Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality from your perspective. As a company we are all about building that technology, driving it forwards, and supporting it.

[unity3D] Creation of touch input (mobile platforms)
Game

[unity3D] Creation of touch input (mobile platforms)

Nov 14, 2013 Basic client side coding 0 comments

A tutorial on how to create touch input for mobile phones(Universal)using the Unity3D engine.

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mar 6, 2013 Mist of Stagnation Intermediate props modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Unity iOS Essentials: Flyby Background
Game

Unity iOS Essentials: Flyby Background

Feb 1, 2012 Unity Basic animation 0 comments

One of the best ways to make the menu system engaging is to have the player fly through one or more of the game scenes as a backdrop to the menu system.

Fake Cell Shading
Game

Fake Cell Shading

Mar 13, 2010 Basic players modelling 13 comments

i just wanted to post a tutorial of my very own, a tutorial for Fake cell shading, that is working on any game.

Unity Tutorial: Learning the Interface
Game

Unity Tutorial: Learning the Interface

Mar 11, 2010 Unity Basic other 3 comments

Hello, i didn't write this tutorial, it was written by Unity i just copied it in ModDB.

Unity Tutoral Part 1: In the beginning..
Game

Unity Tutoral Part 1: In the beginning..

Mar 9, 2010 Unity Intermediate other 11 comments

In this tutorial i will explain how to start developing a game using the Unity3D engine and its toolset.

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