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knightspask
knightspask - - 43 comments

the game works fine, you might need to check if your phone works well with the mod if not then I guess try different mod that meet your demands else where.

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OMXGAMERZ
OMXGAMERZ - - 298 comments

try that old modified version for phone
Moddb.com

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not.your.Mom.and.Dad
not.your.Mom.and.Dad - - 96 comments

Thanks bro

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ANDROIDFERRET
ANDROIDFERRET - - 1,117 comments

Staging runs perfect

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not.your.Mom.and.Dad
not.your.Mom.and.Dad - - 96 comments

What ever... still waste.. my time.. bye

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changedspceial
changedspceial - - 11 comments

Run on Lzdoom?

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generic_name_guy Author
generic_name_guy - - 63 comments

Nope.

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Guest
Guest - - 690,355 comments

I WANT MORE

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Guest
Guest - - 690,355 comments

If the player "reborn" via "resurrect" command, won't be able to quick kick anymore (there will also appear a cutted sprite in the bottom left, a glove perhaps).

Used the Staging version from GitHub, not this one

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generic_name_guy Author
generic_name_guy - - 63 comments

The resurrect command is just a mess in general, accounting for it is hell. I've tried my best to account for it in the HUD but i can't say the same about things coded by other people on the team.

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Guest
Guest - - 690,355 comments

Hello, I play this awesome mod on delta touch mobile but this game get vert hard because I can't find reloading option on menu.

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not.your.Mom.and.Dad
not.your.Mom.and.Dad - - 96 comments

What phone u using, i want to know, is the game crash? is it lag?

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generic_name_guy Author
generic_name_guy - - 63 comments

The reload button is in Options > Customize controls > Action. You will need to create custom buttons in Delta Touch's layout configurator to bind this.
Thank you for playing.

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HeltonCrowley
HeltonCrowley - - 4 comments

Sadly this new version broke pretty much every addon that is almost mandatory and also seems like it has even less weapons than previous builds...
It's very unfortunate how some fan favorite weapons(like those from Dox778) or Glory Kills still aren't included in the main branch yet even as optional toggleable stuff and we have to rely on the community for that or to restore removed content.

I wish PB was more community friendly and open to suggestions since the devs pretty much ignores every positive feedback or interesting ideas and be like "my mod, my rules. don't like it, don't play it".

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generic_name_guy Author
generic_name_guy - - 63 comments

It's not our problem, i dunno what to tell you. If any add-ons were "mandatory" they'd be included in the mod.
Either the project progresses forward or we stay behind forever to support add-ons that we didn't make and aren't up to our standards of quality. For this reason we don't include any add-on content in official builds since we have better bespoke assets made by our artists specifically for our use, not the same revolver again rehased with overpowered damage stats.
And we removed some content because they were old and superseded by new and improved assets, and also to reduce redundancy, e.g. the BFG11K being removed because it served the exact same purpose as the Unmaker, and the Black Hole Gun being rolled into the overhauled BFG.

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Guest
Guest - - 690,355 comments

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AcidicReaver
AcidicReaver - - 37 comments

Addons should stay addons tbh, that way the devs aren't forced to bring whatever addon weapon theres a fucktillion up to the quality and standards of the default arsenal. And a lot of them just use the same damn revolver and deagle model anyway... boring lol.

Also i guess technically there are less guns than previous builds, cuz some are being overhauled currently and will return down the road, the Excavator and Pulse Cannon (M1PR upgrade) for example, as generic said already the BFG11K was made redundant by the Unmaker and the overhauled BFG has a black hole fire mode... with some beautiful ****** sprite work i may add.

I've been in the discord long enough to see some people just... really can't handle change lol.. but good things are cookin and i myself am excited

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knightspask
knightspask - - 43 comments

you are better off playing different mods, no addons will work on it and any suggestion that gets bloated to PB will just get yetted, so you are either playing this mod as it is or play BD, that is it.

IMO the boated stuff that was in PB before crash my game plus, not one is going to use all those weapons anyway so it was a right move what they did so if you want to do an addon then work on making one so the PB devs can focus on improving the quality of the mod then just adding quantity of it which is a waste of time.

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not.your.Mom.and.Dad
not.your.Mom.and.Dad - - 96 comments

Woaa WTH happen here why every body fighting.🙂

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Guest
Guest - - 690,355 comments

cooked

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Guest
Guest - - 690,355 comments

Hello, any reason why with "doom_complete" killing the bosses does not trigger the levels to end?
Looks like it work if done with the original wads.

Same thing seem to happen to the spawns set to "Dynamic Progression", does not seem to work with doom_complete, BUT i may be wrong about the spawns, as i did not test this deeply.
Randomic Chaos seem to have no problems, does not matter the wad selected.

Thanks for the costant development, this rocks!

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marios313
marios313 - - 5 comments

I'm new to modding Doom and I love PB so much.
I know it's tagged as a Doom II mod but is it compatible with the first one?
God bless the creator of this masterpiece :)

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generic_name_guy Author
generic_name_guy - - 63 comments

Yes, it is.
Thank you for playing.

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Clementbrebant
Clementbrebant - - 6 comments

I would like to deactivate the HUD but I can't, what can I do? And above all, why are there fewer weapons and enemies than the old mod? Is there an addon to bring them back?

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generic_name_guy Author
generic_name_guy - - 63 comments

To deactivate the HUD you can press = (or + depending on your keyboard layout) until it goes away. There are fewer weapons and monsters because they were either trimmed out because they were bad and didn't add enough to the game to warrant existing, or because they were rolled into or superseded by another weapon.
Thank you for playing.

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Guest
Guest - - 690,355 comments

Hey, I have a question, by chance have you eliminated the allied marines, because with this new version they no longer appear, but are replaced by the invicibility sphere, tell me if it is a configuration of the mod or if they were eliminated. thank you so much

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generic_name_guy Author
generic_name_guy - - 63 comments

Friendly marines were removed, yes.
Thank you for playing.

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ledernierrempart
ledernierrempart - - 515 comments

i don't really like the new regular imp fire ball.
there is a little annoying high pitched noise when moving.
pinkies doesn't have any sepcial abilities. they act like vanilla.
feels wierd when all the other monsters got a lifting.

the rest is cool.

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generic_name_guy Author
generic_name_guy - - 63 comments

I have not heard a high pitched sound while a regular imp is throwing a fireball at me, only dark imps. And i don't remember PB pinkies ever having any special attacks, so that will probably be left for the whole enemy overhaul.
Thank you for playing.

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capeckmail
capeckmail - - 3 comments

brutal doom but with more features, awesome

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Hydrothegamer
Hydrothegamer - - 29 comments

Everything about this is amazing

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Guest
Guest - - 690,355 comments

Will it work with zandronum?

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generic_name_guy Author
generic_name_guy - - 63 comments

No

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Guest
Guest - - 690,355 comments

I'm quite impressed with the quality of this mod. Highly entertaining. However, how does one access the PDA? I can't seem to find a keybind related to it in the options menu.

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generic_name_guy Author
generic_name_guy - - 63 comments

The PDA button was removed because the PDA wasn't touched in like what, 5 years maybe 6? it was just very buggy and didn't serve much purpose because barely anything had an entry on it, we've held it off until we can get it to a more complete state.
Thank you for playing.

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armydude0709
armydude0709 - - 15 comments

looks like fun,i might play it when i get home!

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